Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Once you go C&C, you never go back
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jim Hague" data-source="post: 3937682" data-attributes="member: 17550"><p>I'd say C&C is more prone to houseruling than a lot of systems out there, simply because it tries to be too much to too many. That's a laudable goal, but I think that after a year of playing the system with and without houserules, it does fall short on its own.</p><p></p><p></p><p></p><p>See above. C&C seems to tread a middle ground between generic system and one with a focused playstyle; and to quote <em>They Live</em> - "Middle of the road's the worst place to walk."</p><p></p><p></p><p></p><p>And IMO they fall short of that goal. C&C could honestly use with more focus on the 'old school' feel and less on trying to be fluid.</p><p></p><p></p><p></p><p>There's plenty of systems out there that require modification as part and parcel of the design goal. There's games that're simply shoddily done or outright broken. All require exactly what I described.</p><p></p><p></p><p></p><p>Again, I think the flaw is that it didn't go <em>far enough</em> - it's weakly-oriented. Too much generic feel, not enough focus. Go more earlier edition, I say. OSRIC, a system I'm not fond of in the least for a number of reasons, accomplishes its goal of being very old-school by adopting old systems, warts and all. While the outcome mechanics-wise isn't great, it does get a distinctive 'feel', something I think C&C lacks.</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 3937682, member: 17550"] I'd say C&C is more prone to houseruling than a lot of systems out there, simply because it tries to be too much to too many. That's a laudable goal, but I think that after a year of playing the system with and without houserules, it does fall short on its own. See above. C&C seems to tread a middle ground between generic system and one with a focused playstyle; and to quote [i]They Live[/i] - "Middle of the road's the worst place to walk." And IMO they fall short of that goal. C&C could honestly use with more focus on the 'old school' feel and less on trying to be fluid. There's plenty of systems out there that require modification as part and parcel of the design goal. There's games that're simply shoddily done or outright broken. All require exactly what I described. Again, I think the flaw is that it didn't go [i]far enough[/i] - it's weakly-oriented. Too much generic feel, not enough focus. Go more earlier edition, I say. OSRIC, a system I'm not fond of in the least for a number of reasons, accomplishes its goal of being very old-school by adopting old systems, warts and all. While the outcome mechanics-wise isn't great, it does get a distinctive 'feel', something I think C&C lacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Once you go C&C, you never go back
Top