Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
[OOC] Adventures in Ashwell: The Edge of Dispater
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Creamsteak" data-source="post: 7165721" data-attributes="member: 552"><p>Several years ago I ran a one-shot adventure over 12 hours with like six friends. It was themed around our shared Dwarf Fortress world. It featured twelve artifacts to be uncovered and a lot of super-deadly traps (some homemade, some from books like Grimtooth's Traps). The traps were basically save or die, lots of binary tests, but they were solvable. Like there were clear and obvious solutions possibly seen when you failed or possibly by getting some of the other items or similar. And every night at midnight the moon fell from the sky (ala majora's mask) and wiped out everyone. So there were time constraints, but players would gradually "solve" the game. You didn't need to be particularly personally powerful either, you just needed to know more. Solve the puzzle, save the world, stop the groundhog's day paradox. It worked pretty well.</p><p></p><p>That said I have not been 100% on whether or not this game would have that, but it was in my back pocket. Some people actively dislike the idea. No guarantee it will happen again, but it seemed like an interesting card to play based on what had come up so-far. Kinda metroidvania inspired.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 7165721, member: 552"] Several years ago I ran a one-shot adventure over 12 hours with like six friends. It was themed around our shared Dwarf Fortress world. It featured twelve artifacts to be uncovered and a lot of super-deadly traps (some homemade, some from books like Grimtooth's Traps). The traps were basically save or die, lots of binary tests, but they were solvable. Like there were clear and obvious solutions possibly seen when you failed or possibly by getting some of the other items or similar. And every night at midnight the moon fell from the sky (ala majora's mask) and wiped out everyone. So there were time constraints, but players would gradually "solve" the game. You didn't need to be particularly personally powerful either, you just needed to know more. Solve the puzzle, save the world, stop the groundhog's day paradox. It worked pretty well. That said I have not been 100% on whether or not this game would have that, but it was in my back pocket. Some people actively dislike the idea. No guarantee it will happen again, but it seemed like an interesting card to play based on what had come up so-far. Kinda metroidvania inspired. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC] Adventures in Ashwell: The Edge of Dispater
Top