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One thing I hate about the Sorcerer
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<blockquote data-quote="MoonSong" data-source="post: 9303875" data-attributes="member: 6689464"><p>[USER=63508]@Minigiant[/USER] I think it would be more productive to split the sorcerer rather than merge it into other class. I can see some dicothomies that muddy the design.</p><p></p><ul> <li data-xf-list-type="ul">The desire for metamagic versus the desire for a dead simple beginner friendly caster.</li> <li data-xf-list-type="ul">Monster magic versus personal magic.</li> <li data-xf-list-type="ul">Flashy blasty uber magic versus subtler always on magic.</li> <li data-xf-list-type="ul">Wanting to use Constitution versus preserving Charisma.</li> <li data-xf-list-type="ul">Merging the mundane with the magical, versus 'the mundane way is beneath me'.</li> <li data-xf-list-type="ul">The difficulty to match a given theme with an entry on the monster manual.</li> </ul><p>This way, we could have a class that specializes in embodying a monster or entry in the monster manual. Cast using Constitution, very blasty and with very specialized spell lists that depend on the subclass choice, maybe even with fixed spells known (ala 3.5 warmage) and some room for customization, like choose an spell you want from this list every x levels. This would include the choice of minor always-on minifeats. This class wouldn't have metamagic, but wouldn't require any spell component.</p><p></p><p>The other would be a class that focuses on magic as instinct and emotion. This one would keep Charisma. Give it a generalistic magic repertorie less modeled on wizard and blasting and more on having a variety of simple effects. With subclass choice giving access to more specialized spells to cover a theme. This one would keep metamagic but divorced from damage dealing and maybe give them more granularity like with spell points.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 9303875, member: 6689464"] [USER=63508]@Minigiant[/USER] I think it would be more productive to split the sorcerer rather than merge it into other class. I can see some dicothomies that muddy the design. [LIST] [*]The desire for metamagic versus the desire for a dead simple beginner friendly caster. [*]Monster magic versus personal magic. [*]Flashy blasty uber magic versus subtler always on magic. [*]Wanting to use Constitution versus preserving Charisma. [*]Merging the mundane with the magical, versus 'the mundane way is beneath me'. [*]The difficulty to match a given theme with an entry on the monster manual. [/LIST] This way, we could have a class that specializes in embodying a monster or entry in the monster manual. Cast using Constitution, very blasty and with very specialized spell lists that depend on the subclass choice, maybe even with fixed spells known (ala 3.5 warmage) and some room for customization, like choose an spell you want from this list every x levels. This would include the choice of minor always-on minifeats. This class wouldn't have metamagic, but wouldn't require any spell component. The other would be a class that focuses on magic as instinct and emotion. This one would keep Charisma. Give it a generalistic magic repertorie less modeled on wizard and blasting and more on having a variety of simple effects. With subclass choice giving access to more specialized spells to cover a theme. This one would keep metamagic but divorced from damage dealing and maybe give them more granularity like with spell points. [/QUOTE]
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One thing I hate about the Sorcerer
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