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<blockquote data-quote="EarlyBird" data-source="post: 7416247" data-attributes="member: 6899077"><p>Hey everyone I have something to discuss.... Character Deaths. </p><p></p><p>Why would I have such a morbid topic to bring up, well looks like my character is about to die. And as I was looking up the way Adventure League handles it, I liked the rules they have there and wanted to ask any opinions from those of you out there that are playing too.</p><p></p><p><strong>Death</strong></p><p>A character who dies during the course of the adventure has a few options at the end of the session (or whenever arriving back in civilization) if no one in the adventuring party has immediate access to a raise dead or revivify spell, or similar magic. A character subject to a raise dead spell is affected negatively until all long rests have been completed during an adventure. Alternatively, each downtime day spent after raise dead reduces the penalty to attack rolls, saving throws, and ability checks by 1, in addition to any other benefits the downtime activity might provide.</p><p></p><p><strong>Create a New 1st-Level Character. </strong> If the dead character is unwilling or unable to exercise any of the other options, the player creates a new character. The new character does not have any items or rewards possessed by the dead character. </p><p></p><p><strong>Dead Character Pays for Raise Dead.</strong> If the character’s body is recoverable (it’s not missing any vital organs and is mostly whole) and the player would like the character to be returned to life, the party can take the body back to civilization and use the dead character’s funds to pay for a raise dead spell. A raise dead spell cast in this manner costs the character 1,250gp.</p><p></p><p><strong>Character’s Party Pays for Raise Dead.</strong> As above, except that some or all of the 1,250 gp for the raise dead spell is paid for by the party at the end of the session. Other characters are under no obligation to spend their funds to bring back a dead party member.</p><p></p><p><strong>Faction Charity.</strong> If the character is of level 1 to 4 and a member of a faction, the dead character’s body can be returned to civilization and a patron from the faction ensures that he or she receives a raise dead spell. However, any character invoking this charity forfeits all XP and rewards from that session (even those earned prior to death during that session), and cannot replay that episode or adventure with that character again. Once a character reaches 5th level, this option is no longer available.</p><p></p><p>Let me know what you all think of using these rules and I'll add what we come up with in the RG for easier finding.</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7416247, member: 6899077"] Hey everyone I have something to discuss.... Character Deaths. Why would I have such a morbid topic to bring up, well looks like my character is about to die. And as I was looking up the way Adventure League handles it, I liked the rules they have there and wanted to ask any opinions from those of you out there that are playing too. [B]Death[/B] A character who dies during the course of the adventure has a few options at the end of the session (or whenever arriving back in civilization) if no one in the adventuring party has immediate access to a raise dead or revivify spell, or similar magic. A character subject to a raise dead spell is affected negatively until all long rests have been completed during an adventure. Alternatively, each downtime day spent after raise dead reduces the penalty to attack rolls, saving throws, and ability checks by 1, in addition to any other benefits the downtime activity might provide. [B]Create a New 1st-Level Character. [/B] If the dead character is unwilling or unable to exercise any of the other options, the player creates a new character. The new character does not have any items or rewards possessed by the dead character. [B]Dead Character Pays for Raise Dead.[/B] If the character’s body is recoverable (it’s not missing any vital organs and is mostly whole) and the player would like the character to be returned to life, the party can take the body back to civilization and use the dead character’s funds to pay for a raise dead spell. A raise dead spell cast in this manner costs the character 1,250gp. [B]Character’s Party Pays for Raise Dead.[/B] As above, except that some or all of the 1,250 gp for the raise dead spell is paid for by the party at the end of the session. Other characters are under no obligation to spend their funds to bring back a dead party member. [B]Faction Charity.[/B] If the character is of level 1 to 4 and a member of a faction, the dead character’s body can be returned to civilization and a patron from the faction ensures that he or she receives a raise dead spell. However, any character invoking this charity forfeits all XP and rewards from that session (even those earned prior to death during that session), and cannot replay that episode or adventure with that character again. Once a character reaches 5th level, this option is no longer available. Let me know what you all think of using these rules and I'll add what we come up with in the RG for easier finding. [/QUOTE]
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