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<blockquote data-quote="fuindordm" data-source="post: 8784392" data-attributes="member: 5435"><p>There are some creative class abilities in this packet (Rover! Elusive!) that are very welcome.</p><p></p><p>But why oh why do they keep forcing mundane class abilities into the spellcasting framework? This just makes it harder to develop classes for low-magic settings or classes with unique mechanics that have an impact on how they feel during play.</p><p></p><p>For example, it would be so easy to say something like "If you are able to study an opponent for 1 round before engaging in combat, you gain the benefit of the <em>Hunter's Mark</em> spell against that opponent. You do not need to maintain concentration. You can use this ability prof bonus times per day." </p><p></p><p>I'm also slightly disappointed that they seem to be bending over backwards to make sure that abilities are as "easy" to use as possible. Bardic inspiration is a reaction now. But it felt interesting and appropriate when the bard could take a bonus action to give a physical die to another player--like they are actually taking the time to give a pep talk, a short song, or a witty remark instead of just shouting "Duck!" "Heal!" "Get 'em!" during combat all the time.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 8784392, member: 5435"] There are some creative class abilities in this packet (Rover! Elusive!) that are very welcome. But why oh why do they keep forcing mundane class abilities into the spellcasting framework? This just makes it harder to develop classes for low-magic settings or classes with unique mechanics that have an impact on how they feel during play. For example, it would be so easy to say something like "If you are able to study an opponent for 1 round before engaging in combat, you gain the benefit of the [I]Hunter's Mark[/I] spell against that opponent. You do not need to maintain concentration. You can use this ability prof bonus times per day." I'm also slightly disappointed that they seem to be bending over backwards to make sure that abilities are as "easy" to use as possible. Bardic inspiration is a reaction now. But it felt interesting and appropriate when the bard could take a bonus action to give a physical die to another player--like they are actually taking the time to give a pep talk, a short song, or a witty remark instead of just shouting "Duck!" "Heal!" "Get 'em!" during combat all the time. [/QUOTE]
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