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[One Bad Egg] Witch Doctor PC Class
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<blockquote data-quote="fissionessence" data-source="post: 4692435" data-attributes="member: 63357"><p>Woohoo! I'm glad this finally released. I almost sent you guys an email asking if it was still in the works, but then I saw a blog post from someone saying they'd just sent off a [hopefully] final version to development . . . but I didn't expect to see it this soon! </p><p></p><p>A while back I sent some feedback for the playtest, and I'm glad to see a couple things I mentioned are 'fixed'. One thing was the templating on <em>swarm of fire</em>, although the 'mask of the elements' aspect is still pretty confusing. Another was the weapon proficiency issue; it was terrible for small PCs before! The third thing is that all the powers are Charisma-based! No more Con necessity! I don't know if my prodding had anything to do with this change, but I think it makes the class much more attractive.</p><p></p><p>Here are some things that stood out:</p><p> · Most places imply that the witch doctor's staff is always a spear, but sometime it seems to suggest it could also be a staff. This could just be me, but I think those places should all be hunted down and corrected (unless it's supposed to be able to be a staff, in which case the opposite references should be corrected).</p><p> · The witch doctor's mask class feature section referes to the feed mask ritual as craft mask. </p><p> · The mask of the elements's elemental vigor ability is really cool. Er, I guess that's not a problem.</p><p> · Why is the unerring bolt feat so much more powerful than the soul rot feat?</p><p> · The bind medicine ritual seems to imply that a medicine stick can't be enchanted as a normal spear, even though it's supposed to be a spear. Is this the case? Why? How does this differ from the transfer enchantment ritual from the <em>Adventurer's Vault</em> (apart from level and cost)?</p><p> · Why is Karthana almost all harpy and almost no witch doctor?</p><p></p><p>I have several characters I use to fill up a party for playtesting stuff I'm working on, and one of the characters is a goblin witch doctor; I'll have to fix him up to represent the new final witch doctor! Also one of my players in a campaign we just started is playing a shadar-kai 'shadow witch doctor'. He's using the class, but reflavoring a lot of it to represent him being dark and shadowy (from the Magic: the Gathering multiverse, his character's a Dauthi, previous to the campaign having lived in the a shadowy demi-plane just outside of Dominaria). He should be interested in this release as well.</p><p></p><p>~</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4692435, member: 63357"] Woohoo! I'm glad this finally released. I almost sent you guys an email asking if it was still in the works, but then I saw a blog post from someone saying they'd just sent off a [hopefully] final version to development . . . but I didn't expect to see it this soon! A while back I sent some feedback for the playtest, and I'm glad to see a couple things I mentioned are 'fixed'. One thing was the templating on [I]swarm of fire[/I], although the 'mask of the elements' aspect is still pretty confusing. Another was the weapon proficiency issue; it was terrible for small PCs before! The third thing is that all the powers are Charisma-based! No more Con necessity! I don't know if my prodding had anything to do with this change, but I think it makes the class much more attractive. Here are some things that stood out: · Most places imply that the witch doctor's staff is always a spear, but sometime it seems to suggest it could also be a staff. This could just be me, but I think those places should all be hunted down and corrected (unless it's supposed to be able to be a staff, in which case the opposite references should be corrected). · The witch doctor's mask class feature section referes to the feed mask ritual as craft mask. · The mask of the elements's elemental vigor ability is really cool. Er, I guess that's not a problem. · Why is the unerring bolt feat so much more powerful than the soul rot feat? · The bind medicine ritual seems to imply that a medicine stick can't be enchanted as a normal spear, even though it's supposed to be a spear. Is this the case? Why? How does this differ from the transfer enchantment ritual from the [I]Adventurer's Vault[/I] (apart from level and cost)? · Why is Karthana almost all harpy and almost no witch doctor? I have several characters I use to fill up a party for playtesting stuff I'm working on, and one of the characters is a goblin witch doctor; I'll have to fix him up to represent the new final witch doctor! Also one of my players in a campaign we just started is playing a shadar-kai 'shadow witch doctor'. He's using the class, but reflavoring a lot of it to represent him being dark and shadowy (from the Magic: the Gathering multiverse, his character's a Dauthi, previous to the campaign having lived in the a shadowy demi-plane just outside of Dominaria). He should be interested in this release as well. ~ [/QUOTE]
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