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<blockquote data-quote="DEFCON 1" data-source="post: 8807908" data-attributes="member: 7006"><p>I didn't realize your intention was for players who don't use feats to just ignore lines in the class charts that gave out feats at certain levels. I was not expecting that, which is why I was confused.</p><p></p><p>I was looking at it from the perspective we currently have (and as done in the playtest) wherein every time a Feat is offered in the chart... those players who don't want the 'special ability' that feats grant would instead select the "Ability Score Increase" feat that only just raised ASIs like normal. So with that methodology in my head, in your system of listing Feats at certain levels <em>and</em> ASIs at certain levels... I was thinking those "non-feat" players would be getting ASIs both in the Feat slot (taking the 'ASI' feat) and in the standard ASI slot you had in mind. I misunderstood you.</p><p></p><p></p><p>"Mandatory" in as much as that they just renamed the 'Feat/ASI' feature to simply 'Feat' and made the Ability Score Increase into a "feat"-- which ends up not being a change at all other than terminology. The only so-called Feat that everyone might not get a "choice" in the matter is the Feat that comes with each Background. But as I said above... all the 2014 Backgrounds gave out a Feature that is essentially a Roleplaying Feat (even if not stated as such.) So the 2024 Backgrounds just give out that Feature again but this time with a couple game mechanics attached to it. If there are tables that are die-hard 'no Feats' players, they probably can just not use the mechanics the 2024 Backgrounds give them (or just reincorporate the Features of the 2014 Backgrounds-- not that I think most tables ever used those things much at all either, LOL.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8807908, member: 7006"] I didn't realize your intention was for players who don't use feats to just ignore lines in the class charts that gave out feats at certain levels. I was not expecting that, which is why I was confused. I was looking at it from the perspective we currently have (and as done in the playtest) wherein every time a Feat is offered in the chart... those players who don't want the 'special ability' that feats grant would instead select the "Ability Score Increase" feat that only just raised ASIs like normal. So with that methodology in my head, in your system of listing Feats at certain levels [I]and[/I] ASIs at certain levels... I was thinking those "non-feat" players would be getting ASIs both in the Feat slot (taking the 'ASI' feat) and in the standard ASI slot you had in mind. I misunderstood you. "Mandatory" in as much as that they just renamed the 'Feat/ASI' feature to simply 'Feat' and made the Ability Score Increase into a "feat"-- which ends up not being a change at all other than terminology. The only so-called Feat that everyone might not get a "choice" in the matter is the Feat that comes with each Background. But as I said above... all the 2014 Backgrounds gave out a Feature that is essentially a Roleplaying Feat (even if not stated as such.) So the 2024 Backgrounds just give out that Feature again but this time with a couple game mechanics attached to it. If there are tables that are die-hard 'no Feats' players, they probably can just not use the mechanics the 2024 Backgrounds give them (or just reincorporate the Features of the 2014 Backgrounds-- not that I think most tables ever used those things much at all either, LOL.) [/QUOTE]
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