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One world for all your campaigns, or do you set campaigns in different settings each time?
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<blockquote data-quote="MortalPlague" data-source="post: 6268178" data-attributes="member: 62721"><p>During the lead-up to 4th Edition, my buddy ran an Epic 3.5 game. Well, it ended in a TPK, and we found ourselves with a couple of months to fill. He and I (being the most common DMs) decided to create a shared setting where we would run our games from there on out. We drew up a continent, put down some countries, and decided on a few shared themes.</p><p></p><p>We decided that to usher in 4th edition, this world would experience a world-shattering event. So he ran a brief 'evil' game where we played villains trying to topple the old Tothandren Empire, and to bring ruin to the civilized world. The finale had our party raising the Tarrasque to destroy the Empire's capital city.</p><p></p><p>All of our 4th Edition games were set in the same world, but a hundred years later. So the shattered ruins of the Tothandren Empire lay all about, and while a few nations had formed from the ruins, much of the land had yet to be reclaimed. It meshed nicely with 4th Edition's 'Points Of Light' theme.</p><p></p><p>I ran four campaigns set in the world, while my friend ran one more. It was great to have characters happen upon the sites of ancient battles, where previous characters had fought and died. However, our most recent games have drifted away from it; in the end, the desire to create new and interesting worlds keeps me moving.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 6268178, member: 62721"] During the lead-up to 4th Edition, my buddy ran an Epic 3.5 game. Well, it ended in a TPK, and we found ourselves with a couple of months to fill. He and I (being the most common DMs) decided to create a shared setting where we would run our games from there on out. We drew up a continent, put down some countries, and decided on a few shared themes. We decided that to usher in 4th edition, this world would experience a world-shattering event. So he ran a brief 'evil' game where we played villains trying to topple the old Tothandren Empire, and to bring ruin to the civilized world. The finale had our party raising the Tarrasque to destroy the Empire's capital city. All of our 4th Edition games were set in the same world, but a hundred years later. So the shattered ruins of the Tothandren Empire lay all about, and while a few nations had formed from the ruins, much of the land had yet to be reclaimed. It meshed nicely with 4th Edition's 'Points Of Light' theme. I ran four campaigns set in the world, while my friend ran one more. It was great to have characters happen upon the sites of ancient battles, where previous characters had fought and died. However, our most recent games have drifted away from it; in the end, the desire to create new and interesting worlds keeps me moving. [/QUOTE]
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Community
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*Pathfinder & Starfinder
One world for all your campaigns, or do you set campaigns in different settings each time?
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