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[OOC] Creamsteak's Storm King's Thunder
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<blockquote data-quote="Steve Gorak" data-source="post: 6895006" data-attributes="member: 15132"><p>Same submission as before: </p><p></p><p>[sblock=Davaros]</p><p>[ATTACH]76753[/ATTACH]</p><p><strong>Name:</strong> Lord Davaros Silverfist</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Human</p><p><strong>Class/Level:</strong> Paladin 5 (Vengence)</p><p><strong>Alignment:</strong> Lawful good (stong Neutral Good tendencies due to recent lifechanging events) </p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (Human)</p><p><strong>Init:</strong> +0</p><p><strong>Senses:</strong> N/A</p><p><strong>Passive Perception:</strong> 11</p><p></p><p></p><p><strong>DEFENSE </strong></p><p><strong>AC:</strong> 16 (+6 chain mail)</p><p><strong>HP:</strong> 44 (10+24 paladin +10 con)</p><p><strong>Saves:</strong> Wisdom & Charisma</p><p><strong>Special Defenses:</strong></p><p>Divine health: immune to diseases</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 30ft</p><p></p><p></p><p><strong>Melee:</strong> [code]</p><p>Weapons Attack Damage Type Range Property</p><p>Maul +6 2d6+3 B - Heavy, two-handed</p><p>Greatsword +6 2d6+3 S - Heavy, two-handed</p><p>javelins +6 1d6+3 P 30/120 Thrown </p><p>Handaxe +6 1d6+3 S 20/60 Light, thrown</p><p>Longsword +6 1d8+3 S - Versatile (1d10)</p><p>Flail +6 1d8+3 B </p><p>[/code]</p><p></p><p><strong>SPECIAL ATTACKS:</strong> see Great weapon master feat, extra attack</p><p></p><p></p><p><strong>FEATS:</strong> </p><p>Great weapon master</p><p> - On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, </p><p> you can make one melee weapon attack as a bonus action.</p><p>- Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5</p><p> penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage</p><p></p><p></p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 18 (+4) [+1 human, +2 lvl 4] </p><p><strong>Dex</strong> 10 (+0) </p><p><strong>Con</strong> 14 (+2) </p><p><strong>Int</strong> 8 (-1) </p><p><strong>Wis</strong> 8 (-1) </p><p><strong>Cha</strong> 16 (+3) [+1 human]</p><p> </p><p> </p><p><strong>SKILLS</strong> Proficiencies in bold: 1 human, 2 paladin, 2 background</p><p></p><p>+0 (dex) Acrobatics</p><p>-1 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p><strong>+7 (str) Athletics</strong> - from Background</p><p>+3 (cha) Deception</p><p>-1 (int) History </p><p>-1 (wis) Insight - From Background</p><p>+3 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>-1 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+2</strong> (wis) Perception - From Human</p><p>+3 (cha) Performance</p><p><strong>+6 (cha) Persuasion</strong> - from Paladin </p><p>-1 (int) Religion </p><p>+0 (dex) Sleight of Hand</p><p>+0 (dex) Stealth </p><p><strong>+2 (wis) Survival</strong> - From background</p><p></p><p></p><p><strong>TOOL PROFICIENCIES:</strong> none</p><p><strong>LANGUAGES:</strong>Common, elvish (human), Giant (background), dwarf (background)</p><p></p><p></p><p><strong>RACE FEATURES</strong> </p><p><strong>Languages:</strong> Common + 1 additional language (elvish)</p><p><strong>Skills:</strong> proficient in one skills of your choice (perception)</p><p></p><p></p><p><strong>BACKGROUND FEATURES</strong> Noble & outlander hybrid</p><p><strong>Feature: </strong> Position of privilege</p><p><strong>Skill Proficiencies:</strong> Athletics, survival</p><p><strong>Language</strong>: 2 extra languages (Giant, dwarf)</p><p><strong>Tools</strong>: -</p><p></p><p></p><p><strong>CLASS FEATURES - Paladin</strong></p><p><strong>Proficiencies</strong> all armor, shields and weapons</p><p><strong>Divine Sense</strong> As an action, you can open your awareness to detect such forces. Until the end o f your </p><p>next turn, you know the location o f any celestial, fiend, or undead within 60 feet of you that is not behind total cover</p><p>Can use this ability 4 times /long rest</p><p><strong>Lay on Hands</strong> 5hp</p><p><strong>Great wepon fighting style</strong> reroll 1 or 2 on damage dice of weapon wielding with two hands</p><p><strong>Divine smite</strong></p><p><strong>Divine health</strong> immune to disease</p><p><strong>Sacred oath</strong> oath of vengence</p><p><strong>extra attack</strong></p><p></p><p></p><p><strong>Channel divinity</strong> must then finish a short or long rest to use your Channel Divinity again</p><p><strong>Abjure Enemy</strong> As an action, you present your holy symbol and sp eak a prayer of denunciation, </p><p>using your Channel Divinity. Choose one creature within 60 feet of you that you can see. </p><p>That creature must make a Wisdom saving throw, unless it is immune to being frightened. </p><p>Fiends and undead have disadvantage on this saving throw.</p><p>On a failed save, the creature is frightened for 1 minute or until it takes any damage. </p><p>While frightened, the creature’s speed is 0, and it can’t benefit from any </p><p>bonus to its speed.</p><p>On a su cce ssfu l save, the creature’s sp e e d is halved </p><p>for 1 minute or until the creature takes any damage.</p><p>Vow o f Enmity.A s a bonus action, you can utter a vow </p><p>o f enmity against a creature you can see within 10 feet </p><p>o f you, using your Channel Divinity. You gain advantage </p><p>on attack rolls against the creature for 1 minute or until </p><p>it drops to 0 hit points or falls unconscious</p><p></p><p></p><p></p><p><strong>Spells known: </strong> </p><p>TBD</p><p></p><p>[sblock=EQUIPMENT] </p><p>Equipment (class)</p><p>• two martial weapons: </p><p> Greatsword 2d6 S 6 lb. Heavy, two-handed</p><p> maul 2d6 B 6 lb. Heavy, two-handed</p><p>• five javelins</p><p>• an explorer’s pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p><p>• Chain mail and a holy symbol made of crystal, also used as arcane focus (around neck over shirt - substracted 10gp from wealth for this)</p><p></p><p>Equipment (noble): A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</p><p></p><p>Additional equipment purchased (500gp available)</p><p>15 gp 3x Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)</p><p>15 gp Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10)</p><p></p><p></p><p>0.01 gp whetstone</p><p>2 gp Traveller's clothes</p><p>10 gp ink - 1 ounce bottle</p><p>1 gp 10 sheets of parchment</p><p>2cp ink pen </p><p></p><p><strong>Money: =TBD gp</strong>[/sblock]</p><p></p><p><strong>Personality Trait:</strong> No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</p><p><strong>Ideal:</strong> Noble Obligation. It is my duty to protect and care for the people beneath me. </p><p><strong>Bond:</strong> The common folk must see me as a hero of the people.</p><p><strong>Flaw:</strong> I secretly believe that I am the chosen one.</p><p></p><p></p><p><strong>Physical Appearance:</strong></p><p>Davaros is a muscular man with black hair and facial hair he usually trims every morning.</p><p>He is 19 years old but looks a bit older, as if he were in his mid twenties.</p><p></p><p></p><p><strong>Backstory:</strong></p><p>Davaros' is originally from XXXX. He is the sole survivor of his noble house. Indeed, the family keep was attacked by giants when he was 13, and his entire family was killed. Davaros survived in the wild for a few years, and ended up in a monastery that paid tribute to Torm.</p><p></p><p>He noble heritage was recognized, and he was trained as a paladin. He had vowed to avenge his family, and now he had the capability to do so.[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6895006, member: 15132"] Same submission as before: [sblock=Davaros] [ATTACH=CONFIG]76753._xfImport[/ATTACH] [B]Name:[/B] Lord Davaros Silverfist [B]Sex:[/B] Male [B]Race:[/B] Human [B]Class/Level:[/B] Paladin 5 (Vengence) [B]Alignment:[/B] Lawful good (stong Neutral Good tendencies due to recent lifechanging events) [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (Human) [B]Init:[/B] +0 [B]Senses:[/B] N/A [B]Passive Perception:[/B] 11 [B]DEFENSE [/B] [B]AC:[/B] 16 (+6 chain mail) [B]HP:[/B] 44 (10+24 paladin +10 con) [B]Saves:[/B] Wisdom & Charisma [B]Special Defenses:[/B] Divine health: immune to diseases [B]OFFENSE[/B] [B]Speed:[/B] 30ft [B]Melee:[/B] [code] Weapons Attack Damage Type Range Property Maul +6 2d6+3 B - Heavy, two-handed Greatsword +6 2d6+3 S - Heavy, two-handed javelins +6 1d6+3 P 30/120 Thrown Handaxe +6 1d6+3 S 20/60 Light, thrown Longsword +6 1d8+3 S - Versatile (1d10) Flail +6 1d8+3 B [/code] [B]SPECIAL ATTACKS:[/B] see Great weapon master feat, extra attack [B]FEATS:[/B] Great weapon master - On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. - Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage [B]STATISTICS[/B] [B]Str[/B] 18 (+4) [+1 human, +2 lvl 4] [B]Dex[/B] 10 (+0) [B]Con[/B] 14 (+2) [B]Int[/B] 8 (-1) [B]Wis[/B] 8 (-1) [B]Cha[/B] 16 (+3) [+1 human] [B]SKILLS[/B] Proficiencies in bold: 1 human, 2 paladin, 2 background +0 (dex) Acrobatics -1 (wis) Animal Handling -1 (int) Arcana [B]+7 (str) Athletics[/B] - from Background +3 (cha) Deception -1 (int) History -1 (wis) Insight - From Background +3 (cha) Intimidation -1 (int) Investigation -1 (wis) Medicine -1 (int) Nature [b]+2[/b] (wis) Perception - From Human +3 (cha) Performance [b]+6 (cha) Persuasion[/B] - from Paladin -1 (int) Religion +0 (dex) Sleight of Hand +0 (dex) Stealth [B]+2 (wis) Survival[/B] - From background [B]TOOL PROFICIENCIES:[/B] none [B]LANGUAGES:[/B]Common, elvish (human), Giant (background), dwarf (background) [B]RACE FEATURES[/B] [B]Languages:[/B] Common + 1 additional language (elvish) [B]Skills:[/B] proficient in one skills of your choice (perception) [B]BACKGROUND FEATURES[/B] Noble & outlander hybrid [B]Feature: [/B] Position of privilege [B]Skill Proficiencies:[/B] Athletics, survival [B]Language[/B]: 2 extra languages (Giant, dwarf) [B]Tools[/B]: - [B]CLASS FEATURES - Paladin[/B] [B]Proficiencies[/B] all armor, shields and weapons [B]Divine Sense[/B] As an action, you can open your awareness to detect such forces. Until the end o f your next turn, you know the location o f any celestial, fiend, or undead within 60 feet of you that is not behind total cover Can use this ability 4 times /long rest [B]Lay on Hands[/B] 5hp [B]Great wepon fighting style[/B] reroll 1 or 2 on damage dice of weapon wielding with two hands [B]Divine smite[/B] [B]Divine health[/B] immune to disease [B]Sacred oath[/B] oath of vengence [B]extra attack[/B] [B]Channel divinity[/B] must then finish a short or long rest to use your Channel Divinity again [B]Abjure Enemy[/B] As an action, you present your holy symbol and sp eak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw. On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed. On a su cce ssfu l save, the creature’s sp e e d is halved for 1 minute or until the creature takes any damage. Vow o f Enmity.A s a bonus action, you can utter a vow o f enmity against a creature you can see within 10 feet o f you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious [B]Spells known: [/B] TBD [sblock=EQUIPMENT] Equipment (class) • two martial weapons: Greatsword 2d6 S 6 lb. Heavy, two-handed maul 2d6 B 6 lb. Heavy, two-handed • five javelins • an explorer’s pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. • Chain mail and a holy symbol made of crystal, also used as arcane focus (around neck over shirt - substracted 10gp from wealth for this) Equipment (noble): A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp Additional equipment purchased (500gp available) 15 gp 3x Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60) 15 gp Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10) 0.01 gp whetstone 2 gp Traveller's clothes 10 gp ink - 1 ounce bottle 1 gp 10 sheets of parchment 2cp ink pen [B]Money: =TBD gp[/B][/sblock] [B]Personality Trait:[/B] No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses. [B]Ideal:[/B] Noble Obligation. It is my duty to protect and care for the people beneath me. [B]Bond:[/B] The common folk must see me as a hero of the people. [B]Flaw:[/B] I secretly believe that I am the chosen one. [B]Physical Appearance:[/B] Davaros is a muscular man with black hair and facial hair he usually trims every morning. He is 19 years old but looks a bit older, as if he were in his mid twenties. [B]Backstory:[/B] Davaros' is originally from XXXX. He is the sole survivor of his noble house. Indeed, the family keep was attacked by giants when he was 13, and his entire family was killed. Davaros survived in the wild for a few years, and ended up in a monastery that paid tribute to Torm. He noble heritage was recognized, and he was trained as a paladin. He had vowed to avenge his family, and now he had the capability to do so.[/sblock] [/QUOTE]
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