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<blockquote data-quote="redrick" data-source="post: 7314549" data-attributes="member: 6777696"><p>When PCs try to ask a random merchant about recent happenings in town, do they get the response, "Favor the bow, eh? I'm a sword man myself."</p><p></p><p>I'd honestly never even considered pre-writing dialog for my NPCs. I didn't know it was a thing people do and I haven't ever seen it in a published adventure.</p><p></p><p>But, and maybe I said this upthread, I do think there is a valuable nugget here, which is to put a limit on how much time an NPC will spend with player characters. When player characters get into a conversation with an NPC, enter that conversation assuming that the NPC is trying to end it. Players will have to work to keep the person interested in talking to them. This could keep both the DM and the players from prattling on endlessly.</p><p></p><p>Variant: The NPC isn't trying to get out of the conversation, they are just trying to take the conversation to nonsense Crazy-Town. I think this would cover most of my interactions with strangers. Either a person has something else they really need to be doing right now, or they have nothing else they need to be doing because they are a crazy person who talks to strangers on the subway and racist alien conspiracies are coming out in in 3..2..1..</p><p></p><p>Maybe not a necessary consideration for all DMs, but I know I sometimes suffer from excessive NPC banter.</p></blockquote><p></p>
[QUOTE="redrick, post: 7314549, member: 6777696"] When PCs try to ask a random merchant about recent happenings in town, do they get the response, "Favor the bow, eh? I'm a sword man myself." I'd honestly never even considered pre-writing dialog for my NPCs. I didn't know it was a thing people do and I haven't ever seen it in a published adventure. But, and maybe I said this upthread, I do think there is a valuable nugget here, which is to put a limit on how much time an NPC will spend with player characters. When player characters get into a conversation with an NPC, enter that conversation assuming that the NPC is trying to end it. Players will have to work to keep the person interested in talking to them. This could keep both the DM and the players from prattling on endlessly. Variant: The NPC isn't trying to get out of the conversation, they are just trying to take the conversation to nonsense Crazy-Town. I think this would cover most of my interactions with strangers. Either a person has something else they really need to be doing right now, or they have nothing else they need to be doing because they are a crazy person who talks to strangers on the subway and racist alien conspiracies are coming out in in 3..2..1.. Maybe not a necessary consideration for all DMs, but I know I sometimes suffer from excessive NPC banter. [/QUOTE]
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