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[OOC] 15th Level - Dragon Mountain
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<blockquote data-quote="GoldenEagle" data-source="post: 942868" data-attributes="member: 5128"><p>The module will be set in a homebrew world. The world is pretty straight forward from a rules point of view (no funky rules). I am looking for the characters to sort of shape the world as it is very young. </p><p></p><p>The overview of the module is this:</p><p></p><p>"A tale that is older than time itself. A place, part myth, part imagination, part truth, that is filled with wonderous treasure and incredible peril. This place could be the top of any adventurer's career, or the end of it.</p><p></p><p>Some of the stories say it overflows with jewels, gold, and magical items, Others say it isn't guarded, but still others warn against the incredibly powerful forces that guard the entrance. None of these stories seem to match.</p><p></p><p>Located at the edge of all that is known, it appears to change where it is located, and sometimes not to be there at all. No one is certain when it will comeback, or where, but they know they want to be there when it reappears, They want what it can bring them, regardless of the danger. They want Dragon Mountain."</p><p></p><p>I would like the party to be non-evil. The module has a good mix of role-playing, combat, urban adventure, wilderness travel and, of course, dungeon delving. <strong>A well balanced and cohesive party will be crucial if the module is to be completed successfully and certainly the players will not be able to muscle their way through it...this will take some creative problem solving!</strong></p><p></p><p>I'd like to stay close to the core rule books as I am most familiar with those, but I am willing to entertain any character concept. I will be weighing all outside feats/prc/etc against core rules to maintain balance. When creating the character, full starting wealth, but 5% must be kept in gold/gems, and 15% of the magic items will be given by me. the other stuff I would like to be under 25% of total wealth unless the item is cleared by me.</p></blockquote><p></p>
[QUOTE="GoldenEagle, post: 942868, member: 5128"] The module will be set in a homebrew world. The world is pretty straight forward from a rules point of view (no funky rules). I am looking for the characters to sort of shape the world as it is very young. The overview of the module is this: "A tale that is older than time itself. A place, part myth, part imagination, part truth, that is filled with wonderous treasure and incredible peril. This place could be the top of any adventurer's career, or the end of it. Some of the stories say it overflows with jewels, gold, and magical items, Others say it isn't guarded, but still others warn against the incredibly powerful forces that guard the entrance. None of these stories seem to match. Located at the edge of all that is known, it appears to change where it is located, and sometimes not to be there at all. No one is certain when it will comeback, or where, but they know they want to be there when it reappears, They want what it can bring them, regardless of the danger. They want Dragon Mountain." I would like the party to be non-evil. The module has a good mix of role-playing, combat, urban adventure, wilderness travel and, of course, dungeon delving. [B]A well balanced and cohesive party will be crucial if the module is to be completed successfully and certainly the players will not be able to muscle their way through it...this will take some creative problem solving![/B] I'd like to stay close to the core rule books as I am most familiar with those, but I am willing to entertain any character concept. I will be weighing all outside feats/prc/etc against core rules to maintain balance. When creating the character, full starting wealth, but 5% must be kept in gold/gems, and 15% of the magic items will be given by me. the other stuff I would like to be under 25% of total wealth unless the item is cleared by me. [/QUOTE]
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[OOC] 15th Level - Dragon Mountain
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