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[OOC] Aundair's Sorrow (Closed)
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<blockquote data-quote="FreeXenon" data-source="post: 2658048" data-attributes="member: 6228"><p>Just Looking over the characteres a little bit I have found a few little things to clean up:</p><p></p><p><span style="color: DarkOrange"><strong>AmorFati:</strong></span></p><p>Your Type should be humanoid instead of monstrous humanoid</p><p>Bonus for Charisma shoud be +0 </p><p></p><p><span style="color: DarkOrange"><strong>Nonlethal Force</strong></span></p><p>Battle Axe damage is d8 unless you carry a small sized battle axe, or a hand or throwing axe.</p><p></p><p><span style="color: DarkOrange"><strong>Bobitron</strong></span></p><p>Looks good</p><p></p><p><span style="color: DarkOrange"><strong>Fenris</strong></span></p><p>Suggestions for the 2 languages you have to pick are:</p><p>Races common to the Eldeen Reaches are Gnome, Elf, Halfling, and Orc</p><p><strong>Other possibilities</strong> are Sylvan, Goblin, </p><p></p><p>Undercommon: as there will be a lot of caves and tunnels to the lands below in which great treasures may be hidden</p><p></p><p>Daelkyr: The language of the Aberrant creatures (Mindflayers, beholders and so on) from the plane of Xoriat. They have great ruins above and underground in the Eldeen Reaches.</p><p>You may want to come up with a reason for knowing either of hte last 2. Nothing to indepth is needed.</p><p></p><p><strong>A note about the Eldeen Reaches:</strong> it is run by Druids and Rangers who continuously roam and patrol the lands either overtly or not. They peoples of the Reaches harbor a bit of resentment to Aundair for removing troops from their lands during the Last War leaving them to fend for themselves. The rangers and Druids of the woods came out to protect the lands from incursion and eventually declared the Eldeen Reach's independence. Audair hated to retreat from the Reaches and rues the day that it not longer controls it. The move was necessary and most liekly contributed to its survival today.</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 2658048, member: 6228"] Just Looking over the characteres a little bit I have found a few little things to clean up: [COLOR=DarkOrange][B]AmorFati:[/B][/COLOR] Your Type should be humanoid instead of monstrous humanoid Bonus for Charisma shoud be +0 [COLOR=DarkOrange][B]Nonlethal Force[/B][/COLOR] Battle Axe damage is d8 unless you carry a small sized battle axe, or a hand or throwing axe. [COLOR=DarkOrange][B]Bobitron[/B][/COLOR] Looks good [COLOR=DarkOrange][B]Fenris[/B][/COLOR] Suggestions for the 2 languages you have to pick are: Races common to the Eldeen Reaches are Gnome, Elf, Halfling, and Orc [B]Other possibilities[/B] are Sylvan, Goblin, Undercommon: as there will be a lot of caves and tunnels to the lands below in which great treasures may be hidden Daelkyr: The language of the Aberrant creatures (Mindflayers, beholders and so on) from the plane of Xoriat. They have great ruins above and underground in the Eldeen Reaches. You may want to come up with a reason for knowing either of hte last 2. Nothing to indepth is needed. [B]A note about the Eldeen Reaches:[/B] it is run by Druids and Rangers who continuously roam and patrol the lands either overtly or not. They peoples of the Reaches harbor a bit of resentment to Aundair for removing troops from their lands during the Last War leaving them to fend for themselves. The rangers and Druids of the woods came out to protect the lands from incursion and eventually declared the Eldeen Reach's independence. Audair hated to retreat from the Reaches and rues the day that it not longer controls it. The move was necessary and most liekly contributed to its survival today. [/QUOTE]
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