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One-shot Prison-break; suggestions?
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5467658" data-attributes="member: 98255"><p>Just a quick update.</p><p></p><p>The PCs have finished making characters. All are level 4 and will start with no equipment, for the most part.</p><p></p><p><strong>Male Human Thief.</strong> Street Urchin. Imprisoned for inciting a riot to depose the local iron-fisted tyrant.</p><p></p><p><strong>Female Changeling Pyromancer Mage.</strong> Fluffed as a human with a knack for simple disguise spells. Imprisoned for impersonating the local iron-fisted tyrant during the riots. She managed to smuggle her implement in with her - a Hellfire Cinder Wand fluffed as a magic ring.</p><p></p><p><strong>Male Longtooth Shifter Paladin.</strong> Worships the mysterious Death deity (similar in aspect to the Raven Queen, i.e. not evil). He is fluffed as a human with an anger management problem. Imprisoned for grotesque acts of random violence.</p><p></p><p>After looking over several sources, I've decided to base the layout of the prison mostly on Shroomy's suggestion of <strong>Blackmaw Prison </strong>from <strong>Dungeon 135</strong>. The layout is closest to what I had in mind, though I will be changing some of the details.</p><p></p><p>The lower level just empties into a waste pit, rather than a mine. This prison is much more bleak than the one envisioned in Blackmaw. The prisoners do not get to leave their cells to work; they are left to rot. Sometimes they don't get fed. There is no laundry facility or much of a kitchen.</p><p></p><p>The prison itself is a repurposed temple from an ancient culture similar to the mayans or aztecs, and as such the outer shape is very pyramid-like, with a long stair leading up to the top (where the outbuildings are), the centre has a hollow shaft where the elevator has been rigged up, though there is also a long, winding stair that goes around the outside of the (now square) shaft.</p><p></p><p>The cell blocks are similar to that in the module, but only has one row of cells on a given wall, and instead has the second row directly beneath the first. There are stairs at the end of each cell block to gain access. Each cell on the upper level has a grated hole in the floor where the waste from the cell passes through to a hole in the cieling of the cell below, and on through another grated hole in the floor of that cell. That is, assuming nobody is using the hole at the time.</p><p></p><p>The cell waste holes all exit out into the main waste shaft in the central chamber of the prison complex. The end of the lower cell block halls, where they are closest to the centre have a grated passage leading back into the main waste shaft.</p><p></p><p>The prison is filthy, humid, and hot at all times, as it is located in the steaming rainforest in a warm subtropical region of the world.</p><p></p><p>Escape is possible either by fighting through the guards to the surface (more straightforward, but tougher fights), or via the waste pit (disgusting, and more like an old-school dungeon crawl with Traps, Oozes, Undead, and Vermin).</p><p></p><p>Skill Challenge and a scuffle or two for the initial escape, then a choice and some more fighting and / or exploring.</p><p></p><p>This is really starting to come together. Thanks again for the help, fellows.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5467658, member: 98255"] Just a quick update. The PCs have finished making characters. All are level 4 and will start with no equipment, for the most part. [B]Male Human Thief.[/B] Street Urchin. Imprisoned for inciting a riot to depose the local iron-fisted tyrant. [B]Female Changeling Pyromancer Mage.[/B] Fluffed as a human with a knack for simple disguise spells. Imprisoned for impersonating the local iron-fisted tyrant during the riots. She managed to smuggle her implement in with her - a Hellfire Cinder Wand fluffed as a magic ring. [B]Male Longtooth Shifter Paladin.[/B] Worships the mysterious Death deity (similar in aspect to the Raven Queen, i.e. not evil). He is fluffed as a human with an anger management problem. Imprisoned for grotesque acts of random violence. After looking over several sources, I've decided to base the layout of the prison mostly on Shroomy's suggestion of [B]Blackmaw Prison [/B]from [B]Dungeon 135[/B]. The layout is closest to what I had in mind, though I will be changing some of the details. The lower level just empties into a waste pit, rather than a mine. This prison is much more bleak than the one envisioned in Blackmaw. The prisoners do not get to leave their cells to work; they are left to rot. Sometimes they don't get fed. There is no laundry facility or much of a kitchen. The prison itself is a repurposed temple from an ancient culture similar to the mayans or aztecs, and as such the outer shape is very pyramid-like, with a long stair leading up to the top (where the outbuildings are), the centre has a hollow shaft where the elevator has been rigged up, though there is also a long, winding stair that goes around the outside of the (now square) shaft. The cell blocks are similar to that in the module, but only has one row of cells on a given wall, and instead has the second row directly beneath the first. There are stairs at the end of each cell block to gain access. Each cell on the upper level has a grated hole in the floor where the waste from the cell passes through to a hole in the cieling of the cell below, and on through another grated hole in the floor of that cell. That is, assuming nobody is using the hole at the time. The cell waste holes all exit out into the main waste shaft in the central chamber of the prison complex. The end of the lower cell block halls, where they are closest to the centre have a grated passage leading back into the main waste shaft. The prison is filthy, humid, and hot at all times, as it is located in the steaming rainforest in a warm subtropical region of the world. Escape is possible either by fighting through the guards to the surface (more straightforward, but tougher fights), or via the waste pit (disgusting, and more like an old-school dungeon crawl with Traps, Oozes, Undead, and Vermin). Skill Challenge and a scuffle or two for the initial escape, then a choice and some more fighting and / or exploring. This is really starting to come together. Thanks again for the help, fellows. [/QUOTE]
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