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[OOC] Adventures in Ashwell: The Edge of Dispater
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<blockquote data-quote="Steve Gorak" data-source="post: 7065555" data-attributes="member: 15132"><p>Here's my character:</p><p>[sblock]</p><p></p><p>[ATTACH]82817[/ATTACH]</p><p></p><p></p><p><strong>Name:</strong> Tobin Silvernose </p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Rock Gnome</p><p><strong>Class/Level:</strong> Cleric 1 (knowledge)</p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Size:</strong> Small</p><p><strong>Type (Subtype):</strong> Humanoid (Gnome)</p><p><strong>Init:</strong> +1</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 14</p><p></p><p><strong>DEFENSE </strong></p><p><strong>AC:</strong> 18 (14 Scale Mail, +2 Shield, +2 Dex)</p><p><strong>HP:</strong> 10 (1d8 +2 Con)</p><p><strong>Saves:</strong> Wisdom & Charisma</p><p><strong>Special Defenses:</strong> Gnome Cunning. You have advantage on all Int, Wis, and Cha saving throws against magic.</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 25ft</p><p><strong>Melee:</strong> Handaxe +1 Attack, 1d6-1 Slashing; Dagger +3 Attack, 1d4+1 Piercing</p><p><strong>Ranged:</strong> Light Crossbow +3 Attack 1d8+1</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 14 (+2) , <strong>Con</strong> 14 (+2), <strong>Int</strong> 16 (+3), <strong>Wis</strong> 14 (+2), <strong>Cha</strong> 9 (-1)</p><p>points: 0 7 5 7 7 1 </p><p></p><p><strong>SKILLS</strong> Proficies in bold, expertise in italics: 2 Cleric, 2 Knowledge Domain, 2 Background</p><p>Mod Attribute Name of Skill</p><p>+2 (dex) Acrobatics *Disadvantage*</p><p>+2 (wis) Animal Handling</p><p><em><strong>+7 (int) Arcana</strong></em></p><p>-1 (str) Athletics</p><p>-1 (cha) Deception</p><p><em><strong>+7 (int) History</strong></em> </p><p><strong>+4 (wis) Insight</strong></p><p>-1 (cha) Intimidation</p><p><strong>+5 (int) Investigation</strong></p><p>+2 (wis) Medicine</p><p>+3 (int) Nature</p><p><strong>+4 (wis) Perception</strong></p><p>-1 (cha) Performance</p><p>-1 (cha) Persuasion</p><p><strong>+5 (int) Religion</strong></p><p>+2 (dex) Sleight of Hand *Disadvantage*</p><p>+2 (dex) Stealth *Disadvantage*</p><p>+2 (wis) Survival</p><p></p><p><strong>RACE FEATURES</strong> </p><p><strong>Darkvision:</strong> Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</p><p><strong>Gnome Cunning:</strong> You have advantage on all Int, Wis, and Cha saving throws against magic.</p><p><strong>Natural Illusionist:</strong> You know the minor illusion cantrip. Intelligence is your spellcasting ability for it.</p><p><strong>Speak with Small Beasts</strong> Through sounds and gestures, you can com m unicate simple ideas with Small </p><p>or smaller beasts.</p><p><strong>Languages:</strong> Common (racial), Gnome (racial), Elf (domain), Dwarf (domain), Human 1 (background), Human 2 (background)</p><p></p><p></p><p><strong>BACKGROUND FEATURES</strong> Sage</p><p><strong>Feature: Researcher</strong> </p><p><strong>Skill Proficiencies:</strong> Investigation, History</p><p></p><p></p><p><strong>Traits:</strong> He will talk your ear off if you get him talking about a subject he is passionate about</p><p><strong>Ideal:</strong> The pursuit of knowledge is not only a path to self improvement, but our duty to both our ancestors and our descendants. </p><p><strong>Bond:</strong> I work to preserve the knowledge I have studied, and hope to contribute my own works one day and create my own library. </p><p> Also, I will fight those that seek to hide the truth and destroy knowledge. </p><p><strong>Flaw:</strong> I am easily distracted by the promise of information. It can be quite a challenge to tear me away from my work.</p><p></p><p></p><p><strong>CLASS FEATURES</strong> Cleric</p><p><strong>- Spellcasting:</strong> Wisdom is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 12. Your attack bonus when you make an attack with a spell is +4.</p><p><strong>Proficiencies</strong> Light armor, medium armor, shields, simple weapons</p><p><strong>Divine Domain (Knowledge)</strong> Blessing of knowledge: add two languages known, select two skills (Arcana, History), you double your proficiency bonus for those skills.</p><p><strong>Cantrips Known: </strong>Guidance, Sacred Flame, Mending, silent image (gnome)</p><p><strong>1st Level Spells Prepared: </strong>Bless, Cure wounds, Healing Word, Command*, Identify*</p><p></p><p></p><p><strong>Equipment</strong></p><p>Cleric:</p><p>Mace (sold for 5pg)</p><p>scale mail</p><p>a light crossbow and 20 bolts</p><p>an explorer’s pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and </p><p>a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p><p>A shield and a holy symbol</p><p></p><p>Sage:</p><p>A bottle o f black ink, </p><p>a quill, </p><p>a small knife, </p><p>a letter from a dead colleague posing a question you have not yet been able to answer, </p><p>a set of common clothes, </p><p>a belt pouch containing 8 gp</p><p></p><p>Extra purchases:</p><p>2gp dagger</p><p>5gp holy symbol emblem (on shield)</p><p></p><p></p><p><strong>Physical Appearance:</strong></p><p>Tobin is an average sized gnome. He has silvery grey hair, with green eyes and a bright smile. His complexion is more tan that one would expect from someone who spends at much time pouring over old tomes as he does.</p><p></p><p></p><p><strong>Backstory:</strong></p><p>Tobin came grew in the forests of xxx, hidden from the surrounding human lands. He had a simple and happy childhood in the forest, but his thirst of knowledge brought him to the elven town of XXXX to study a a young age. No tragedy or twist of fate landed him on the doorstep of the library, simply an unending curiosity about anything and everything. Poor of coin and devoid of any marketable craft skills, Tobin elected to join the priesthood of the temple that oversaw the library. He spent many years pouring over old tomes on the arcane, history, religions, and anything else he could get his hands on. </p><p></p><p>The elves, being more cunning than the gnomes would ever be, kept abreast of Human developments. This is how Tobin had learned of the developments in Ashwell. The moment he had heard of the town, he knew that he needed to go there.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 7065555, member: 15132"] Here's my character: [sblock] [ATTACH=CONFIG]82817._xfImport[/ATTACH] [B]Name:[/B] Tobin Silvernose [B]Sex:[/B] Male [B]Race:[/B] Rock Gnome [B]Class/Level:[/B] Cleric 1 (knowledge) [B]Alignment:[/B] Lawful Neutral [B]Size:[/B] Small [B]Type (Subtype):[/B] Humanoid (Gnome) [B]Init:[/B] +1 [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 14 [B]DEFENSE [/B] [B]AC:[/B] 18 (14 Scale Mail, +2 Shield, +2 Dex) [B]HP:[/B] 10 (1d8 +2 Con) [B]Saves:[/B] Wisdom & Charisma [B]Special Defenses:[/B] Gnome Cunning. You have advantage on all Int, Wis, and Cha saving throws against magic. [B]OFFENSE[/B] [B]Speed:[/B] 25ft [B]Melee:[/B] Handaxe +1 Attack, 1d6-1 Slashing; Dagger +3 Attack, 1d4+1 Piercing [B]Ranged:[/B] Light Crossbow +3 Attack 1d8+1 [B]STATISTICS[/B] [B]Str[/B] 8 (-1), [B]Dex[/B] 14 (+2) , [B]Con[/B] 14 (+2), [B]Int[/B] 16 (+3), [B]Wis[/B] 14 (+2), [B]Cha[/B] 9 (-1) points: 0 7 5 7 7 1 [B]SKILLS[/B] Proficies in bold, expertise in italics: 2 Cleric, 2 Knowledge Domain, 2 Background Mod Attribute Name of Skill +2 (dex) Acrobatics *Disadvantage* +2 (wis) Animal Handling [I][B]+7 (int) Arcana[/B][/I] -1 (str) Athletics -1 (cha) Deception [i][B]+7 (int) History[/B][/i] [B]+4 (wis) Insight[/B] -1 (cha) Intimidation [B]+5 (int) Investigation[/B] +2 (wis) Medicine +3 (int) Nature [B]+4 (wis) Perception[/B] -1 (cha) Performance -1 (cha) Persuasion [B]+5 (int) Religion[/B] +2 (dex) Sleight of Hand *Disadvantage* +2 (dex) Stealth *Disadvantage* +2 (wis) Survival [B]RACE FEATURES[/B] [B]Darkvision:[/B] Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Gnome Cunning:[/B] You have advantage on all Int, Wis, and Cha saving throws against magic. [B]Natural Illusionist:[/B] You know the minor illusion cantrip. Intelligence is your spellcasting ability for it. [B]Speak with Small Beasts[/B] Through sounds and gestures, you can com m unicate simple ideas with Small or smaller beasts. [B]Languages:[/B] Common (racial), Gnome (racial), Elf (domain), Dwarf (domain), Human 1 (background), Human 2 (background) [B]BACKGROUND FEATURES[/B] Sage [B]Feature: Researcher[/B] [B]Skill Proficiencies:[/B] Investigation, History [B]Traits:[/B] He will talk your ear off if you get him talking about a subject he is passionate about [B]Ideal:[/B] The pursuit of knowledge is not only a path to self improvement, but our duty to both our ancestors and our descendants. [B]Bond:[/B] I work to preserve the knowledge I have studied, and hope to contribute my own works one day and create my own library. Also, I will fight those that seek to hide the truth and destroy knowledge. [B]Flaw:[/B] I am easily distracted by the promise of information. It can be quite a challenge to tear me away from my work. [B]CLASS FEATURES[/B] Cleric [B]- Spellcasting:[/B] Wisdom is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 12. Your attack bonus when you make an attack with a spell is +4. [B]Proficiencies[/B] Light armor, medium armor, shields, simple weapons [B]Divine Domain (Knowledge)[/B] Blessing of knowledge: add two languages known, select two skills (Arcana, History), you double your proficiency bonus for those skills. [B]Cantrips Known: [/B]Guidance, Sacred Flame, Mending, silent image (gnome) [B]1st Level Spells Prepared: [/B]Bless, Cure wounds, Healing Word, Command*, Identify* [B]Equipment[/B] Cleric: Mace (sold for 5pg) scale mail a light crossbow and 20 bolts an explorer’s pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. A shield and a holy symbol Sage: A bottle o f black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, a belt pouch containing 8 gp Extra purchases: 2gp dagger 5gp holy symbol emblem (on shield) [B]Physical Appearance:[/B] Tobin is an average sized gnome. He has silvery grey hair, with green eyes and a bright smile. His complexion is more tan that one would expect from someone who spends at much time pouring over old tomes as he does. [B]Backstory:[/B] Tobin came grew in the forests of xxx, hidden from the surrounding human lands. He had a simple and happy childhood in the forest, but his thirst of knowledge brought him to the elven town of XXXX to study a a young age. No tragedy or twist of fate landed him on the doorstep of the library, simply an unending curiosity about anything and everything. Poor of coin and devoid of any marketable craft skills, Tobin elected to join the priesthood of the temple that oversaw the library. He spent many years pouring over old tomes on the arcane, history, religions, and anything else he could get his hands on. The elves, being more cunning than the gnomes would ever be, kept abreast of Human developments. This is how Tobin had learned of the developments in Ashwell. The moment he had heard of the town, he knew that he needed to go there. [/sblock] [/QUOTE]
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