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One thing I hate about the Sorcerer
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<blockquote data-quote="EzekielRaiden" data-source="post: 9302828" data-attributes="member: 6790260"><p>Of course it matters how you became that. That's <em>literally</em> what a hero's journey IS.</p><p></p><p></p><p>But it must go there. There is no other place for it to go. That's the inherent problem of the Faustian bargain, it is always with an entity that has all the cards.</p><p></p><p>If it were something to be written by the DM, with every trick in the book, <em>no one would ever play it,</em> because players aren't stupid, they don't sign their (game) lives away for stupid and $#¡††¥ reasons. I doubt most DMs would even <em>want</em> to, since that is even moreso heavy lifting, putting a ton and a half on thr DM's shoulders. You'd be effectively banning the class. (But perhaps that was the intent all along?)</p><p></p><p>Besides, the actual story (and tragedy) of Faust is everything he does <em>after</em> the bargain, not before. The bargain is the most boring part of the whole thing, mere signing of a form. Being saddled with the <em>terms,</em> straining against limits, either paying comeuppance for hubris or (in more positive tellings) achieving an underdog victory, managing to outwit or outplay a coercive power and genuinely beat them. Both of those are compelling narratives. They have <em>jack-all</em> to do with being a D&D Wizard or Sorcerer.</p><p></p><p></p><p>No, they don't; and no, they aren't.</p><p></p><p>The "pact" you describe with this dragon is nothing. It is not a pact. It is, at best, a <em>sale.</em> A one-time, completed <em>transfer.</em></p><p></p><p>Likewise, your "inherited" Warlock pact <em>isn't even a pact.</em> The whole point of the Warlock is that a contract requires the participants to <em>willingly</em> accept it. A contract without that initial consent literally ISN'T a contract; even the most twisted devils recognize <em>that.</em></p><p></p><p>(Though, in fairness, most D&D devils are outright idiots constantly destroying their own reputation...so it's not like they are exactly paragons of rationality here.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9302828, member: 6790260"] Of course it matters how you became that. That's [I]literally[/I] what a hero's journey IS. But it must go there. There is no other place for it to go. That's the inherent problem of the Faustian bargain, it is always with an entity that has all the cards. If it were something to be written by the DM, with every trick in the book, [I]no one would ever play it,[/I] because players aren't stupid, they don't sign their (game) lives away for stupid and $#¡††¥ reasons. I doubt most DMs would even [I]want[/I] to, since that is even moreso heavy lifting, putting a ton and a half on thr DM's shoulders. You'd be effectively banning the class. (But perhaps that was the intent all along?) Besides, the actual story (and tragedy) of Faust is everything he does [I]after[/I] the bargain, not before. The bargain is the most boring part of the whole thing, mere signing of a form. Being saddled with the [I]terms,[/I] straining against limits, either paying comeuppance for hubris or (in more positive tellings) achieving an underdog victory, managing to outwit or outplay a coercive power and genuinely beat them. Both of those are compelling narratives. They have [I]jack-all[/I] to do with being a D&D Wizard or Sorcerer. No, they don't; and no, they aren't. The "pact" you describe with this dragon is nothing. It is not a pact. It is, at best, a [I]sale.[/I] A one-time, completed [I]transfer.[/I] Likewise, your "inherited" Warlock pact [I]isn't even a pact.[/I] The whole point of the Warlock is that a contract requires the participants to [I]willingly[/I] accept it. A contract without that initial consent literally ISN'T a contract; even the most twisted devils recognize [I]that.[/I] (Though, in fairness, most D&D devils are outright idiots constantly destroying their own reputation...so it's not like they are exactly paragons of rationality here.) [/QUOTE]
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