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<blockquote data-quote="ScotMartin" data-source="post: 3424647" data-attributes="member: 5110"><p>Yes, it's an alternate class ability you can choose that completely replaces the familiar for specialist wizards (each specialty has a different power). <s>It never changes from the 10' 3/day teleport. </s> Whoops. Double-checked it when I got home. The power works a number of times per day equal to your intelligence bonus. I had put in 3/day back before I upped my Int from level increase and my headband. So, it would actually work 5/day and potentially more if my intelligence were raised higher. </p><p></p><p>My only thought on the immediate issue was that I could post my action and then sometimes add a "what if" condition that might cause me to teleport ("I cast fireball in the corner so that it catches both trolls. If on a troll's turn it decides to charge me, I'll use my teleport ability to jump behind the fighter"), and that I would not be able to back things up to use it should a different situation arise. However, I completely understand that this still could cause problems in a PbP game, and am fine just using it as a swift action on my turns if you prefer. </p><p></p><p>Also I have edited my previous post to give Dirgiron a background now, and altered his character slightly (changed alignment to fit the background a little better, paid for the material components for Stoneskin, fixed the teleport ability to 5/day...)</p><p>-Scot</p></blockquote><p></p>
[QUOTE="ScotMartin, post: 3424647, member: 5110"] Yes, it's an alternate class ability you can choose that completely replaces the familiar for specialist wizards (each specialty has a different power). [S]It never changes from the 10' 3/day teleport. [/S] Whoops. Double-checked it when I got home. The power works a number of times per day equal to your intelligence bonus. I had put in 3/day back before I upped my Int from level increase and my headband. So, it would actually work 5/day and potentially more if my intelligence were raised higher. My only thought on the immediate issue was that I could post my action and then sometimes add a "what if" condition that might cause me to teleport ("I cast fireball in the corner so that it catches both trolls. If on a troll's turn it decides to charge me, I'll use my teleport ability to jump behind the fighter"), and that I would not be able to back things up to use it should a different situation arise. However, I completely understand that this still could cause problems in a PbP game, and am fine just using it as a swift action on my turns if you prefer. Also I have edited my previous post to give Dirgiron a background now, and altered his character slightly (changed alignment to fit the background a little better, paid for the material components for Stoneskin, fixed the teleport ability to 5/day...) -Scot [/QUOTE]
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