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[OOC] A Paid Trip to Spellhold
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<blockquote data-quote="tiornys" data-source="post: 5480327" data-attributes="member: 17633"><p>For vetting; once approved I'll post to the RG.</p><p></p><p>[sblock=Asterion, tweaked]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Asterion, level 5</p><p>Minotaur, Runepriest</p><p>Runic Artistry: Wrathful Hammer</p><p>Background: Minotaur - Silenced Beast (+2 to Insight)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 19, Con 16, Dex 14, Int 10, Wis 14, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8.</p><p></p><p></p><p>AC: 14 Fort: 16 Reflex: 14 Will: 16</p><p>HP: 48 Surges: 11 Surge Value: 12</p><p></p><p>TRAINED SKILLS</p><p>Religion +7, Heal +9, Athletics +11, Insight +11</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +5, History +2, Intimidate +1, Nature +6, Perception +6, Stealth +4, Streetwise +1, Thievery +4</p><p></p><p>FEATS</p><p>Level 1: Weapon Proficiency (Craghammer)</p><p>Level 2: Shield Proficiency: Heavy</p><p>Level 4: Weapon Expertise (Hammer)/Bludgeon Expertise</p><p></p><p>POWERS</p><p>Runepriest at-will 1: Word of Diminishment</p><p>Runepriest at-will 1: Word of Exchange</p><p>Runepriest encounter 1: Flames of Purity</p><p>Runepriest daily 1: Rune of the Undeniable Dawn</p><p>Runepriest utility 2: Shield of Sacrifice</p><p>Runepriest encounter 3: Word of the Blinding Shield</p><p>Runepriest daily 5: Rune of the Final Act</p><p></p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]Tweaked stats, changed an at-will power, added a level 5 daily (I should be level 5, yes?), and took Craghammer instead of Plate armor. I really dislike having a -4 to mobility skills, but I can live with -2. Should I keep his eq the same, enchantment-wise? Should I add a L6 item (probably Gloves of the Forgemaster)?</p><p></p><p>Also, do we know which language he has? Or his alignment? His deity?</p><p></p><p>t~</p></blockquote><p></p>
[QUOTE="tiornys, post: 5480327, member: 17633"] For vetting; once approved I'll post to the RG. [sblock=Asterion, tweaked]====== Created Using Wizards of the Coast D&D Character Builder ====== Asterion, level 5 Minotaur, Runepriest Runic Artistry: Wrathful Hammer Background: Minotaur - Silenced Beast (+2 to Insight) FINAL ABILITY SCORES Str 19, Con 16, Dex 14, Int 10, Wis 14, Cha 8. STARTING ABILITY SCORES Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8. AC: 14 Fort: 16 Reflex: 14 Will: 16 HP: 48 Surges: 11 Surge Value: 12 TRAINED SKILLS Religion +7, Heal +9, Athletics +11, Insight +11 UNTRAINED SKILLS Acrobatics +4, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +5, History +2, Intimidate +1, Nature +6, Perception +6, Stealth +4, Streetwise +1, Thievery +4 FEATS Level 1: Weapon Proficiency (Craghammer) Level 2: Shield Proficiency: Heavy Level 4: Weapon Expertise (Hammer)/Bludgeon Expertise POWERS Runepriest at-will 1: Word of Diminishment Runepriest at-will 1: Word of Exchange Runepriest encounter 1: Flames of Purity Runepriest daily 1: Rune of the Undeniable Dawn Runepriest utility 2: Shield of Sacrifice Runepriest encounter 3: Word of the Blinding Shield Runepriest daily 5: Rune of the Final Act ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]Tweaked stats, changed an at-will power, added a level 5 daily (I should be level 5, yes?), and took Craghammer instead of Plate armor. I really dislike having a -4 to mobility skills, but I can live with -2. Should I keep his eq the same, enchantment-wise? Should I add a L6 item (probably Gloves of the Forgemaster)? Also, do we know which language he has? Or his alignment? His deity? t~ [/QUOTE]
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