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[OOC] A Game of Trust
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<blockquote data-quote="Guilt Puppy" data-source="post: 1364632" data-attributes="member: 6521"><p>You know, I have none of those books, so I really can't approve them... I assume, for the most part, it's feats you're looking at? I'd have to approve/record those on a case-by-case basis (both so I have some sense that it's balanced, and more importantly so I can know any mechanics I'll need to know), so if you could email me the rules for those (and, despite my exponentially developing reputation for hating email <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> that really is the proper place for that... while email transactions are more akin to "hey, pass me that book" at a table-top game, posting mechanics in a public forum can get iffy fast)...</p><p></p><p>I <em>do</em> like the character concept, and all things considered, might prefer trying to develop a prestige class to suit it (perhaps based on whatever material in those books you prefer to use), as I generally prefer to homebrew whenever possible. Again, you can email me either a skeleton of the class, or just some features you're looking for, and we can work out the details from there.</p><p></p><p>I can also guarantee that it <em>will</em> have an adverse effect on survivability, especially as levels progress -- that's the basic trade-off for independence from the risk of losing items which comprise a large portion of your character's "power." If you are comfortable with this (and I imagine you are, if you're even bringing up the idea) then it can work, but I <em>am</em> a let-the-dice-fall DM, and I don't hesitate to either place or let players find their way into <em>very</em> dangerous situations. Of course, combat happens pretty rarely, so even if you fall in your first fight, you'll still get some months of playing time in -- so don't worry about it <em>too</em> much (it's also why I don't worry about balance <em>too</em> much). I just figured I should point that out before allowing that sort of character.</p><p></p><p><strong>Oh, and Sparky</strong>: Regarding "parting comments," those can be safely attributed to intoxication.</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 1364632, member: 6521"] You know, I have none of those books, so I really can't approve them... I assume, for the most part, it's feats you're looking at? I'd have to approve/record those on a case-by-case basis (both so I have some sense that it's balanced, and more importantly so I can know any mechanics I'll need to know), so if you could email me the rules for those (and, despite my exponentially developing reputation for hating email :) that really is the proper place for that... while email transactions are more akin to "hey, pass me that book" at a table-top game, posting mechanics in a public forum can get iffy fast)... I [i]do[/i] like the character concept, and all things considered, might prefer trying to develop a prestige class to suit it (perhaps based on whatever material in those books you prefer to use), as I generally prefer to homebrew whenever possible. Again, you can email me either a skeleton of the class, or just some features you're looking for, and we can work out the details from there. I can also guarantee that it [i]will[/i] have an adverse effect on survivability, especially as levels progress -- that's the basic trade-off for independence from the risk of losing items which comprise a large portion of your character's "power." If you are comfortable with this (and I imagine you are, if you're even bringing up the idea) then it can work, but I [i]am[/i] a let-the-dice-fall DM, and I don't hesitate to either place or let players find their way into [i]very[/i] dangerous situations. Of course, combat happens pretty rarely, so even if you fall in your first fight, you'll still get some months of playing time in -- so don't worry about it [i]too[/i] much (it's also why I don't worry about balance [i]too[/i] much). I just figured I should point that out before allowing that sort of character. [b]Oh, and Sparky[/b]: Regarding "parting comments," those can be safely attributed to intoxication. [/QUOTE]
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