Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
[OOC] Citadel of the Iron Crown starting point discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dlsharrock" data-source="post: 4194509" data-attributes="member: 55833"><p>Geez, you forget to look at the OOC thread for one day and all hell breaks loose <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>This isn't the first time I've used the PBEM style for forum gaming. And yes, there is the occassional hook up glitch, but glitches invariably sort themselves out. The *most* dangerous potential problem is with time anomolies, but I've enough experience these days to see them coming a mile off and cut them off at the pass. Example:</p><p></p><p>Group X enters the tavern and take a seat at a table. PC 1 and PC 2 head off to the bar to order drinks (group A) and PC 3 and PC 4 stay and get chatting to some locals (group B). Group A players post at a slower rate than group B, so while group B have what amounts in reality to a two hour discussion with the local, group B buy drinks and come back to the table. Clearly this wouldn't take 2 hours, so everything gets a bit funky.</p><p></p><p>As I said, this kind of thing is easy to spot given some experience, which I have in spades.</p><p></p><p></p><p></p><p>Yes, there is a little extra pressure on players and more care is required in posting, but games progress *much faster* and provided players have maturity enough to know what *their* character knows/sees and what they know/see are two different things everything runs smoothly. While I'm stoked to be playing a Middle-Earth campaign, it's not the last campaign I want to play in this lifetime and forum games played out on a turn by turn basis are, IME, way too slow. Worse still, forum games, compared with tabletop, rely really heavily on players being present for their part in the round and given Fred, and Fenris, have already warned of likely away time, that means long periods of inactivity while everyone else twiddles thumbs.</p><p></p><p>Some posts *will* be rendered null, and you have to accept that if you play this kind of system, but null posts are rare -things usually sort themselves out so the posts are still valid, or maybe just need a slight edit. At present, for example, Ulfang is running down the rearmost burglar. But even if he takes that guy out, the others are still running. Now, they might stop and help their buddy, or they might not. If they don't, Baran's scene at the treeline still takes place but I just use 4 rolls instead of 5 (unless Ulfang dies in the opening scene and the level 20 Nazgul disguising itself as a short human escapes... heh, don't worry Renau1g, only joking). If the burglars do stop to help their companion then the treeline scene might not happen at all. No biggie. Most of the writing on that score was done by me anyway.</p><p></p><p>In either case Aranel's measured opening post isn't compromised, mainly because you haven't finagled and have worked only with the information already provided, which is the perfect way to roleplay outside the turns system. </p><p></p><p>Where a turn based system isn't used, certain moments will become unstable as described above, but for the vast majority of the time there'll be a linear timeline. At crucial points, like combat or similar, I'll use rounds and those will be most stable of all.</p><p></p><p>I'm interested to hear what other players think. If the general concensus is, wtf is going on?? I hate this!! then I'm happy to switch to turn-based. I think, though, if you give it a while it'll soon start to feel more comfortable.</p></blockquote><p></p>
[QUOTE="Dlsharrock, post: 4194509, member: 55833"] Geez, you forget to look at the OOC thread for one day and all hell breaks loose ;) This isn't the first time I've used the PBEM style for forum gaming. And yes, there is the occassional hook up glitch, but glitches invariably sort themselves out. The *most* dangerous potential problem is with time anomolies, but I've enough experience these days to see them coming a mile off and cut them off at the pass. Example: Group X enters the tavern and take a seat at a table. PC 1 and PC 2 head off to the bar to order drinks (group A) and PC 3 and PC 4 stay and get chatting to some locals (group B). Group A players post at a slower rate than group B, so while group B have what amounts in reality to a two hour discussion with the local, group B buy drinks and come back to the table. Clearly this wouldn't take 2 hours, so everything gets a bit funky. As I said, this kind of thing is easy to spot given some experience, which I have in spades. Yes, there is a little extra pressure on players and more care is required in posting, but games progress *much faster* and provided players have maturity enough to know what *their* character knows/sees and what they know/see are two different things everything runs smoothly. While I'm stoked to be playing a Middle-Earth campaign, it's not the last campaign I want to play in this lifetime and forum games played out on a turn by turn basis are, IME, way too slow. Worse still, forum games, compared with tabletop, rely really heavily on players being present for their part in the round and given Fred, and Fenris, have already warned of likely away time, that means long periods of inactivity while everyone else twiddles thumbs. Some posts *will* be rendered null, and you have to accept that if you play this kind of system, but null posts are rare -things usually sort themselves out so the posts are still valid, or maybe just need a slight edit. At present, for example, Ulfang is running down the rearmost burglar. But even if he takes that guy out, the others are still running. Now, they might stop and help their buddy, or they might not. If they don't, Baran's scene at the treeline still takes place but I just use 4 rolls instead of 5 (unless Ulfang dies in the opening scene and the level 20 Nazgul disguising itself as a short human escapes... heh, don't worry Renau1g, only joking). If the burglars do stop to help their companion then the treeline scene might not happen at all. No biggie. Most of the writing on that score was done by me anyway. In either case Aranel's measured opening post isn't compromised, mainly because you haven't finagled and have worked only with the information already provided, which is the perfect way to roleplay outside the turns system. Where a turn based system isn't used, certain moments will become unstable as described above, but for the vast majority of the time there'll be a linear timeline. At crucial points, like combat or similar, I'll use rounds and those will be most stable of all. I'm interested to hear what other players think. If the general concensus is, wtf is going on?? I hate this!! then I'm happy to switch to turn-based. I think, though, if you give it a while it'll soon start to feel more comfortable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC] Citadel of the Iron Crown starting point discussion
Top