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One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9091718" data-attributes="member: 7040132"><p> <ol> <li data-xf-list-type="ol">Weapon Mastery is good. Weapon Expert and Weapon Adept can certainly be tweaked to be more interesting as a higher level ability. I wish the names of the abilities ascended using appropriate definitions from least skilled to most skilled. Does the word "Mastery" deserve to be the base ability, and "Expert" and "Adept" occur later? Why not throw an homage to older editions, and call the system "Weapon Specialization like the old days, and advance to "Weapon Mastery" at higher levels?</li> <li data-xf-list-type="ol">I recognize Flex is mathematically competitive and I continue to say that I like it. However, I'm curious how the designers might tweak it to make the crowd like it more.</li> <li data-xf-list-type="ol">Regarding the commentary about the Barbarian and Fighter classes rating lower than all their component abilities, I think that means that people like what already exists, but they want <em>more</em> added to the class, so the sum of the parts better match the class as a whole.</li> <li data-xf-list-type="ol">Sorcerer Metamagic - Careful Spell matching Evoker's ability is great. Seeking Spell and Twin Spell certainly need tweaks.</li> <li data-xf-list-type="ol">Sorcerer Dragon Wings going back to a higher level and therefore being always on seems appropriate.</li> <li data-xf-list-type="ol">Pact Magic coming back? If they keep it as it was, that suuuucks. There was a reason why people don't like it recharging on a Short Rest. I'm curious what they mean by getting access to those spells more often. Maybe they break it away from Short Rests and turn it to a 10-minute "Commune with Patron ritual" that can only be performed X times per day?</li> <li data-xf-list-type="ol">Warlock going back to Charisma only.... awwwwwww. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> I really liked that. I hope they keep the stronger pact cantrips as they made each Warlock feel very different.</li> <li data-xf-list-type="ol">Going back to Class Spell list with the main reason being Wizards deserve to have the largest, most prolific spell list. WOW. Did not expect that. Will there still be Source lists for universal options, as well as and Class lists? I loved the Bard being able to choose from different spell lists. If they go to class spell lists, EVERY spell on individual class lists should make sense for the class, and they shouldn't add chaff. For instance, the Sorcerer spell list could remove spells that have mandatory costly components (like Chromatic Orb, Clairvoyance, Teleportation Circle, Resurrection, Gate, etc). Keep them focused on innate magic, and remove the need for material components overall, no longer needing mundane material components for spells. (Though magic item focuses can still be used.)</li> </ol></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9091718, member: 7040132"] [LIST=1] [*]Weapon Mastery is good. Weapon Expert and Weapon Adept can certainly be tweaked to be more interesting as a higher level ability. I wish the names of the abilities ascended using appropriate definitions from least skilled to most skilled. Does the word "Mastery" deserve to be the base ability, and "Expert" and "Adept" occur later? Why not throw an homage to older editions, and call the system "Weapon Specialization like the old days, and advance to "Weapon Mastery" at higher levels? [*]I recognize Flex is mathematically competitive and I continue to say that I like it. However, I'm curious how the designers might tweak it to make the crowd like it more. [*]Regarding the commentary about the Barbarian and Fighter classes rating lower than all their component abilities, I think that means that people like what already exists, but they want [I]more[/I] added to the class, so the sum of the parts better match the class as a whole. [*]Sorcerer Metamagic - Careful Spell matching Evoker's ability is great. Seeking Spell and Twin Spell certainly need tweaks. [*]Sorcerer Dragon Wings going back to a higher level and therefore being always on seems appropriate. [*]Pact Magic coming back? If they keep it as it was, that suuuucks. There was a reason why people don't like it recharging on a Short Rest. I'm curious what they mean by getting access to those spells more often. Maybe they break it away from Short Rests and turn it to a 10-minute "Commune with Patron ritual" that can only be performed X times per day? [*]Warlock going back to Charisma only.... awwwwwww. :( I really liked that. I hope they keep the stronger pact cantrips as they made each Warlock feel very different. [*]Going back to Class Spell list with the main reason being Wizards deserve to have the largest, most prolific spell list. WOW. Did not expect that. Will there still be Source lists for universal options, as well as and Class lists? I loved the Bard being able to choose from different spell lists. If they go to class spell lists, EVERY spell on individual class lists should make sense for the class, and they shouldn't add chaff. For instance, the Sorcerer spell list could remove spells that have mandatory costly components (like Chromatic Orb, Clairvoyance, Teleportation Circle, Resurrection, Gate, etc). Keep them focused on innate magic, and remove the need for material components overall, no longer needing mundane material components for spells. (Though magic item focuses can still be used.) [/LIST] [/QUOTE]
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