Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
One by land, two by sea-Pathfinder RPG-RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herobizkit" data-source="post: 6067125" data-attributes="member: 36150"><p>Place holder for Garias Bazlagg, Dwarven Warrior-Scholar.</p><p></p><p>Male Dwarf Magus 3</p><p>NG Medium humanoid </p><p>Init +2; Senses Perception +6</p><p>Languages: Aquan, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc </p><p></p><p>AC 17 [chain shirt +1, Dex]; touch 12, flat-footed 15</p><p></p><p>HP 26 = 10 + 8 + 8</p><p></p><p>Resist: Fort +5, Ref +3, Will +3 (all +2 vs poisons, spells, spell-like abilities)</p><p></p><p>Spd 20 ft. (4 squares) </p><p></p><p>Melee +5 mw dwarven waraxe [1d10+2 (+3 two-handed) S / x3]</p><p>Melee +5 mw cutlass [1d6+2 S, 18-20 / x2]</p><p>Melee +4 boarding axe [1d6+2, P or S / x3; +2 Climb wooden surface]</p><p>Range +5 mw chakram [1d8+2 S / x2, 30' range]</p><p></p><p>Base Atk +2; CMB +4; CMD 16 (20 vs bull rush and trip on ground) </p><p></p><p>Abilities Str 14/+2 [5], Dex 14/+2 [5], Con 14/+2 [2], Int 16/+3 [10], Wis 10/+0 [-2], Cha 8/-1 [0]</p><p></p><p>Gear</p><p>[0750, 00] bone wand of Hydraulic Push, 50 charges</p><p>[1100, 25] +1 chain shirt</p><p>[0330, 08] mw dwarven waraxe</p><p>[0315, 04] mw cutlass</p><p>[0301, 01] mw chakram</p><p>[0006, 03] boarding axe</p><p>[0012, 10] Pathfinder's Kit [<span style="color: #979797">a belt pouch, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, and a whetstone.] (backpack, 1 wk trail rations and bedroll left behind)</span></p><p>[0050, 04] mw backpack</p><p>[0020, 03] adventurer's sash</p><p>[0000, 00] explorer's outfit</p><p></p><p>Total spent: 2884 gp</p><p>Total on hand: 116 gp</p><p>Total Weight carried: 58 lbs. [light load]</p><p></p><p>[sblock=Dwarf racial abilities]<u>Standard Racial Traits</u></p><p></p><ul> <li data-xf-list-type="ul">Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.</li> <li data-xf-list-type="ul">Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.</li> <li data-xf-list-type="ul">Type: Dwarves are humanoids with the dwarf subtype.</li> <li data-xf-list-type="ul">Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.</li> <li data-xf-list-type="ul">Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.</li> </ul><p></p><p><u>Defence Racial Traits</u></p><p></p><ul> <li data-xf-list-type="ul">Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.</li> <li data-xf-list-type="ul">Stability: Dwarves gain a +4 racial bonus to their Combat Manoeuvre Defence when resisting a bull rush or trip attempt while standing on the ground.</li> </ul><p></p><p><u>Feat and Skill Racial Traits</u></p><p></p><ul> <li data-xf-list-type="ul">Saltbeard Skills: Dwarves occasionally found iron cities along rugged sea-coasts and natives of such cities gain a +2 bonus on Profession (sailor) and Survival checks while at sea.</li> <li data-xf-list-type="ul">Saltbeard Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of treasure found in or under the water, but applies to all such treasure regardless of whether or not it contains metal or gemstones.</li> </ul><p></p><p><u>Senses Racial Traits</u></p><p></p><ul> <li data-xf-list-type="ul">Darkvision: Dwarves can see perfectly in the dark up to 60 feet.</li> </ul><p></p><p><u>Offense Racial Traits</u></p><p></p><ul> <li data-xf-list-type="ul">Saltbeard Hatred: Dwarves gain a +1 racial bonus on attack rolls and a +2 dodge bonus to AC against creatures with the aquatic or water subtype.</li> <li data-xf-list-type="ul">Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.</li> </ul><p>[/sblock]<u>Traits</u></p><p></p><ul> <li data-xf-list-type="ul">Militant Merchant -You gain a +1 trait bonus to Perception checks made to determine surprise, and Perception is always a class skill for you.</li> <li data-xf-list-type="ul">Mathematical Prodigy - You gain a +1 bonus on Knowledge (arcana) and Knowledge (engineering) checks, and one of these skills [Engineering] is always a class skill for you.</li> </ul><p></p><p><u>Feats </u></p><p></p><ul> <li data-xf-list-type="ul">Breadth of Experience (+2 all Knowledge/Profession checks; can use Knowledge checks untrained)</li> <li data-xf-list-type="ul">Cosmopolitan (speak two add'l languages; two skills [Appraise, Linguistics] become class skills)</li> </ul><p></p><p><u>Skills</u></p><p></p><ul> <li data-xf-list-type="ul">Appraise <strong>7</strong> (9) = 1 [rank] + 3 [class*] + 3 [Int] (+ 2 if treasure is found in/under water)</li> <li data-xf-list-type="ul">Know Arcana: <strong>10 </strong>= 1 [rank] + 3 [class] + 3 [Int] + 2 [BoE feat] + 1 [MP trait]</li> <li data-xf-list-type="ul">Know Dungeoneering <strong>9</strong> = 1 [rank] + 3 [class] + 3 [Int] + 2 [BoE feat]</li> <li data-xf-list-type="ul">Know Engineering: <strong>10</strong> = 1 [rank] + 3 [class*] + 3 [Int] + 2 [BoE feat] + 1 [MP trait]</li> <li data-xf-list-type="ul">Know Planes <strong>9</strong> = 1 [rank] + 3 [class] + 3 [Int] + 2 [BoE feat]</li> <li data-xf-list-type="ul">Linguistics<strong> 7</strong> = 1 [rank] + 3 [class*] + 3 [Int]</li> <li data-xf-list-type="ul">Perception <strong>6</strong> (7) = 3 [rank] + 3 [class*] + 0 [Wis] (+1 to determine surprise)</li> <li data-xf-list-type="ul">Profession (Sailor) <strong>8</strong> (10) = 2 [rank] + 3 [class] + 3 [Int] +2 [BoE feat] (+2 while at sea)</li> <li data-xf-list-type="ul">Spellcraft <strong>9</strong> = 3 [rank] + 3 [class] +3 [Int]</li> <li data-xf-list-type="ul">Swim <strong>8</strong> = 3 [rank] + 3 [class] + 2 [Str]</li> </ul><p></p><p>*class skills added via feats or traits</p><p>1 skill pt/level: level 2 (Know Dungeoneering), level 3 (Know Planes)</p><p></p><p>[sblock=Spells]<u>Level 0</u></p><p><u></u><p style="text-align: center"></p> <p style="text-align: center"> <table style='width: 100%'><tr><td><strong>Acid Splash</strong></td><td>Orb deals 1d3 acid damage</td></tr><tr><td><strong>Arcane Mark</strong></td><td>Inscribes a personal rune on an object or creature (visible or invisible)</td></tr><tr><td><strong>Dancing Lights</strong></td><td>Creates torches or other lights</td></tr><tr><td><strong>Daze</strong></td><td>A single humanoid creature with 4 HD or less loses its next action</td></tr><tr><td><strong>Detect Magic</strong></td><td>Detects spells and magic items within 60 ft</td></tr><tr><td><strong>Disrupt Undead</strong></td><td>Deals 1d6 damage to one undead</td></tr><tr><td><strong>Flare </strong></td><td>Dazzles one creature (–1 on attack rolls)</td></tr><tr><td><strong>Ghost Sound</strong></td><td>Figment sounds</td></tr><tr><td><strong>Light </strong></td><td>Object shines like a torch</td></tr><tr><td><strong>Mage Hand </strong></td><td>5-pound telekinesis.</td></tr><tr><td><strong>Open/Close</strong></td><td>Opens or closes small or light things</td></tr><tr><td><strong>Prestidigitation </strong></td><td>Performs minor tricks.</td></tr><tr><td><strong>Ray of Frost</strong></td><td>Ray deals 1d3 cold damage.</td></tr><tr><td><strong>Read Magic</strong></td><td>Read scrolls and spellbooks.</td></tr><tr><td><strong>Spark</strong></td><td>Ignites flammable objects</td></tr></table> </p><p></p><p><u>Level 1</u></p><p>Corrosive Touch Touch attack deals 1d4 acid/level.</p><p>Grease Makes 10-ft. square or one object slippery.</p><p>Hydraulic Push Wave of water bull rushes an enemy.</p><p>Ray of Enfeeblement Ray causes 1d6 Str penalty + 1 per 2 levels.</p><p>Returning Weapon Grants a weapon the returning special weapon quality.</p><p>Shock Shield A shield of force protects you until you dismiss it in an explosion of electricity.</p><p>Silent Image Creates minor illusion of your design.</p><p>Stone Fist Your unarmed strikes are lethal.</p><p>Unseen Servant Invisible force obeys your commands.[/sblock]</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6067125, member: 36150"] Place holder for Garias Bazlagg, Dwarven Warrior-Scholar. Male Dwarf Magus 3 NG Medium humanoid Init +2; Senses Perception +6 Languages: Aquan, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc AC 17 [chain shirt +1, Dex]; touch 12, flat-footed 15 HP 26 = 10 + 8 + 8 Resist: Fort +5, Ref +3, Will +3 (all +2 vs poisons, spells, spell-like abilities) Spd 20 ft. (4 squares) Melee +5 mw dwarven waraxe [1d10+2 (+3 two-handed) S / x3] Melee +5 mw cutlass [1d6+2 S, 18-20 / x2] Melee +4 boarding axe [1d6+2, P or S / x3; +2 Climb wooden surface] Range +5 mw chakram [1d8+2 S / x2, 30' range] Base Atk +2; CMB +4; CMD 16 (20 vs bull rush and trip on ground) Abilities Str 14/+2 [5], Dex 14/+2 [5], Con 14/+2 [2], Int 16/+3 [10], Wis 10/+0 [-2], Cha 8/-1 [0] Gear [0750, 00] bone wand of Hydraulic Push, 50 charges [1100, 25] +1 chain shirt [0330, 08] mw dwarven waraxe [0315, 04] mw cutlass [0301, 01] mw chakram [0006, 03] boarding axe [0012, 10] Pathfinder's Kit [[COLOR=#979797]a belt pouch, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, and a whetstone.] (backpack, 1 wk trail rations and bedroll left behind)[/COLOR] [0050, 04] mw backpack [0020, 03] adventurer's sash [0000, 00] explorer's outfit Total spent: 2884 gp Total on hand: 116 gp Total Weight carried: 58 lbs. [light load] [sblock=Dwarf racial abilities][U]Standard Racial Traits[/U] [LIST] [*]Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma. [*]Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size. [*]Type: Dwarves are humanoids with the dwarf subtype. [*]Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. [*]Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages. [/LIST] [U]Defence Racial Traits[/U] [LIST] [*]Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. [*]Stability: Dwarves gain a +4 racial bonus to their Combat Manoeuvre Defence when resisting a bull rush or trip attempt while standing on the ground. [/LIST] [U]Feat and Skill Racial Traits[/U] [LIST] [*]Saltbeard Skills: Dwarves occasionally found iron cities along rugged sea-coasts and natives of such cities gain a +2 bonus on Profession (sailor) and Survival checks while at sea. [*]Saltbeard Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of treasure found in or under the water, but applies to all such treasure regardless of whether or not it contains metal or gemstones. [/LIST] [U]Senses Racial Traits[/U] [LIST] [*]Darkvision: Dwarves can see perfectly in the dark up to 60 feet. [/LIST] [U]Offense Racial Traits[/U] [LIST] [*]Saltbeard Hatred: Dwarves gain a +1 racial bonus on attack rolls and a +2 dodge bonus to AC against creatures with the aquatic or water subtype. [*]Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. [/LIST] [/sblock][U]Traits[/U] [LIST] [*]Militant Merchant -You gain a +1 trait bonus to Perception checks made to determine surprise, and Perception is always a class skill for you. [*]Mathematical Prodigy - You gain a +1 bonus on Knowledge (arcana) and Knowledge (engineering) checks, and one of these skills [Engineering] is always a class skill for you. [/LIST] [U]Feats [/U] [LIST] [*]Breadth of Experience (+2 all Knowledge/Profession checks; can use Knowledge checks untrained) [*]Cosmopolitan (speak two add'l languages; two skills [Appraise, Linguistics] become class skills) [/LIST] [U]Skills[/U] [LIST] [*]Appraise [B]7[/B] (9) = 1 [rank] + 3 [class*] + 3 [Int] (+ 2 if treasure is found in/under water) [*]Know Arcana: [B]10 [/B]= 1 [rank] + 3 [class] + 3 [Int] + 2 [BoE feat] + 1 [MP trait] [*]Know Dungeoneering [B]9[/B] = 1 [rank] + 3 [class] + 3 [Int] + 2 [BoE feat] [*]Know Engineering: [B]10[/B] = 1 [rank] + 3 [class*] + 3 [Int] + 2 [BoE feat] + 1 [MP trait] [*]Know Planes [B]9[/B] = 1 [rank] + 3 [class] + 3 [Int] + 2 [BoE feat] [*]Linguistics[B] 7[/B] = 1 [rank] + 3 [class*] + 3 [Int] [*]Perception [B]6[/B] (7) = 3 [rank] + 3 [class*] + 0 [Wis] (+1 to determine surprise) [*]Profession (Sailor) [B]8[/B] (10) = 2 [rank] + 3 [class] + 3 [Int] +2 [BoE feat] (+2 while at sea) [*]Spellcraft [B]9[/B] = 3 [rank] + 3 [class] +3 [Int] [*]Swim [B]8[/B] = 3 [rank] + 3 [class] + 2 [Str] [/LIST] *class skills added via feats or traits 1 skill pt/level: level 2 (Know Dungeoneering), level 3 (Know Planes) [sblock=Spells][U]Level 0 [/U][CENTER] [TABLE="width: 500"][TR][TD="align: left"][B]Acid Splash[/B][/TD][TD="align: left"]Orb deals 1d3 acid damage[/TD][/TR][TR][TD="align: left"][B]Arcane Mark[/B][/TD][TD="align: left"]Inscribes a personal rune on an object or creature (visible or invisible)[/TD][/TR][TR][TD="align: left"][B]Dancing Lights[/B][/TD][TD="align: left"]Creates torches or other lights[/TD][/TR][TR][TD="align: left"][B]Daze[/B][/TD][TD="align: left"]A single humanoid creature with 4 HD or less loses its next action[/TD][/TR][TR][TD="align: left"][B]Detect Magic[/B][/TD][TD="align: left"]Detects spells and magic items within 60 ft[/TD][/TR][TR][TD="align: left"][B]Disrupt Undead[/B][/TD][TD="align: left"]Deals 1d6 damage to one undead[/TD][/TR][TR][TD="align: left"][B]Flare [/B][/TD][TD="align: left"]Dazzles one creature (–1 on attack rolls)[/TD][/TR][TR][TD="align: left"][B]Ghost Sound[/B][/TD][TD="align: left"]Figment sounds[/TD][/TR][TR][TD="align: left"][B]Light [/B][/TD][TD="align: left"]Object shines like a torch[/TD][/TR][TR][TD="align: left"][B]Mage Hand [/B][/TD][TD="align: left"]5-pound telekinesis.[/TD][/TR][TR][TD="align: left"][B]Open/Close[/B][/TD][TD="align: left"]Opens or closes small or light things[/TD][/TR][TR][TD="align: left"][B]Prestidigitation [/B][/TD][TD="align: left"]Performs minor tricks.[/TD][/TR][TR][TD="align: left"][B]Ray of Frost[/B][/TD][TD="align: left"]Ray deals 1d3 cold damage.[/TD][/TR][TR][TD="align: left"][B]Read Magic[/B][/TD][TD="align: left"]Read scrolls and spellbooks.[/TD][/TR][TR][TD="align: left"][B]Spark[/B][/TD][TD="align: left"]Ignites flammable objects[/TD][/TR][/TABLE] [/CENTER] [U]Level 1[/U] Corrosive Touch Touch attack deals 1d4 acid/level. Grease Makes 10-ft. square or one object slippery. Hydraulic Push Wave of water bull rushes an enemy. Ray of Enfeeblement Ray causes 1d6 Str penalty + 1 per 2 levels. Returning Weapon Grants a weapon the returning special weapon quality. Shock Shield A shield of force protects you until you dismiss it in an explosion of electricity. Silent Image Creates minor illusion of your design. Stone Fist Your unarmed strikes are lethal. Unseen Servant Invisible force obeys your commands.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
One by land, two by sea-Pathfinder RPG-RG
Top