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One thing I hate about the Sorcerer
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<blockquote data-quote="Minigiant" data-source="post: 9303874" data-attributes="member: 63508"><p>The warlock fiction is coherent.</p><p></p><p>It like the sorcerer, barbarian, ranger,and monk, is not supported well and WOTC promotes flavor that harms the cohesion it has.</p><p></p><p></p><p></p><p>The funny part is there is a clear vision for the sorcerer in the books.</p><p></p><p>It's just that they aren't fans of it enough to explore it past the surface level.</p><p></p><p>It's like back when I played Hearthstone, the team lead said they were bringing in a designer for each class who was a fan of the class. Because even though they had a primer for each class's design, there wasn't a an of each class on the team. So they were designing the classes without the imagination of what they clasees were supposed to look like and how fans had fun with them.</p><p></p><p>This has always been a problem for D&D. Designers creating elements they were not personally huge fans of to produce content or fill requirements.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9303874, member: 63508"] The warlock fiction is coherent. It like the sorcerer, barbarian, ranger,and monk, is not supported well and WOTC promotes flavor that harms the cohesion it has. The funny part is there is a clear vision for the sorcerer in the books. It's just that they aren't fans of it enough to explore it past the surface level. It's like back when I played Hearthstone, the team lead said they were bringing in a designer for each class who was a fan of the class. Because even though they had a primer for each class's design, there wasn't a an of each class on the team. So they were designing the classes without the imagination of what they clasees were supposed to look like and how fans had fun with them. This has always been a problem for D&D. Designers creating elements they were not personally huge fans of to produce content or fill requirements. [/QUOTE]
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One thing I hate about the Sorcerer
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