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One D&D Survey Feedback: Weapon Mastery Spectacular; Warlock and Wizard Mixed Reactions
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<blockquote data-quote="Charlaquin" data-source="post: 9120560" data-attributes="member: 6779196"><p>Only a semantic one.</p><p></p><p>Woah, woah, woah! When did I say you’re doing it wrong if you let spell slots go to waste???</p><p></p><p>I didn’t claim you’re doing it wrong. I only claimed that they are wasted, which is true.</p><p></p><p>It is absolutely not telling anyone any such thing! Play however you like, there is no right or wrong way to manage your spell slots.</p><p></p><p>I mean, in my experience it’s pretty rare that the whole party is <em>completely</em> out of spell slots when they take a long rest. Everyone will tend to be pretty low, and some members might be out, but usually not all of them. Even if they are, it’s usually quite possible to get through a random encounter just on cantrips and other at-will and short rest resources. Moreover, if the party is in a situation where being attacked in the middle of a long rest seems a likely possibility (e.g. they’re in a location full of wandering monsters or being pursued by foes with murderous intent), then efficiency if resource use may take a back seat to safety of resource use. As I said earlier, balancing efficiency vs safety is the core challenge of resource management gameplay.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9120560, member: 6779196"] Only a semantic one. Woah, woah, woah! When did I say you’re doing it wrong if you let spell slots go to waste??? I didn’t claim you’re doing it wrong. I only claimed that they are wasted, which is true. It is absolutely not telling anyone any such thing! Play however you like, there is no right or wrong way to manage your spell slots. I mean, in my experience it’s pretty rare that the whole party is [I]completely[/I] out of spell slots when they take a long rest. Everyone will tend to be pretty low, and some members might be out, but usually not all of them. Even if they are, it’s usually quite possible to get through a random encounter just on cantrips and other at-will and short rest resources. Moreover, if the party is in a situation where being attacked in the middle of a long rest seems a likely possibility (e.g. they’re in a location full of wandering monsters or being pursued by foes with murderous intent), then efficiency if resource use may take a back seat to safety of resource use. As I said earlier, balancing efficiency vs safety is the core challenge of resource management gameplay. [/QUOTE]
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