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<blockquote data-quote="Dragonhelm" data-source="post: 3925348" data-attributes="member: 3867"><p>I agree. I think you might like the 4e skill system, if the Star Wars Saga Edition rules are anything to judge by. In my own games, I have adapted D&D skills to C&C. I just have the players roll to see if they hit the target number I assign based on the situation. No synergies, and level works as ranks. Primes affect here as well. I may want to limit that some in the future, but it works out okay for now.</p><p></p><p></p><p></p><p></p><p>C&C combat seemed to function quite a bit like how I like to run combat. D&D 3e is more miniatures-friendly. While there is nothing wrong with that, it just doesn't fit my style of DMing. So I like having combat being more in one's head and fluid. While this can be done with 3.5, it isn't quite as easy. </p><p></p><p></p><p></p><p>I really worked with the feat system when I tried to simplify 3.5. I killed anything dealing with attacks of opportunity, and I tended to nix the more tactical-sounding feats. I found that I liked how True20 handled feats a lot better. It took out most prerequisites, which was great. Overall, I think True20 has one of the best feat systems out there.</p><p></p><p></p><p></p><p></p><p>Min-maxing will happen in any game system, but I agree that 3.5 was very susceptible to this. What the designers found out when tackling skills for SWSE and 4e was that characters tended to be either min-maxed in skills, or they were jack-of-all-trades. I also got tired of figuring out ranks for high-level characters, which is why I'm perfectly happy using level. I'm very intrigued how 4e's skills are going to look.</p><p></p><p></p><p></p><p></p><p>Amen! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> </p><p></p><p>It strikes me as odd that so many people are so worried about the "right system," that they forget that we are all different. We should be looking for the right system for us. I kept looking for the perfect game for a long time, but it just wasn't coming. What I decided upon was finding as close of a game as I could find (C&C), while making changes and adding in materials to get it where I like. It still isn't perfect, but it's pretty good. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 3925348, member: 3867"] I agree. I think you might like the 4e skill system, if the Star Wars Saga Edition rules are anything to judge by. In my own games, I have adapted D&D skills to C&C. I just have the players roll to see if they hit the target number I assign based on the situation. No synergies, and level works as ranks. Primes affect here as well. I may want to limit that some in the future, but it works out okay for now. C&C combat seemed to function quite a bit like how I like to run combat. D&D 3e is more miniatures-friendly. While there is nothing wrong with that, it just doesn't fit my style of DMing. So I like having combat being more in one's head and fluid. While this can be done with 3.5, it isn't quite as easy. I really worked with the feat system when I tried to simplify 3.5. I killed anything dealing with attacks of opportunity, and I tended to nix the more tactical-sounding feats. I found that I liked how True20 handled feats a lot better. It took out most prerequisites, which was great. Overall, I think True20 has one of the best feat systems out there. Min-maxing will happen in any game system, but I agree that 3.5 was very susceptible to this. What the designers found out when tackling skills for SWSE and 4e was that characters tended to be either min-maxed in skills, or they were jack-of-all-trades. I also got tired of figuring out ranks for high-level characters, which is why I'm perfectly happy using level. I'm very intrigued how 4e's skills are going to look. Amen! :cool: It strikes me as odd that so many people are so worried about the "right system," that they forget that we are all different. We should be looking for the right system for us. I kept looking for the perfect game for a long time, but it just wasn't coming. What I decided upon was finding as close of a game as I could find (C&C), while making changes and adding in materials to get it where I like. It still isn't perfect, but it's pretty good. :) [/QUOTE]
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