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One thing I hate about the Sorcerer
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<blockquote data-quote="Crimson Longinus" data-source="post: 9303879" data-attributes="member: 7025508"><p>True. Wizard subclasses are terrible. They need a complete rethink. Necromancer is the only one I'd keep as a concept.</p><p></p><p></p><p>But it is not. Pact imbues you with magic = sorcerer. Pact lets you channel magic from a powerful being = cleric. The pact gives you magical knowledge = wizard.</p><p></p><p>Also, I don't think that "edgy creepy caster" is something that needs to be attached to one class. It is a seasoning, not the meal, and would go well as additional flavour with many different classes.</p><p></p><p></p><p>I'm sure some people want that. But no, there is no mass demand for more classes, and most certainly people cant decide which ones they would be. Furthermore, the point of subclasses is that they allow adding a twist to existing classes, so we don't need that many full classes to represent wide variety of concepts. And it is not really "watered down" to do it this way. It ensures that the designers can make reasonably number of solid base classes, which in turn help support the subclasses. A solid chassis matters, and currently the sorcerer doesn't have one.</p><p></p><p>Like please consider for a moment the potential of the warlock chassis for the sorcerer. Each subclass could have their own additional invocations to strengthen their theme. Like all those dragon scales and wings etc could be such options. </p><p></p><p></p><p>People got over the warlord thing too. Well, most people... But that reminded me, I hope they completely redo the banneret in the update!</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9303879, member: 7025508"] True. Wizard subclasses are terrible. They need a complete rethink. Necromancer is the only one I'd keep as a concept. But it is not. Pact imbues you with magic = sorcerer. Pact lets you channel magic from a powerful being = cleric. The pact gives you magical knowledge = wizard. Also, I don't think that "edgy creepy caster" is something that needs to be attached to one class. It is a seasoning, not the meal, and would go well as additional flavour with many different classes. I'm sure some people want that. But no, there is no mass demand for more classes, and most certainly people cant decide which ones they would be. Furthermore, the point of subclasses is that they allow adding a twist to existing classes, so we don't need that many full classes to represent wide variety of concepts. And it is not really "watered down" to do it this way. It ensures that the designers can make reasonably number of solid base classes, which in turn help support the subclasses. A solid chassis matters, and currently the sorcerer doesn't have one. Like please consider for a moment the potential of the warlock chassis for the sorcerer. Each subclass could have their own additional invocations to strengthen their theme. Like all those dragon scales and wings etc could be such options. People got over the warlord thing too. Well, most people... But that reminded me, I hope they completely redo the banneret in the update! [/QUOTE]
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One thing I hate about the Sorcerer
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