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<blockquote data-quote="CaBaNa" data-source="post: 4954174" data-attributes="member: 82643"><p>I updated the other character to help cover role issues as well.</p><p></p><p>So here they are D and Thurinar, a Fighter/Cleric, or the new Primal Controller.</p><p></p><p>I'm really excited to play either, but am leaning toward Thurinar, because I like playing controllers that much. However now that D is partially a cleric, I'm very excited to play him, as I like playing leaders quite a bit as well!</p><p></p><p>He kept the whip, and combat talent, but switched out some powers for healing help.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>D, level 1</p><p>Human, Cleric|Fighter</p><p>Hybrid Talent: Fighter Combat Talent</p><p>Fighter Combat Talent: Tempest Technique</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 11, Dex 13, Int 10, Wis 16, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 11, Dex 13, Int 10, Wis 16, Cha 8.</p><p></p><p></p><p>AC: 17 Fort: 16 Reflex: 13 Will: 15</p><p>HP: 24 Surges: 8 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Insight +8, Heal +8, Endurance +4, Athletics +8</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +3, History, Intimidate -1, Nature +3, Perception +3, Religion, Stealth, Streetwise -1, Thievery</p><p></p><p>FEATS</p><p>Human: Hybrid Talent</p><p>Level 1: Whip Training</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Dual Strike</p><p>Hybrid Cleric at-will 1: Righteous Brand</p><p>Hybrid Fighter at-will 1: Knockdown Assault</p><p>Hybrid encounter 1: Healing Strike</p><p>Hybrid daily 1: Beacon of Hope</p><p></p><p>ITEMS</p><p>Whip, Chainmail, Longsword</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 4954174, member: 82643"] I updated the other character to help cover role issues as well. So here they are D and Thurinar, a Fighter/Cleric, or the new Primal Controller. I'm really excited to play either, but am leaning toward Thurinar, because I like playing controllers that much. However now that D is partially a cleric, I'm very excited to play him, as I like playing leaders quite a bit as well! He kept the whip, and combat talent, but switched out some powers for healing help. ====== Created Using Wizards of the Coast D&D Character Builder ====== D, level 1 Human, Cleric|Fighter Hybrid Talent: Fighter Combat Talent Fighter Combat Talent: Tempest Technique FINAL ABILITY SCORES Str 18, Con 11, Dex 13, Int 10, Wis 16, Cha 8. STARTING ABILITY SCORES Str 16, Con 11, Dex 13, Int 10, Wis 16, Cha 8. AC: 17 Fort: 16 Reflex: 13 Will: 15 HP: 24 Surges: 8 Surge Value: 6 TRAINED SKILLS Insight +8, Heal +8, Endurance +4, Athletics +8 UNTRAINED SKILLS Acrobatics, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +3, History, Intimidate -1, Nature +3, Perception +3, Religion, Stealth, Streetwise -1, Thievery FEATS Human: Hybrid Talent Level 1: Whip Training POWERS Bonus At-Will Power: Dual Strike Hybrid Cleric at-will 1: Righteous Brand Hybrid Fighter at-will 1: Knockdown Assault Hybrid encounter 1: Healing Strike Hybrid daily 1: Beacon of Hope ITEMS Whip, Chainmail, Longsword ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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