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'One D&D' Takes 5E to New & Digital Places
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<blockquote data-quote="Chaosmancer" data-source="post: 8740113" data-attributes="member: 6801228"><p>I agree that the Wodd elf losing Mask of the Wild bothers me. I get they are moving that concept into the Pass Without a Trace, but I wish the Wood Elf kept the mask. The losing of longbow proficiency is a thing I'm less upset about. There were parts that made it make sense, but also parts that I didn't like about it. Mostly, it just didn't matter. Monk is one of the few places where it is actually an option. Then again, maybe your feat is something like weapon master. Not currently an option, but you ARE trying to convert. </p><p></p><p>But the loss of the Hermit secret? I think that's actually a BONUS. </p><p></p><p>See, the Hermit's secret was always an incredibly difficult thing to force into the game. I could make it utterly worthless (You know the secret of the Queen of Air and Darkness's true name, now, let's continue with this story about a war against an Lich's empire that never effect fey) or I could make it key (You know the location of the Lich's Phylactery) which fundamentally changes the campaign. Compare that to Urchin which allows you to move double speed in cities.... which often involve no attention paid to speed at all, and is weird when growing up in Baldur's Gate means that you know the secret ways of the City of Brass. </p><p></p><p>Or Sage giving you "you know where to look for information" something that never comes up. Because, surprise surprise, if there is plot critical information the PCs need to look up... they also know where to go. Or Sailor in a game that never goes to the sea. </p><p></p><p>A LOT of those background features were noise and never applied. </p><p></p><p></p><p>So, I agree. The rules are not identical. But that doesn't mean that it isn't for good reasons.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8740113, member: 6801228"] I agree that the Wodd elf losing Mask of the Wild bothers me. I get they are moving that concept into the Pass Without a Trace, but I wish the Wood Elf kept the mask. The losing of longbow proficiency is a thing I'm less upset about. There were parts that made it make sense, but also parts that I didn't like about it. Mostly, it just didn't matter. Monk is one of the few places where it is actually an option. Then again, maybe your feat is something like weapon master. Not currently an option, but you ARE trying to convert. But the loss of the Hermit secret? I think that's actually a BONUS. See, the Hermit's secret was always an incredibly difficult thing to force into the game. I could make it utterly worthless (You know the secret of the Queen of Air and Darkness's true name, now, let's continue with this story about a war against an Lich's empire that never effect fey) or I could make it key (You know the location of the Lich's Phylactery) which fundamentally changes the campaign. Compare that to Urchin which allows you to move double speed in cities.... which often involve no attention paid to speed at all, and is weird when growing up in Baldur's Gate means that you know the secret ways of the City of Brass. Or Sage giving you "you know where to look for information" something that never comes up. Because, surprise surprise, if there is plot critical information the PCs need to look up... they also know where to go. Or Sailor in a game that never goes to the sea. A LOT of those background features were noise and never applied. So, I agree. The rules are not identical. But that doesn't mean that it isn't for good reasons. [/QUOTE]
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