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[OOC] A Paid Trip to Spellhold
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<blockquote data-quote="On Puget Sound" data-source="post: 5067881" data-attributes="member: 68988"><p><strong>Chizz</strong></p><p></p><p>Chizz gazed across the stone floor at his weapons. Six feet away, but they might as well be at the bottom of the ocean. He strained once again at the ropes around his wrists, but even his orc blood didn't give him the strength to break those bonds.</p><p></p><p>It had been a bad two weeks. When Chizz set out from the Nelanther Isles aboard the <em>Drunken Dolphin</em>, he was pleased to have found work aboard one of a very few Nelanther ships that was not a pirate. Ok, they were smugglers, but Chizz was fine with that. He just didn't like killing people who didn't deserve it, having spent so much of his life killing people who did.</p><p></p><p>Tweaking the noses of the rulers of Amn (by breaking their laws) and the Shadowthieves (by breaking their monopoly), on the other hand, suited Chizz quite well. And if the miserable city dwellers wanted a bit of lotus dust to ease their worries, Chizz would help bring it to them.</p><p></p><p>And now the <em>Dolphin</em> was underwater, sunk in a storm that seemed to come from nowhere. The crew and cargo were missing or dead. And Chizz was in the hands of people he guessed were Shadowthieves, with no idea what they had planned for him.</p><p></p><p>Suddenly there was a loud noise beyond the door. A fight! Would these enemies of his enemies be yet more enemies? He cursed softly as he tried to wriggle closer to his knives. If he could reach one with his teeth....</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Chizz, level 3</p><p>Half-Orc, Ranger|Rogue</p><p>Hybrid Ranger: Hybrid Ranger Fortitude</p><p>Hybrid Talent: Rogue Tactics</p><p>Rogue Tactics: Brutal Scoundrel</p><p>Background: Nelanther Isles (Nelanther Isles Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 12, Dex 18, Int 8, Wis 12, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 12, Dex 16, Int 8, Wis 12, Cha 10.</p><p></p><p></p><p>AC: 18 Fort: 17 Reflex: 17 Will: 13</p><p>HP: 34 Surges: 7 Surge Value: 8</p><p></p><p>TRAINED SKILLS</p><p>Athletics +11, Stealth +10, Thievery +10, Acrobatics +11, Endurance +9, Perception +7</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal +2, History, Insight +2, Intimidate +3, Nature +2, Religion, Streetwise +1</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Weapon Proficiency (Katar)</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Duelist's Flurry</p><p>Hybrid at-will 1: Twin Strike</p><p>Hybrid encounter 1: Off-Hand Strike</p><p>Hybrid daily 1: Duelist's Prowess</p><p>Hybrid utility 2: Fast Hands</p><p>Hybrid encounter 3: Nasty Backswing</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Paired Katar +1 (2), Duelist's Bow Longbow +1, Amulet of Protection +1, Arrows (60), Potion of Healing (heroic tier), Rat Killer's Coat Leather Armor +1</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5067881, member: 68988"] [b]Chizz[/b] Chizz gazed across the stone floor at his weapons. Six feet away, but they might as well be at the bottom of the ocean. He strained once again at the ropes around his wrists, but even his orc blood didn't give him the strength to break those bonds. It had been a bad two weeks. When Chizz set out from the Nelanther Isles aboard the [I]Drunken Dolphin[/I], he was pleased to have found work aboard one of a very few Nelanther ships that was not a pirate. Ok, they were smugglers, but Chizz was fine with that. He just didn't like killing people who didn't deserve it, having spent so much of his life killing people who did. Tweaking the noses of the rulers of Amn (by breaking their laws) and the Shadowthieves (by breaking their monopoly), on the other hand, suited Chizz quite well. And if the miserable city dwellers wanted a bit of lotus dust to ease their worries, Chizz would help bring it to them. And now the [I]Dolphin[/I] was underwater, sunk in a storm that seemed to come from nowhere. The crew and cargo were missing or dead. And Chizz was in the hands of people he guessed were Shadowthieves, with no idea what they had planned for him. Suddenly there was a loud noise beyond the door. A fight! Would these enemies of his enemies be yet more enemies? He cursed softly as he tried to wriggle closer to his knives. If he could reach one with his teeth.... ====== Created Using Wizards of the Coast D&D Character Builder ====== Chizz, level 3 Half-Orc, Ranger|Rogue Hybrid Ranger: Hybrid Ranger Fortitude Hybrid Talent: Rogue Tactics Rogue Tactics: Brutal Scoundrel Background: Nelanther Isles (Nelanther Isles Benefit) FINAL ABILITY SCORES Str 18, Con 12, Dex 18, Int 8, Wis 12, Cha 10. STARTING ABILITY SCORES Str 16, Con 12, Dex 16, Int 8, Wis 12, Cha 10. AC: 18 Fort: 17 Reflex: 17 Will: 13 HP: 34 Surges: 7 Surge Value: 8 TRAINED SKILLS Athletics +11, Stealth +10, Thievery +10, Acrobatics +11, Endurance +9, Perception +7 UNTRAINED SKILLS Arcana, Bluff +1, Diplomacy +1, Dungeoneering +2, Heal +2, History, Insight +2, Intimidate +3, Nature +2, Religion, Streetwise +1 FEATS Level 1: Hybrid Talent Level 2: Weapon Proficiency (Katar) POWERS Hybrid at-will 1: Duelist's Flurry Hybrid at-will 1: Twin Strike Hybrid encounter 1: Off-Hand Strike Hybrid daily 1: Duelist's Prowess Hybrid utility 2: Fast Hands Hybrid encounter 3: Nasty Backswing ITEMS Adventurer's Kit, Paired Katar +1 (2), Duelist's Bow Longbow +1, Amulet of Protection +1, Arrows (60), Potion of Healing (heroic tier), Rat Killer's Coat Leather Armor +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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