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One Dark Night in Weeping Briar?
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<blockquote data-quote="Badwe" data-source="post: 4724527" data-attributes="member: 61762"><p>In total it ended up taking us six hours to complete. I initially had trepidation about paragon tier but having been up to level 9 in a home game i was able to digest most of the powers pretty quickly. </p><p></p><p>I was initially excited to see the tiles being used to make maps, but the village square turned out to be the best one. It seemed like the mapper was insistent on using ONLY DU2 streets of shadow. Now, the tile set is FINE but you really have no recourse for mixing and matching the sewer vs. streets side like you do for other tile sets.</p><p></p><p>I hope this isn't percieved as an insult but we had a 9 year old little girl (she came with her dad, awwww) and a 4e newbie play and they seemed to pick it up quite easily. Sure the barbarian didn't have quite enough metagame skill to know there would be 3 encounters and therefore rage once every encounter, and the little girl needed some help looking over all her powers, but everyone seemed to gel well.</p><p></p><p>The criticisms on the creature types do stand. The paladin (that's me!) really did seem to benefit deeply from the 30 ac, and the bear ended up being a slog fest, meanwhile being virtually unable to hit back. Frustrating for the DM, but the mezzodemon at the end, wit his abusrd AC and amazing ability to hit (and then RESTRAIN and give me a -2 penalty) meant that i was praying for a 16 or better WITH flanking to hit the bastard. Luckily, the troglodytes helped cover for their poor AC with their stink aura, and the little crab demons behaved as artillery should (move in close to them and they become much more manageable). By the end of the adventure i had 0 healing surges and 8 hp left, WHEW! it took us a long time to figure out we needed to focus on the mezzodemon's reflex to have a chance to beat him.</p><p></p><p>In conclusion, I think it was overall decently balanced. Even though I am a huge fan of dungeon tiles, I can't honestly see the reason they married so closely to a single tile set. When you get to print a map, it shouldn't be that much harder to generate an actual map, and even if it is then surely multiple tilesets could have been used to get a better indicator of a dark alter or the basement of a flour mill.</p><p></p><p>Despite all this, I had a blast and I made some new friends, so all complaints were discarded!</p></blockquote><p></p>
[QUOTE="Badwe, post: 4724527, member: 61762"] In total it ended up taking us six hours to complete. I initially had trepidation about paragon tier but having been up to level 9 in a home game i was able to digest most of the powers pretty quickly. I was initially excited to see the tiles being used to make maps, but the village square turned out to be the best one. It seemed like the mapper was insistent on using ONLY DU2 streets of shadow. Now, the tile set is FINE but you really have no recourse for mixing and matching the sewer vs. streets side like you do for other tile sets. I hope this isn't percieved as an insult but we had a 9 year old little girl (she came with her dad, awwww) and a 4e newbie play and they seemed to pick it up quite easily. Sure the barbarian didn't have quite enough metagame skill to know there would be 3 encounters and therefore rage once every encounter, and the little girl needed some help looking over all her powers, but everyone seemed to gel well. The criticisms on the creature types do stand. The paladin (that's me!) really did seem to benefit deeply from the 30 ac, and the bear ended up being a slog fest, meanwhile being virtually unable to hit back. Frustrating for the DM, but the mezzodemon at the end, wit his abusrd AC and amazing ability to hit (and then RESTRAIN and give me a -2 penalty) meant that i was praying for a 16 or better WITH flanking to hit the bastard. Luckily, the troglodytes helped cover for their poor AC with their stink aura, and the little crab demons behaved as artillery should (move in close to them and they become much more manageable). By the end of the adventure i had 0 healing surges and 8 hp left, WHEW! it took us a long time to figure out we needed to focus on the mezzodemon's reflex to have a chance to beat him. In conclusion, I think it was overall decently balanced. Even though I am a huge fan of dungeon tiles, I can't honestly see the reason they married so closely to a single tile set. When you get to print a map, it shouldn't be that much harder to generate an actual map, and even if it is then surely multiple tilesets could have been used to get a better indicator of a dark alter or the basement of a flour mill. Despite all this, I had a blast and I made some new friends, so all complaints were discarded! [/QUOTE]
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