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<blockquote data-quote="Kurotowa" data-source="post: 8740687" data-attributes="member: 27957"><p>It strikes me that the main upside of the new Gappled condition is that it reduces the target's speed to 0.</p><p></p><p>One scenario for this is a familiar one. With two unarmed strike attacks you can knock a target prone and grapple them, preventing them from standing again. Assuming the Prone runs are the same that gives Advantage to every melee attack against them. That can be very handy in the right party, though it's not a universal trick. Being Prone also gives Disadvantage to ranged attacks, after all.</p><p></p><p>A brand new trick is that it gives your front line bruisers a psudeo-Sentinal. Anyone with a 2H weapon can have a hand free when they're not attacking. That means that instead of using your Opportunity Attack to dish out damage, you can make an unarmed strike to grapple them and prevent them from moving away from you. Yes, you'll have to release the grapple on your turn to use the weapon again. But you'll have accomplished your goal of preventing them from moving away or past you.</p><p></p><p>Also, remember that we're working on incomplete information here. Are there higher level feats that improve the effects of grappling? Class features or maneuvers? We don't know yet. This is just what the plain universal action allows.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8740687, member: 27957"] It strikes me that the main upside of the new Gappled condition is that it reduces the target's speed to 0. One scenario for this is a familiar one. With two unarmed strike attacks you can knock a target prone and grapple them, preventing them from standing again. Assuming the Prone runs are the same that gives Advantage to every melee attack against them. That can be very handy in the right party, though it's not a universal trick. Being Prone also gives Disadvantage to ranged attacks, after all. A brand new trick is that it gives your front line bruisers a psudeo-Sentinal. Anyone with a 2H weapon can have a hand free when they're not attacking. That means that instead of using your Opportunity Attack to dish out damage, you can make an unarmed strike to grapple them and prevent them from moving away from you. Yes, you'll have to release the grapple on your turn to use the weapon again. But you'll have accomplished your goal of preventing them from moving away or past you. Also, remember that we're working on incomplete information here. Are there higher level feats that improve the effects of grappling? Class features or maneuvers? We don't know yet. This is just what the plain universal action allows. [/QUOTE]
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