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<blockquote data-quote="tglassy" data-source="post: 7201681" data-attributes="member: 6855204"><p>Switching he Sorcerer to Monk doesn't really work, because the whole point is that he is focused on activating his draconic heritage. His magic is actually his draconic power awakening, so he has things like Enlarge and Alter Self (claws!) and The spell Darkvision, to simulate draconic power welling within him. </p><p></p><p>I could have him have a low Charisma, and just take spells that don't rely on it, thus giving room for his strength and such. </p><p></p><p>Also, Enlarge is a second level spell. Wouldn't work for Magic Initiate. And monks just don't grapple well. They're more dex based. With a high strength and Enlarge, he can grapple Huge creatures and has advantage on the grapple checks. </p><p></p><p>As for the Barbarian Wizard, the point of him was to experiment and see if such a multiclass was viable, and also to create a good character for role play purposes. Since he has such a conflicted story, I'd like to find out if he goes more towards his adoptive people, or to his birthright. I wanted him to be strong, to make a stark contrast when he meets his grandparent, who is a thin, frail wizard. </p><p></p><p>I'm working on stating him now. He'll likely have to use Medium Armor, rather than rely on Unarmored Defense. Point but, high Str, decent Con and dex, enough int to multiclass. dump wis and cha, unfortunately. </p><p></p><p>Looks at him, I'll probably need to do a normal human rather than the variant, for the stat boosts. With the two extra points in the point buy, his wis and chat will be 10, and everything else can be decent. Perhaps at first, he doesn't know he's from a wizarding family, and has to find that out during his adventures, say around level 3 or 4. Then he can start takin levels in wizard. </p><p></p><p></p><p>Sent from my iPhone using EN World</p></blockquote><p></p>
[QUOTE="tglassy, post: 7201681, member: 6855204"] Switching he Sorcerer to Monk doesn't really work, because the whole point is that he is focused on activating his draconic heritage. His magic is actually his draconic power awakening, so he has things like Enlarge and Alter Self (claws!) and The spell Darkvision, to simulate draconic power welling within him. I could have him have a low Charisma, and just take spells that don't rely on it, thus giving room for his strength and such. Also, Enlarge is a second level spell. Wouldn't work for Magic Initiate. And monks just don't grapple well. They're more dex based. With a high strength and Enlarge, he can grapple Huge creatures and has advantage on the grapple checks. As for the Barbarian Wizard, the point of him was to experiment and see if such a multiclass was viable, and also to create a good character for role play purposes. Since he has such a conflicted story, I'd like to find out if he goes more towards his adoptive people, or to his birthright. I wanted him to be strong, to make a stark contrast when he meets his grandparent, who is a thin, frail wizard. I'm working on stating him now. He'll likely have to use Medium Armor, rather than rely on Unarmored Defense. Point but, high Str, decent Con and dex, enough int to multiclass. dump wis and cha, unfortunately. Looks at him, I'll probably need to do a normal human rather than the variant, for the stat boosts. With the two extra points in the point buy, his wis and chat will be 10, and everything else can be decent. Perhaps at first, he doesn't know he's from a wizarding family, and has to find that out during his adventures, say around level 3 or 4. Then he can start takin levels in wizard. Sent from my iPhone using EN World [/QUOTE]
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