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[OOC] [D&D 3.5: FR] Silverdale
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<blockquote data-quote="crazy_monkey1956" data-source="post: 5208766" data-attributes="member: 49514"><p><span style="font-family: 'Century Gothic'"><em>About 50 miles north of Tilverton, just beyond the Shadow Gap in the Desertsmouth Mountains, the Dales Council has commissioned the creation of a fort and a small community to guard the gap: Silverdale.</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em></span></p><p><span style="font-family: 'Century Gothic'"><em>The tiny community, numbering only 100 souls so far, mostly soldiers and their families, have asked the Dales Council for much needed supplies and capable leadership.</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em></span></p><p><span style="font-family: 'Century Gothic'"><em>Whatever walks of life you came from before this day, now you find yourselves approaching the budding community of Silverdale, tasked with leading the new town to prosperity and defending this stretch of the Northride from whatever terror befell Tilverton. </em></span></p><p><span style="font-family: 'Century Gothic'"><em></em></span></p><p><span style="font-family: 'Century Gothic'"><em>Because the Waterdhavian wizards studying the mystery of Tilverton...those still alive, have sent frantic reports that the calamity that struck the now empty town is spreading north.</em></span></p><p><span style="font-family: 'Century Gothic'"><em></em></span></p><p><span style="font-family: 'Century Gothic'"><em>Silverdale is all that stands between the Dalelands...and oblivion.</em></span></p><p></p><p>First, let's get the obvious out of the way...</p><p></p><p><strong><em>Monkey...</em></strong></p><p><strong><em></em></strong></p><p><strong><em>Is...</em></strong></p><p><strong><em></em></strong></p><p><strong><em>Back!</em></strong></p><p></p><p>This game is a short adventure set in the Forgotten Realms using D&D 3.5 rules. The adventure breaks the normal mould a bit in that the PCs will be in charge of a small town (population of about 100 adults), dealing with not only the trials and troubles of a normal community, but forced to defend the Gap against an unknown threat. The challenge, of course, is that the PCs and those they are leading are inexperienced and ill prepared for such a task.</p><p></p><p><strong>Character Creation</strong></p><p></p><p>Starting Level: 1 (with exceptions, see below)</p><p>Ability Scores: 32 Point Buy</p><p>Starting Gold: Max for your class</p><p>Starting Region (from the FR Campaign Setting book): Any (though characters native to the Dalelands and neighboring areas will have a slight story advantage)</p><p></p><p>The exception to starting level is that you can play a race with a level adjustment, but not with racial HD. However, such characters start at 1st level in all other respects (specifically starting gold for their class). Keep in mind that regular 1st level characters can expect to advance up to 3rd level by the end of this adventure but characters with level adjustments are not likely to gain more than a single level, if that (depending on the LA).</p><p></p><p>Races with racial HD can be played, from 1st level, using a monster progression from Savage Species (as updated or adapted by yours truly). </p><p></p><p><strong>Available Books</strong></p><p></p><p>Character options are available from the following books. I must insist on no exceptions. If it ain't on this list, it isn't available.</p><p></p><p>Player's Handbook 3.5</p><p>Dungeon Master's Guide 3.5</p><p>Monster Manual 3.5</p><p></p><p>Complete Adventurer</p><p>Complete Arcane</p><p>Complete Divine</p><p>Complete Scoundrel</p><p>Complete Warrior</p><p></p><p>Deities & Demigods</p><p>Draconomicon</p><p>Expanded Psionics Handbook</p><p>Fiend Folio</p><p>Libris Mortis</p><p>Manual of the Planes</p><p>Miniatures Handbook</p><p>Monster Manual II</p><p>Monster Manual III</p><p>Oriental Adventures (such characters are assumed to be immigrants from Kara-Tur)</p><p>Rules Compendium</p><p>Savage Species</p><p>Spell Compendium</p><p></p><p>Forgotten Realms Campaign Setting</p><p>Lords of Darkness</p><p>Magic of Faerun</p><p>Monster Compendium: Monsters of Faerun</p><p></p><p>Certain options available from (ask for details)...</p><p></p><p>Defenders of the Faith</p><p>Masters of the Wild</p><p>Song and Silence</p><p>Stronghold Builder's Guidebook</p><p>Sword and Fist</p><p>Tome and Blood</p><p></p><p><strong>Final Notes</strong></p><p></p><p>I'll be playing relatively fast and loose with Realms lore so things may not always mesh with how it is written in the books.</p><p></p><p>In creating your characters, traditional party roles are not as important as filling roles in the leadership structure of the community. Depending on the position your character fills in the town, you will have a small group of NPCs to command or lead. For example, if your character is the militia leader, you'll have a contingent of 1st level warriors at your beck and call. If your character is the armorer, you'll have a group of 1st level experts doing the bulk of the work. Any roles not filled by PCs will eventually be filled by (less capable) NPCs. </p><p></p><p>Number of players is somewhat negotiable, but I'll probably cap it at around eight (mainly to account for the normal player attrition that occurs in the land of PbP).</p></blockquote><p></p>
[QUOTE="crazy_monkey1956, post: 5208766, member: 49514"] [FONT="Century Gothic"][I]About 50 miles north of Tilverton, just beyond the Shadow Gap in the Desertsmouth Mountains, the Dales Council has commissioned the creation of a fort and a small community to guard the gap: Silverdale. The tiny community, numbering only 100 souls so far, mostly soldiers and their families, have asked the Dales Council for much needed supplies and capable leadership. Whatever walks of life you came from before this day, now you find yourselves approaching the budding community of Silverdale, tasked with leading the new town to prosperity and defending this stretch of the Northride from whatever terror befell Tilverton. Because the Waterdhavian wizards studying the mystery of Tilverton...those still alive, have sent frantic reports that the calamity that struck the now empty town is spreading north. Silverdale is all that stands between the Dalelands...and oblivion.[/I][/FONT] First, let's get the obvious out of the way... [B][I]Monkey... Is... Back![/I][/B] This game is a short adventure set in the Forgotten Realms using D&D 3.5 rules. The adventure breaks the normal mould a bit in that the PCs will be in charge of a small town (population of about 100 adults), dealing with not only the trials and troubles of a normal community, but forced to defend the Gap against an unknown threat. The challenge, of course, is that the PCs and those they are leading are inexperienced and ill prepared for such a task. [B]Character Creation[/B] Starting Level: 1 (with exceptions, see below) Ability Scores: 32 Point Buy Starting Gold: Max for your class Starting Region (from the FR Campaign Setting book): Any (though characters native to the Dalelands and neighboring areas will have a slight story advantage) The exception to starting level is that you can play a race with a level adjustment, but not with racial HD. However, such characters start at 1st level in all other respects (specifically starting gold for their class). Keep in mind that regular 1st level characters can expect to advance up to 3rd level by the end of this adventure but characters with level adjustments are not likely to gain more than a single level, if that (depending on the LA). Races with racial HD can be played, from 1st level, using a monster progression from Savage Species (as updated or adapted by yours truly). [B]Available Books[/B] Character options are available from the following books. I must insist on no exceptions. If it ain't on this list, it isn't available. Player's Handbook 3.5 Dungeon Master's Guide 3.5 Monster Manual 3.5 Complete Adventurer Complete Arcane Complete Divine Complete Scoundrel Complete Warrior Deities & Demigods Draconomicon Expanded Psionics Handbook Fiend Folio Libris Mortis Manual of the Planes Miniatures Handbook Monster Manual II Monster Manual III Oriental Adventures (such characters are assumed to be immigrants from Kara-Tur) Rules Compendium Savage Species Spell Compendium Forgotten Realms Campaign Setting Lords of Darkness Magic of Faerun Monster Compendium: Monsters of Faerun Certain options available from (ask for details)... Defenders of the Faith Masters of the Wild Song and Silence Stronghold Builder's Guidebook Sword and Fist Tome and Blood [B]Final Notes[/B] I'll be playing relatively fast and loose with Realms lore so things may not always mesh with how it is written in the books. In creating your characters, traditional party roles are not as important as filling roles in the leadership structure of the community. Depending on the position your character fills in the town, you will have a small group of NPCs to command or lead. For example, if your character is the militia leader, you'll have a contingent of 1st level warriors at your beck and call. If your character is the armorer, you'll have a group of 1st level experts doing the bulk of the work. Any roles not filled by PCs will eventually be filled by (less capable) NPCs. Number of players is somewhat negotiable, but I'll probably cap it at around eight (mainly to account for the normal player attrition that occurs in the land of PbP). [/QUOTE]
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