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<blockquote data-quote="Guilt Puppy" data-source="post: 1199361" data-attributes="member: 6521"><p>Mithreander -- Sorry I didn't respond sooner... Don't check this thread as often, as it's not posted to as often.</p><p></p><p>Anyway, the details you'd need to know for a character at this point:</p><p></p><p>- For in-game purposes, the PCs are currently in a halfling river community. A fairly wealthy place, for various regional economic reasons that I'm sure no one else finds as interesting as I do <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> In any case, it wouldn't too abnormal for them to have visitors of other races -- they do a lot of trading with humans down south, and their routes intersect with those of Dwarves as well. They're also downstream from a temple dedicated to Wee Jas, who has been posting <em>surprisingly</em> large groups of undead around major cities for undisclosed reasons (with consent of the local government, of course). Most of the land between the capitol (the party's place of origin) and their current location is uninhabited, at least by any large groups of people, but a ranger or druid would just see that as all the more reason to take root there.</p><p></p><p>Hopefully that's enough info to introduce your character reasonably sensibly. As for a summary of the backstory, beyond the synopsis up top I'll leave it up to the players to get you up to date on What's Happened Thus Far (it's one of those handy DM tricks I use to figure out what the players/PCs consider to be "significant" at any given time... drives people nuts in tabletop games when I have them explain the last three months of the game I ran to one of my NPCs <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>- For meta-game purposes, we currently have a party that boils down to a cleric, a bard, and a fighter-type. I don't know what the sum of their classes is precisely, but they fill those general roles, if you're the sort who likes to tailor your character to fit into a party dynamic. Don't, however, feel obliged to do so -- the most important party dynamic thus far has come from the RP end, so anything can work.</p><p></p><p>Also, note that the 3500/300 XP/GP estimate has been revised to 4500/1000 following the last encounter, so you may have some extra items to buy (or spells to scribe, for that matter.)</p><p></p><p>In any case, hope to see you in the game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 1199361, member: 6521"] Mithreander -- Sorry I didn't respond sooner... Don't check this thread as often, as it's not posted to as often. Anyway, the details you'd need to know for a character at this point: - For in-game purposes, the PCs are currently in a halfling river community. A fairly wealthy place, for various regional economic reasons that I'm sure no one else finds as interesting as I do :) In any case, it wouldn't too abnormal for them to have visitors of other races -- they do a lot of trading with humans down south, and their routes intersect with those of Dwarves as well. They're also downstream from a temple dedicated to Wee Jas, who has been posting [i]surprisingly[/i] large groups of undead around major cities for undisclosed reasons (with consent of the local government, of course). Most of the land between the capitol (the party's place of origin) and their current location is uninhabited, at least by any large groups of people, but a ranger or druid would just see that as all the more reason to take root there. Hopefully that's enough info to introduce your character reasonably sensibly. As for a summary of the backstory, beyond the synopsis up top I'll leave it up to the players to get you up to date on What's Happened Thus Far (it's one of those handy DM tricks I use to figure out what the players/PCs consider to be "significant" at any given time... drives people nuts in tabletop games when I have them explain the last three months of the game I ran to one of my NPCs :) ) - For meta-game purposes, we currently have a party that boils down to a cleric, a bard, and a fighter-type. I don't know what the sum of their classes is precisely, but they fill those general roles, if you're the sort who likes to tailor your character to fit into a party dynamic. Don't, however, feel obliged to do so -- the most important party dynamic thus far has come from the RP end, so anything can work. Also, note that the 3500/300 XP/GP estimate has been revised to 4500/1000 following the last encounter, so you may have some extra items to buy (or spells to scribe, for that matter.) In any case, hope to see you in the game :) [/QUOTE]
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