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D&D Older Editions
One thing I miss from 4e...the Saving Throws
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<blockquote data-quote="TwoSix" data-source="post: 6810215" data-attributes="member: 205"><p>I don't mind the 6 save system, although I would have been just as happy with 4e's "best of a related pair" approach or even the "add a pair" suggestion from comments above mine. (That might have been problematic with bounded accuracy, though.)</p><p></p><p>I think 5e suffers from the general incoherence of the Wisdom stat (it's the noticing/surgery/praying/willpower stat, what?), as well a lack of stat-replacement mechanics that could let character-focused players such as yourself to adjust your character's mechanics to your preference, like 3e and 4e have.</p><p></p><p>I would note, though, that 5e's stat description does NOT use any description of willpower in its Wisdom description, so you're pretty free to say that willpower is derived from Charisma if you choose. (Or anywhere else for that matter, if it fits your character. Constitution makes perfect sense to be attributed to force of will, as an example, or a reflavoring of the Lucky feat. There's a reason World of Darkness games have Willpower as a stat that exists outside the normal stat definitions.) </p><p></p><p>Also, one can rationalize charm spells as not being mental force, but rather mental trickery, which is why a highly intuitive, self-aware person is less likely to fall prey to the magic. That gives a rationale for allowing charm magic to continue to be predominantly Wisdom saves.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6810215, member: 205"] I don't mind the 6 save system, although I would have been just as happy with 4e's "best of a related pair" approach or even the "add a pair" suggestion from comments above mine. (That might have been problematic with bounded accuracy, though.) I think 5e suffers from the general incoherence of the Wisdom stat (it's the noticing/surgery/praying/willpower stat, what?), as well a lack of stat-replacement mechanics that could let character-focused players such as yourself to adjust your character's mechanics to your preference, like 3e and 4e have. I would note, though, that 5e's stat description does NOT use any description of willpower in its Wisdom description, so you're pretty free to say that willpower is derived from Charisma if you choose. (Or anywhere else for that matter, if it fits your character. Constitution makes perfect sense to be attributed to force of will, as an example, or a reflavoring of the Lucky feat. There's a reason World of Darkness games have Willpower as a stat that exists outside the normal stat definitions.) Also, one can rationalize charm spells as not being mental force, but rather mental trickery, which is why a highly intuitive, self-aware person is less likely to fall prey to the magic. That gives a rationale for allowing charm magic to continue to be predominantly Wisdom saves. [/QUOTE]
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