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'One D&D' Takes 5E to New & Digital Places
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<blockquote data-quote="UngainlyTitan" data-source="post: 8740235" data-attributes="member: 28487"><p>That is not what he said, or rather he did say that but said a lot more than that also. Starting about 52 minute mark they talk about crits. Initially about weapons and spells. </p><p>talk on crits for monsters begins at 54:58 Initially about the swingness of low level monster crits. Some remarks about the use of static damage and then he get in to that </p><p>"monsters already have their own built in crit like mechanic and that is the recharge mechanic. "We (designers) use recharge abilities to deliver those scary massive strikes. Think of the dragon's breath weapon, when that happens everyone is put on notice, and that is the scary moment. The DM decides when to use it. So, the dm can make an informed decision when to crank up the difficulty in a battle. The Dm has no control over a critical hit. Now, uncertainty is also fun, because we like DMs being surprised but that is where the recharge roll comes in. Because when the DM decides, essentially to press the 'things are going to get real button' they are not sure when they get the button back. So there is already uncertainty purposefully built into the recharge mechanic. What we are exploring is this notion of really monsters don't need crits.... "</p><p></p><p>By God! Jeremy is long winded. From that I would expect all monsters to get a recharge mechanic going forward. </p><p></p><p>Given the reduction on the swingness of the player crits and the elimination of monster crits they could reduce monster hit points. Tune the recharge mechanics and pretty much improve the CR system by a lot in the one pass.</p><p></p><p>The loss of omph on the players side would be compensated somewhat by the inspiration mechanic and the mosnters would be scary because does the recharge kick in before the party wins.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8740235, member: 28487"] That is not what he said, or rather he did say that but said a lot more than that also. Starting about 52 minute mark they talk about crits. Initially about weapons and spells. talk on crits for monsters begins at 54:58 Initially about the swingness of low level monster crits. Some remarks about the use of static damage and then he get in to that "monsters already have their own built in crit like mechanic and that is the recharge mechanic. "We (designers) use recharge abilities to deliver those scary massive strikes. Think of the dragon's breath weapon, when that happens everyone is put on notice, and that is the scary moment. The DM decides when to use it. So, the dm can make an informed decision when to crank up the difficulty in a battle. The Dm has no control over a critical hit. Now, uncertainty is also fun, because we like DMs being surprised but that is where the recharge roll comes in. Because when the DM decides, essentially to press the 'things are going to get real button' they are not sure when they get the button back. So there is already uncertainty purposefully built into the recharge mechanic. What we are exploring is this notion of really monsters don't need crits.... " By God! Jeremy is long winded. From that I would expect all monsters to get a recharge mechanic going forward. Given the reduction on the swingness of the player crits and the elimination of monster crits they could reduce monster hit points. Tune the recharge mechanics and pretty much improve the CR system by a lot in the one pass. The loss of omph on the players side would be compensated somewhat by the inspiration mechanic and the mosnters would be scary because does the recharge kick in before the party wins. [/QUOTE]
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