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<blockquote data-quote="Ancalagon" data-source="post: 7053477" data-attributes="member: 23"><p>Ok, let's start cobbling this together... I'll be editing this post a number of times as I get the details in. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lal Qalandar</p><p></p><p>Level 1 Barbarian (Hermit)</p><p>Human (variant) </p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">Stat rolls (unmodified) : 4D6.HIGH(3) = [3, 1, 6, 3] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [3, 5, 1, 5] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [1, 1, 4, 2] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [1, 1, 2, 4] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [5, 2, 6, 5] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [1, 4, 5, 3] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank"></a></p><p></p><p>Erm... damn, that's a funky roll ... although the total modifier is +2 so this is a playable character... not sure what I'm going to do with that but I'll manage! </p><p></p><p>... so I can't be a "mystic" type character and have low wisdom, and I definitely can't dump str or con... well I guess I will have a bum knee (bad dex). Now do I want to be a simpleton or offensive? :/ </p><p></p><p>I could also forego the spell feat to get better stats.</p><p></p><p>edit: Ok the basic sheet. Upon looking at the barbarian and my paltry starting equipment, I can't afford to dump dex so... well... :/ </p><p></p><p>Human (standard) barbarian (hermit)</p><p></p><p>Str: 17 </p><p>Dex 13</p><p>Con 14</p><p>Int 8</p><p>Wis 13</p><p>Cha 8</p><p></p><p>Skill proficiencies: Religion, Medecine, Perception, Athletics</p><p>Tools proficiencies: Herbalist kit</p><p></p><p>I'll wait for the Rogue Gallery Thread to fully flesh this out, I think this is enough to inform the other players and the GM. However, the following could matter:</p><p></p><p>Background: </p><p></p><p>Lal Qalandar is from a far away land, across the sea from the Sovereign Lands. Following disappointments in early life, Lal retreated from the day to day world and entered a long period of meditation and fasting, leaving everything behind, even his name (Lal Qalandar means "Ruby-colored wandering holy man" - a title after his red robes and lifestyle). One day, after receiving a sudden insight, Lal abandoned his meditations and started a life of wandering - sustaining himself through petty jobs, preaching, helping the less fortunate, protecting travelers from brigands and living on the road. He took upon himself the mantle of the Dervishe - the mendican wanderer.</p><p></p><p>On a sea voyage, a freak storm blew the ship he was on far away, and he and a few survivors reached the Sovereign Lands, to the astonishment of everyone. Lal Qalandar's lifestyle and teaching soon became problematic however, upseting some of the local clergy. When word came of troubles far north, he was sent as part of the "rescue" party as a way to get rid of him. Lal cheerfully accepted the order.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7053477, member: 23"] Ok, let's start cobbling this together... I'll be editing this post a number of times as I get the details in. :) Lal Qalandar Level 1 Barbarian (Hermit) Human (variant) [url=http://roll.coyotecode.net/lookup.php?rollid=155858]Stat rolls (unmodified) : 4D6.HIGH(3) = [3, 1, 6, 3] = 12 4D6.HIGH(3) = [3, 5, 1, 5] = 13 4D6.HIGH(3) = [1, 1, 4, 2] = 7 4D6.HIGH(3) = [1, 1, 2, 4] = 7 4D6.HIGH(3) = [5, 2, 6, 5] = 16 4D6.HIGH(3) = [1, 4, 5, 3] = 12 [/url] Erm... damn, that's a funky roll ... although the total modifier is +2 so this is a playable character... not sure what I'm going to do with that but I'll manage! ... so I can't be a "mystic" type character and have low wisdom, and I definitely can't dump str or con... well I guess I will have a bum knee (bad dex). Now do I want to be a simpleton or offensive? :/ I could also forego the spell feat to get better stats. edit: Ok the basic sheet. Upon looking at the barbarian and my paltry starting equipment, I can't afford to dump dex so... well... :/ Human (standard) barbarian (hermit) Str: 17 Dex 13 Con 14 Int 8 Wis 13 Cha 8 Skill proficiencies: Religion, Medecine, Perception, Athletics Tools proficiencies: Herbalist kit I'll wait for the Rogue Gallery Thread to fully flesh this out, I think this is enough to inform the other players and the GM. However, the following could matter: Background: Lal Qalandar is from a far away land, across the sea from the Sovereign Lands. Following disappointments in early life, Lal retreated from the day to day world and entered a long period of meditation and fasting, leaving everything behind, even his name (Lal Qalandar means "Ruby-colored wandering holy man" - a title after his red robes and lifestyle). One day, after receiving a sudden insight, Lal abandoned his meditations and started a life of wandering - sustaining himself through petty jobs, preaching, helping the less fortunate, protecting travelers from brigands and living on the road. He took upon himself the mantle of the Dervishe - the mendican wanderer. On a sea voyage, a freak storm blew the ship he was on far away, and he and a few survivors reached the Sovereign Lands, to the astonishment of everyone. Lal Qalandar's lifestyle and teaching soon became problematic however, upseting some of the local clergy. When word came of troubles far north, he was sent as part of the "rescue" party as a way to get rid of him. Lal cheerfully accepted the order. [/QUOTE]
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