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<blockquote data-quote="orangefruitbat" data-source="post: 9009926" data-attributes="member: 3013"><p>If I ran a game this way, most of my table would quit. One player would be pissed off that I was trying to push them around. One player would be struggling with decision paralysis. Another player would be trying to optimize the perfect move for that precise board state at that precise moment in time. And one would know what he wanted to do, but would be struggling verbally to describe it. </p><p></p><p>There are no phones at the table and we all know the rules very well (we've all being playing since at least B/X). The average 5E combat encounter at my table takes about an hour.</p></blockquote><p></p>
[QUOTE="orangefruitbat, post: 9009926, member: 3013"] If I ran a game this way, most of my table would quit. One player would be pissed off that I was trying to push them around. One player would be struggling with decision paralysis. Another player would be trying to optimize the perfect move for that precise board state at that precise moment in time. And one would know what he wanted to do, but would be struggling verbally to describe it. There are no phones at the table and we all know the rules very well (we've all being playing since at least B/X). The average 5E combat encounter at my table takes about an hour. [/QUOTE]
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