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[OOC] 15th Level - Dragon Mountain
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<blockquote data-quote="Snowtiger" data-source="post: 980798" data-attributes="member: 12261"><p>Zhahn and Trixi</p><p></p><p>Melee Incorporeal touch +3 (1d6 Strength Damage (Su)).</p><p>Attacks ignore armor.</p><p>AC 13 (+2 Dex, +1 deflection).</p><p>Cannot be turned.</p><p>Always moves silently.</p><p>Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds</p><p></p><p>Full Description:</p><p>Shadow companions (2): Zhahn and Trixi, Shadow companions;</p><p> Undead (Incorporeal), Size M; CR5; HD 5d12 (32 hp); Init +2;</p><p> Spd 30ft/40ft (fly,good);</p><p> AL CG; AC 13 (+2 Dex, +1 deflection);</p><p> Melee Incorporeal touch +3 (1d6 temporary Strength);</p><p> Face/Reach 5 ft x 5 ft/5 ft;</p><p> SA: Strength Damage (Su), Create Spawn (Su); SQ: Undead, incorporeal, +2 turn resistance; </p><p> SV Fort +1, Ref +3, Will +4; <<need to fix these to +2HD values>></p><p> Str -, Dex 14, Con -, Int 6, Wis_12, Cha 13;</p><p> Skills: Hide +8, Intuit Direction +5, Listen +7, Spot +7; Dodge.</p><p> </p><p> Bonus tricks: Unlike a normal shadow, this shadow’s alignment matches that of the shadowdancer. The summoned shadow cannot be turned, rebuked, or commanded by any third party. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer.</p><p> </p><p> Shade traits: Strength Damage (Su): The touch of a shadow deals 1d6 points of temporary Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies; Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds; Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage; Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.</p></blockquote><p></p>
[QUOTE="Snowtiger, post: 980798, member: 12261"] Zhahn and Trixi Melee Incorporeal touch +3 (1d6 Strength Damage (Su)). Attacks ignore armor. AC 13 (+2 Dex, +1 deflection). Cannot be turned. Always moves silently. Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds Full Description: Shadow companions (2): Zhahn and Trixi, Shadow companions; Undead (Incorporeal), Size M; CR5; HD 5d12 (32 hp); Init +2; Spd 30ft/40ft (fly,good); AL CG; AC 13 (+2 Dex, +1 deflection); Melee Incorporeal touch +3 (1d6 temporary Strength); Face/Reach 5 ft x 5 ft/5 ft; SA: Strength Damage (Su), Create Spawn (Su); SQ: Undead, incorporeal, +2 turn resistance; SV Fort +1, Ref +3, Will +4; <<need to fix these to +2HD values>> Str -, Dex 14, Con -, Int 6, Wis_12, Cha 13; Skills: Hide +8, Intuit Direction +5, Listen +7, Spot +7; Dodge. Bonus tricks: Unlike a normal shadow, this shadow’s alignment matches that of the shadowdancer. The summoned shadow cannot be turned, rebuked, or commanded by any third party. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer. Shade traits: Strength Damage (Su): The touch of a shadow deals 1d6 points of temporary Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies; Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds; Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage; Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently. [/QUOTE]
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