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'One D&D' Takes 5E to New & Digital Places
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<blockquote data-quote="Jimmy Dick" data-source="post: 8738988" data-attributes="member: 6994416"><p>Nope. Not even close. Digital helped to save the RPG star during the pandemic. Now that the pandemic is over, live play is once again what the majority of the players want. Digital is great for a pretty decent sized number of people who meet one or more of the following conditions:</p><p>1. Live in rural area with few to no players within a 30 minute drive. </p><p>2. Physically handicapped to the point where reaching a store is extremely difficult to do and in some cases actually dangerous to you.</p><p>3. Socially awkward/inept individuals who are unable to play in a live setting. Often they are able to play online and in some cases begin to overcome the issues that prevent them from playing in a live setting.</p><p>4. Transportation problems regardless of physical environment.</p><p>5. Friends/family players who were part of your group have moved away beyond their or your ability to physically play together. Digital gives your group the ability to continue to play together and stay connected. You can still play live and meet new players at your local venue too.</p><p>6. Experience a greater number of people around the globe who share common interests. It is wonderful to meet new people, share similar experiences, learn different things, and enjoy the game everyone at the table enjoys.</p><p></p><p>I'm sure there are more conditions that others may have for why they play digitally. Digital play enabled a lot of groups to continue on during the pandemic. For Pathfinder and Starfinder, this was critical to their Organized Play campaigns. They survived and even thrived thanks to the digital access. Again, now that the pandemic is over, many of those players have returned or are returning to live play. We even gained some players as a result of the digital environment as a result who are now in our live groups rolling the d20!</p><p></p><p>Digital play is an asset which helps to expand RPG play both live and online.</p></blockquote><p></p>
[QUOTE="Jimmy Dick, post: 8738988, member: 6994416"] Nope. Not even close. Digital helped to save the RPG star during the pandemic. Now that the pandemic is over, live play is once again what the majority of the players want. Digital is great for a pretty decent sized number of people who meet one or more of the following conditions: 1. Live in rural area with few to no players within a 30 minute drive. 2. Physically handicapped to the point where reaching a store is extremely difficult to do and in some cases actually dangerous to you. 3. Socially awkward/inept individuals who are unable to play in a live setting. Often they are able to play online and in some cases begin to overcome the issues that prevent them from playing in a live setting. 4. Transportation problems regardless of physical environment. 5. Friends/family players who were part of your group have moved away beyond their or your ability to physically play together. Digital gives your group the ability to continue to play together and stay connected. You can still play live and meet new players at your local venue too. 6. Experience a greater number of people around the globe who share common interests. It is wonderful to meet new people, share similar experiences, learn different things, and enjoy the game everyone at the table enjoys. I'm sure there are more conditions that others may have for why they play digitally. Digital play enabled a lot of groups to continue on during the pandemic. For Pathfinder and Starfinder, this was critical to their Organized Play campaigns. They survived and even thrived thanks to the digital access. Again, now that the pandemic is over, many of those players have returned or are returning to live play. We even gained some players as a result of the digital environment as a result who are now in our live groups rolling the d20! Digital play is an asset which helps to expand RPG play both live and online. [/QUOTE]
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