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<blockquote data-quote="Voadam" data-source="post: 5880375" data-attributes="member: 2209"><p>I ran a few games with my son when he was five and we talk D&D type stuff a bunch. The games were mostly single battles with riffing on D&D elements like crazy magic, dungeons with maps, rolling a d20 and adding numbers to hit then rolling a funny die plus some numbers for damage and a d20 plus some number for skill checks. Descriptions were a big deal and saying yes as a DM to crazy things as well as improvising. We used lego ninjagos for minis. I used the colorful battle maps from those 3.5 mini module/map products like the Hellspike Prison one.</p><p></p><p>Plan on short events, I originally planned on running the mini modules from the 3.0 adventure intro set but never got past single encounters when playing with dice.</p><p></p><p>I used the 4e rules set with pregens from Keep on the Shadowfell (he wanted to play a rogue) and the rule system is pretty good for keeping things simple and the math at an appropriate level. Plus minions are a good idea for starting PCs to feel heroic. Avoid dragging mechanical encounters by careful encounter design or modifying monsters.</p><p></p><p>My brother has been playing full on 4e adventures (he handles character creation for them based on what they say they want to be able to do) with his girls for years (they are eight and eleven now). The youngest one has even guest DMd for his group (dream sequences while adventuring in the Feywild).</p></blockquote><p></p>
[QUOTE="Voadam, post: 5880375, member: 2209"] I ran a few games with my son when he was five and we talk D&D type stuff a bunch. The games were mostly single battles with riffing on D&D elements like crazy magic, dungeons with maps, rolling a d20 and adding numbers to hit then rolling a funny die plus some numbers for damage and a d20 plus some number for skill checks. Descriptions were a big deal and saying yes as a DM to crazy things as well as improvising. We used lego ninjagos for minis. I used the colorful battle maps from those 3.5 mini module/map products like the Hellspike Prison one. Plan on short events, I originally planned on running the mini modules from the 3.0 adventure intro set but never got past single encounters when playing with dice. I used the 4e rules set with pregens from Keep on the Shadowfell (he wanted to play a rogue) and the rule system is pretty good for keeping things simple and the math at an appropriate level. Plus minions are a good idea for starting PCs to feel heroic. Avoid dragging mechanical encounters by careful encounter design or modifying monsters. My brother has been playing full on 4e adventures (he handles character creation for them based on what they say they want to be able to do) with his girls for years (they are eight and eleven now). The youngest one has even guest DMd for his group (dream sequences while adventuring in the Feywild). [/QUOTE]
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