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[OOC-D&D 4e: Forgotten Realms] A Paid Trip to Spellhold
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<blockquote data-quote="Kamaru" data-source="post: 4727496" data-attributes="member: 83036"><p><u><strong>Soveliss</strong></u></p><p></p><p>[sblock=Stats]</p><p><strong> Soveliss</strong><strong>Player:</strong> WD</p><p>Eladrin Warlord (Tactical) <strong>XP</strong> 0 <strong>Level</strong> 1</p><p><strong> Initiative</strong> +3 <strong>Senses</strong> Low-light Vision</p><p><strong> Passive Insight</strong> 10; <strong>Passive Perception</strong> 10</p><p><strong> HP</strong> 24/24; <strong>Bloodied</strong> 12; <strong>Surge Value</strong> 6; <strong>Surges Per-Day</strong> 8</p><p><strong> AC</strong> 17; <strong>Fortitude</strong> 14; <strong>Reflex</strong> 14; <strong>Will</strong> 12</p><p>Saving Throw Bonus: -</p><p>Resist: -</p><p><strong> Speed</strong> 5 (6-1)</p><p><strong> Alignment</strong> Unaligned</p><p><strong> Languages</strong> Common, Elven</p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong> Str</strong> 18 <strong>Dex</strong> 12 <strong>Wis</strong> 10</span></p><p><span style="font-family: 'Courier New'"><strong> Con</strong> 11 <strong>Int</strong> 16 <strong>Cha</strong> 13</span></p><p><span style="font-family: 'Courier New'"></span></p><p>Basic Attack:</p><p>Longsword: +6; 1d8+3</p><p>Unarmed (melee): +5 ; 1d4+3</p><p>Unarmed (Range): +3; 1d4+1</p><p></p><p>[/sblock][sblock=Abilities/features] </p><p><strong> Racial Abilities</strong></p><p>Eladrin Weapon Proficiency: You gain proficiency with the longbow.</p><p>Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.</p><p>Eladrin Education: Training in any one additional skill.</p><p>Eladrin Will: +1 Will; +5 to saving throws against charm.</p><p>Fey Step: Use fey step as an encounter power</p><p></p><p><strong> Class Features</strong></p><p>Combat Leader: You and allies with 10 that see and hear you gain +2 to initiative</p><p>Tactical Presence: Ally you can see that spends an action point to attack gains bonus to attack: ½ Int Mod.</p><p>Inspiring Word: Use inspiring word as an encounter power, minor action.</p><p>[/sblock][sblock=Powers]</p><p><strong> At-Will Powers</strong></p><p><span style="color: Lime">Wolf Pack Tactics</span></p><p><span style="color: Lime">Commander’s Strike</span></p><p></p><p><strong> Encounter Powers</strong></p><p><span style="color: Red">Fey Step</span></p><p><span style="color: Red">Inspiring Word</span></p><p><span style="color: Red">Hammer and Anvil </span></p><p></p><p><strong> Daily Powers</strong></p><p><span style="color: Gray">Lead the Attack</span></p><p></p><p><strong>Utility Power</strong></p><p><span style="color: Red">-</span></p><p></p><p>[/sblock][sblock=Feats/Skills]</p><p><strong> Feats</strong></p><p>Tactical Assualt – Ally gains bonus to damage equal to your Int Mod</p><p></p><p><strong> Skills</strong></p><p>Arcana +5</p><p>Athletics +7</p><p>Diplomacy +5</p><p>Dungeoneering -1</p><p>Endurance +5</p><p>Heal +4</p><p>History +10</p><p>Insight -1</p><p>Nature -1</p><p>Perception -1</p><p>Religion +3</p><p>[/sblock][sblock=Equipment]</p><p><strong> Equipment</strong></p><p></p><p>Long sword, chain mail, light shield and Adventurers pack (15), clothes.</p><p>remaining gold 25</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Kamaru, post: 4727496, member: 83036"] [U][B]Soveliss[/B][/U] [sblock=Stats] [B] Soveliss[/B][B]Player:[/B] WD Eladrin Warlord (Tactical) [B]XP[/B] 0 [B]Level[/B] 1 [B] Initiative[/B] +3 [B]Senses[/B] Low-light Vision [B] Passive Insight[/B] 10; [B]Passive Perception[/B] 10 [B] HP[/B] 24/24; [B]Bloodied[/B] 12; [B]Surge Value[/B] 6; [B]Surges Per-Day[/B] 8 [B] AC[/B] 17; [B]Fortitude[/B] 14; [B]Reflex[/B] 14; [B]Will[/B] 12 Saving Throw Bonus: - Resist: - [B] Speed[/B] 5 (6-1) [B] Alignment[/B] Unaligned [B] Languages[/B] Common, Elven [FONT=Courier New] [B] Str[/B] 18 [B]Dex[/B] 12 [B]Wis[/B] 10 [B] Con[/B] 11 [B]Int[/B] 16 [B]Cha[/B] 13 [/FONT] Basic Attack: Longsword: +6; 1d8+3 Unarmed (melee): +5 ; 1d4+3 Unarmed (Range): +3; 1d4+1 [/sblock][sblock=Abilities/features] [B] Racial Abilities[/B] Eladrin Weapon Proficiency: You gain proficiency with the longbow. Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. Eladrin Education: Training in any one additional skill. Eladrin Will: +1 Will; +5 to saving throws against charm. Fey Step: Use fey step as an encounter power [B] Class Features[/B] Combat Leader: You and allies with 10 that see and hear you gain +2 to initiative Tactical Presence: Ally you can see that spends an action point to attack gains bonus to attack: ½ Int Mod. Inspiring Word: Use inspiring word as an encounter power, minor action. [/sblock][sblock=Powers] [B] At-Will Powers[/B] [COLOR=Lime]Wolf Pack Tactics Commander’s Strike[/COLOR] [B] Encounter Powers[/B] [COLOR=Red]Fey Step Inspiring Word Hammer and Anvil [/COLOR] [B] Daily Powers[/B] [COLOR=Gray]Lead the Attack[/COLOR] [B]Utility Power[/B] [COLOR=Red]-[/COLOR] [/sblock][sblock=Feats/Skills] [B] Feats[/B] Tactical Assualt – Ally gains bonus to damage equal to your Int Mod [B] Skills[/B] Arcana +5 Athletics +7 Diplomacy +5 Dungeoneering -1 Endurance +5 Heal +4 History +10 Insight -1 Nature -1 Perception -1 Religion +3 [/sblock][sblock=Equipment] [B] Equipment[/B] Long sword, chain mail, light shield and Adventurers pack (15), clothes. remaining gold 25 [/sblock] [/QUOTE]
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[OOC-D&D 4e: Forgotten Realms] A Paid Trip to Spellhold
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