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[One Bad Egg] Witch Doctor PC Class
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<blockquote data-quote="rdonoghue" data-source="post: 4694090" data-attributes="member: 43880"><p>You weren't the only one. Also, I started playing a rogue aound that time, and the difference between splitting the primary stat and splitting the secondary stat was like night and day, and that was the final nail in the coffin.</p><p></p><p>The assumption is that it will usually be a spear, but it could be either a spear or a staff. </p><p></p><p>Well crud.</p><p>I can live with that!</p><p></p><p>The answer to that is kind of interesting (at least to me). In short form, the answer is the same as the answer to the question of "Why would someone use the heavy flail instead of the bastard sword?" Which is to say, that whole family of feats is based off the relative advantage that different weapons provide (and it's probably clear that some include effects like "brutal" with the serial numbers filed off). Now, the reality is that the for weapons, the tradeoff for +1 accuracy is a little variable. In most cases it's +1 damage for 1 handed weapons and +1.5 damage for 2 handers, which makes a case for it being 1 for 1. However, there are outliers like the greataxe, where the tradeoff is +1 damage and High Crit, which is _way_ better.</p><p></p><p>So, given all that, soul rot was statted by the conservative model, just picking up a +1 damage, so it's worse than unerring bolt, but concistent with the existing model (which, or the record, I have a few concerns with). Theoretically I coudl have made it a greataxe instead and given it high crit, but I worried that would swing it too far in the other direction.</p><p></p><p>Ok, so this is all about GSL follies. Really, I was just trying to deal with the fact that AV wasn't under the GSL, and so the more specialized rituals were created. In practice, they're really idenitcal to the AV ritual except that one you designate a weapon as yoru medicine stick (be it spear or staff) you may move the enchantment from a staff to a spear to the stick.</p><p></p><p>So, that encounter really got away from me in writing. It's a great encounter, but I then started adding more detaisl to it about the cursed ancestor spirit and all sorts of other stuff. it was really cool, but it was -way- to much for this supplement, so I had to step back and look at what I had. Basically we have 3 monsters, and each serves a different purpose: One is an encounter, one is a recurring villain, and one is a potential NPC. Viewed through that lens I pared Karthana back down to the essentials of a fun encounter (since, weirdly, he may benefit from Evil Eye more than any of the monsters due to to the harpy synergy).</p><p></p><p>Thank you for the questions - it doesn't take much to get me to talk about the class. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I think there's a trend of people really liking to play short races as Witch Doctors, though tell your friend that the prospect of a Shadar Kai Witch Doctor absoutely makes me throw the horns. </p><p></p><p>-Rob D.</p></blockquote><p></p>
[QUOTE="rdonoghue, post: 4694090, member: 43880"] You weren't the only one. Also, I started playing a rogue aound that time, and the difference between splitting the primary stat and splitting the secondary stat was like night and day, and that was the final nail in the coffin. The assumption is that it will usually be a spear, but it could be either a spear or a staff. Well crud. I can live with that! The answer to that is kind of interesting (at least to me). In short form, the answer is the same as the answer to the question of "Why would someone use the heavy flail instead of the bastard sword?" Which is to say, that whole family of feats is based off the relative advantage that different weapons provide (and it's probably clear that some include effects like "brutal" with the serial numbers filed off). Now, the reality is that the for weapons, the tradeoff for +1 accuracy is a little variable. In most cases it's +1 damage for 1 handed weapons and +1.5 damage for 2 handers, which makes a case for it being 1 for 1. However, there are outliers like the greataxe, where the tradeoff is +1 damage and High Crit, which is _way_ better. So, given all that, soul rot was statted by the conservative model, just picking up a +1 damage, so it's worse than unerring bolt, but concistent with the existing model (which, or the record, I have a few concerns with). Theoretically I coudl have made it a greataxe instead and given it high crit, but I worried that would swing it too far in the other direction. Ok, so this is all about GSL follies. Really, I was just trying to deal with the fact that AV wasn't under the GSL, and so the more specialized rituals were created. In practice, they're really idenitcal to the AV ritual except that one you designate a weapon as yoru medicine stick (be it spear or staff) you may move the enchantment from a staff to a spear to the stick. So, that encounter really got away from me in writing. It's a great encounter, but I then started adding more detaisl to it about the cursed ancestor spirit and all sorts of other stuff. it was really cool, but it was -way- to much for this supplement, so I had to step back and look at what I had. Basically we have 3 monsters, and each serves a different purpose: One is an encounter, one is a recurring villain, and one is a potential NPC. Viewed through that lens I pared Karthana back down to the essentials of a fun encounter (since, weirdly, he may benefit from Evil Eye more than any of the monsters due to to the harpy synergy). Thank you for the questions - it doesn't take much to get me to talk about the class. :) I think there's a trend of people really liking to play short races as Witch Doctors, though tell your friend that the prospect of a Shadar Kai Witch Doctor absoutely makes me throw the horns. -Rob D. [/QUOTE]
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