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*Pathfinder & Starfinder
One world for all your campaigns, or do you set campaigns in different settings each time?
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<blockquote data-quote="Viking Bastard" data-source="post: 6268199" data-attributes="member: 509"><p>I have one campaign setting that I keep going back to, which I first created when I was 9 or 10 years old (mid-90s). I revisit it every few campaigns, each time advancing the timeline or focusing on a different part of the world. So far I've DMed about 2000 years of world history.</p><p></p><p>Originally, it was about defending the small fairy tale-ish kingdom/fiefdom of Caladan, which was besieged by enemies on all sides (I discovered the old Dune video games around the same time, *ahem*). Whenever the group got bored of their characters, I'd jump ahead a few generations, with the previous groups being champions of renown (and sometimes still alive as NPCs). With each timejump, Caladan became a bigger power--from a small kingdom, to a big kingdom, to an empire, to a superpower, to <em>the</em> superpower--until I turned it around, and started chronicling it's collapse--to a stagnant superpower, to an evil empire, to a xenophobic fascist state.</p><p></p><p>By the time it had become a superpower, it stopped being the focus of the games, retreading into the background, eventually becoming the bad guys. It's gone through an industrial revolution and is currently experiencing a great depression. I resurrected the setting for my current game, which is set around a great migration of settlers from the former territories of the Caladan empire to a previously established New World.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 6268199, member: 509"] I have one campaign setting that I keep going back to, which I first created when I was 9 or 10 years old (mid-90s). I revisit it every few campaigns, each time advancing the timeline or focusing on a different part of the world. So far I've DMed about 2000 years of world history. Originally, it was about defending the small fairy tale-ish kingdom/fiefdom of Caladan, which was besieged by enemies on all sides (I discovered the old Dune video games around the same time, *ahem*). Whenever the group got bored of their characters, I'd jump ahead a few generations, with the previous groups being champions of renown (and sometimes still alive as NPCs). With each timejump, Caladan became a bigger power--from a small kingdom, to a big kingdom, to an empire, to a superpower, to [i]the[/i] superpower--until I turned it around, and started chronicling it's collapse--to a stagnant superpower, to an evil empire, to a xenophobic fascist state. By the time it had become a superpower, it stopped being the focus of the games, retreading into the background, eventually becoming the bad guys. It's gone through an industrial revolution and is currently experiencing a great depression. I resurrected the setting for my current game, which is set around a great migration of settlers from the former territories of the Caladan empire to a previously established New World. [/QUOTE]
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Community
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*Pathfinder & Starfinder
One world for all your campaigns, or do you set campaigns in different settings each time?
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