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(OOC) D&D 3.5 - Paridon: The Dark Metropolis (Ravenloft)
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<blockquote data-quote="InVinoVeritas" data-source="post: 3100188" data-attributes="member: 41485"><p>Paridon is a den of iniquity. Predators prowl the streets, unclean things live in the sewers, and sin is the only being that walks freely. From the ill repute on the street corners, to the thugs in the shadows, to the "artistes" in rich salons presenting obscenity to a barbarous bourgeoisie, the city is choking with an immoral filth.</p><p></p><p>Paridon is also home.</p><p></p><p>The city is huge, and those that live there know nothing else. They may have heard of the cultureless countryside, with its wide expanses, wild creatures, and uneducated, unsophisticated locals. No, the denizens know city life, and the city is where they choose to stay. They stay because they value society, know the value of culture, understand that strength is to be had in each other.</p><p></p><p>It is also because of people like you.</p><p></p><p>You are members of Paridon's constabulary. They are a hardy group with a tough job. There are those who watch over the people, always wary for an attacker. There are those who fall into the pit of evil, risking their souls trying to stem the tide of sin from the inside. And then there are you. Sometimes, a crime occurs that is so mysterious, so bizarre, so unexplainable, that it is turned over to you. Your job is to delve deep into the heart of the mystery, find out whatever the civilized would not, and should not understand, and bring justice. </p><p></p><p> * * *</p><p></p><p>Paridon: The Dark Metropolis is a Ravenloft adventure involving the Investigator arm of the city guard. Paridon is a Renaissance/near-Victorian style city. The Gothic style permeates the architecture, as if the Age of Reason completely passed it by. Most people have never ventured outside the city walls, and would not know the first thing about anything other than urban life. There are enclaves and neighborhoods of a number of different races and people. The style of the campaign is gothic horror, murder mystery, and crime procedural--Think CSI: Las Vegas meets Silent Hill via Name of the Rose. We'll start with the first adventure, and if it goes well, we might continue for future adventures.</p><p></p><p>D&D 3.5 Core Rules</p><p>4th level characters</p><p>28 Point Buy</p><p>5,000 GP Starting Wealth</p><p></p><p>Religion: The dominant religion is the Ezraite religion, steeped in tradition and with various sects within it. Think of a structure similar to the Roman Catholic Church of the middle ages. There are also other cults, traditions, and heresies to be found within the city. Make a good story for it.</p><p></p><p>Backgrounds will be vital. Don't worry about knowing anything about the Ravenloft campaign world--just know that you've spent most (if not all) of your life in Paridon, and build from there.</p><p></p><p>Enjoy! Let me know if you have any questions.</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 3100188, member: 41485"] Paridon is a den of iniquity. Predators prowl the streets, unclean things live in the sewers, and sin is the only being that walks freely. From the ill repute on the street corners, to the thugs in the shadows, to the "artistes" in rich salons presenting obscenity to a barbarous bourgeoisie, the city is choking with an immoral filth. Paridon is also home. The city is huge, and those that live there know nothing else. They may have heard of the cultureless countryside, with its wide expanses, wild creatures, and uneducated, unsophisticated locals. No, the denizens know city life, and the city is where they choose to stay. They stay because they value society, know the value of culture, understand that strength is to be had in each other. It is also because of people like you. You are members of Paridon's constabulary. They are a hardy group with a tough job. There are those who watch over the people, always wary for an attacker. There are those who fall into the pit of evil, risking their souls trying to stem the tide of sin from the inside. And then there are you. Sometimes, a crime occurs that is so mysterious, so bizarre, so unexplainable, that it is turned over to you. Your job is to delve deep into the heart of the mystery, find out whatever the civilized would not, and should not understand, and bring justice. * * * Paridon: The Dark Metropolis is a Ravenloft adventure involving the Investigator arm of the city guard. Paridon is a Renaissance/near-Victorian style city. The Gothic style permeates the architecture, as if the Age of Reason completely passed it by. Most people have never ventured outside the city walls, and would not know the first thing about anything other than urban life. There are enclaves and neighborhoods of a number of different races and people. The style of the campaign is gothic horror, murder mystery, and crime procedural--Think CSI: Las Vegas meets Silent Hill via Name of the Rose. We'll start with the first adventure, and if it goes well, we might continue for future adventures. D&D 3.5 Core Rules 4th level characters 28 Point Buy 5,000 GP Starting Wealth Religion: The dominant religion is the Ezraite religion, steeped in tradition and with various sects within it. Think of a structure similar to the Roman Catholic Church of the middle ages. There are also other cults, traditions, and heresies to be found within the city. Make a good story for it. Backgrounds will be vital. Don't worry about knowing anything about the Ravenloft campaign world--just know that you've spent most (if not all) of your life in Paridon, and build from there. Enjoy! Let me know if you have any questions. [/QUOTE]
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