Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[OOC-D&D 4e: Forgotten Realms] A Paid Trip to Spellhold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FreeXenon" data-source="post: 4727648" data-attributes="member: 6228"><p><strong>[PLAIN]Eladrin Sorcerer (Chaos) 1 [Update][/PLAIN]</strong></p><p></p><p>I adjusted the history a little bit... filled in cities and places as well as a bunch of 'who' suggestions...</p><p></p><p>I changed his skills around and added Melee Training (Charisma) as well as adding a sword and hand crossbow for defense, so that he can do something when using his spells is not really an option. </p><p></p><p>I may also pick up <strong>Sorcerous Blade Channeling (PHBII)</strong> at second level to cover my spell casting a bit. That way it looks like my spells are from the blade and not me....until it is safe (and then I can retrain it to something more useful)? How does that sound?</p><p></p><p>If I am accepted I will do a full character write up for ya. Voda Vosa, if you think this character concept might not be workable I can come up with something else. I was thinking of:</p><p></p><ul> <li data-xf-list-type="ul">Dwarven Ranger Sharpshooter</li> <li data-xf-list-type="ul">Hobgoblin Tempest Fighter (probably will work as well as the Sorcerer =O ). If I can afford the entrance into the <strong>Blazing Swords</strong> at first level I can spend most of my money there to gain some acceptance and then buy what equipment I can from there.</li> <li data-xf-list-type="ul">Dragonborn Great Weapon Battle Vigor Fighter</li> </ul><p></p><p><span style="color: DarkOrange"><strong>History</strong></span></p><p>[sblock]</p><p><strong>Immarael</strong> found himself the child of a noble family in <span style="color: DarkOrange"><strong>Evermeet</strong></span> and favored due to his sorcerous blood. He never really cared for their attention or a special station in the Eladrin Courts. He only really wished to be left alone to delve deeper into the magic that burned and longed to be ignited in his blood. His family found him ungrateful and distant while he spent most of his time alone and practicing what yearned to be set free His <span style="color: SandyBrown"><strong>sister</strong></span> oddly enough understood him. He never understood why, but she did understand and appreciate his company, and he hers.</p><p></p><p>His family set him up at court which is an esteemed position. He found their political play annoying and prone to beating around the bush, being too caught up in propriety and formality to have the sack to get stuff done. He prefers the more direct approach - blowing stuff up or speaking bluntly to the point. He will resort to less forcefull means if they prove more effective and expedient to his cause and charge. Self preservation comes first, work second, and money third.</p><p></p><p>Immarael found himself annoyed and dissilusioned with the Autumn Court of Evermeet and their workings, so he just left the Court and his his assigned and quiet court work that his family arranged for him, found the nearest portal to Toril, and started his life anew in the Dalelands working with the local <span style="color: DarkOrange"><strong>Daggerdale</strong></span> militias to defeat local threats to their community.</p><p></p><p>He was picked up in Daggerdale by merchants passing through which brought him to Amn. The thought of them passing through Amn which would bring ample work and money to keep him busy, made him accept. Now that he is here he is looking for some action, and he prefers to work in the company of other Eladrin. His only regret is not seeing his sister or telling her good bye.</p><p></p><p>While on his way to Amn he had heard that non-licensed arcane people were not looked upon nicely and so he saught as much info on those that were allowed - the Coweled Wizards. Immediatly upon entereing the city he was rather decisively accosted bu <strong><span style="color: DarkOrange">ruffians</span></strong> and told to leave. Taking exception to this he did fight back with his sword, killing several thugs in the process, but it turns out that they had more friends. What he assumed was a Cowled Wizard blasted the rest of the ruffians leaving him alone with the smell of buring flesh, and then disappeared into the crowd. Immarael was left alone after that, but 'the eyes' were watching him. He could feel it. He currently searches for a way to join the ranks of the Coweled Wizards so that he may exert his power.</p><p></p><p><strong>Who are these people</strong></p><p>I was hoping to leave most of this to you to play with, but here are some of my ideas:</p><p></p><ul> <li data-xf-list-type="ul">Ruffians - small group of roguish people looking to prove themselves to the Shadow Thieves</li> <li data-xf-list-type="ul">Ruffians - a local merchant from the caravan who found me potentially interesting or foolish, and decided to send his thugs after me to keep from getting myself killed here.</li> <li data-xf-list-type="ul">Ruffians/Wizard - one of the 'Merchants' was secretly a member of the cabal and wanted to keep me from entering, or to keep alive as a potential member</li> <li data-xf-list-type="ul">Ruffians and/or Wizard - independent members of my family's network that happened to get wind of my location and tried to dissuade me from entering Amn</li> <li data-xf-list-type="ul">Ruffians and/or Wizard - members of the Emerald Cabal/Cowled Wizards who caught wind of me and were testing me. (Most likely the Cabal otherwise I might be deadish =) )</li> <li data-xf-list-type="ul">Ruffians - members of my dishonored family's network looking to save face</li> <li data-xf-list-type="ul">Ruffians - members an rival Eladrin house looking to get rid of one of their rival's prodigal son's</li> <li data-xf-list-type="ul">Ruffians - minions of Daggerdales' enemies wanting some payback for killing their peeps.</li> </ul><p>[/sblock]</p><p></p><p><span style="color: DarkOrange"><strong>Character Summary</strong></span></p><p>[sblock][code]</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>Immarael of the Autumn Sun, level 1</p><p>Eladrin, Sorcerer</p><p>Spell Source: Wild Magic</p><p></p><p>FINAL ABILITY SCORES (20 pts)</p><p>Str 8, Con 14, Dex 14, Int 12, Wis 11, Cha 17.</p><p></p><p>Starting Ability Scores</p><p>Str 8, Con 14, Dex 12, Int 10, Wis 11, Cha 17.</p><p></p><p></p><p>AC: 12 Fort: 12 Reflex: 12 Will: 16</p><p>HP: 26 Surges: 8 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Stealth, Arcana, Endurance, Nature, Bluff.</p><p></p><p>FEATS</p><p>1: Melee Training (Charisma)</p><p></p><p>POWERS</p><p>1, At-Will: Burning Spray</p><p>1, At-Will: Chaos Bolt</p><p>1, Encounter: Bedeviling Burst</p><p>1, Daily: Dragonfang Bolt</p><p></p><p>ITEMS</p><p>Fine Clothing, Adventurer's Kit, Longsword, Hand Crossbow, Crossbow Bolts (20), Dagger</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 4727648, member: 6228"] [b][PLAIN]Eladrin Sorcerer (Chaos) 1 [Update][/PLAIN][/b] I adjusted the history a little bit... filled in cities and places as well as a bunch of 'who' suggestions... I changed his skills around and added Melee Training (Charisma) as well as adding a sword and hand crossbow for defense, so that he can do something when using his spells is not really an option. I may also pick up [B]Sorcerous Blade Channeling (PHBII)[/B] at second level to cover my spell casting a bit. That way it looks like my spells are from the blade and not me....until it is safe (and then I can retrain it to something more useful)? How does that sound? If I am accepted I will do a full character write up for ya. Voda Vosa, if you think this character concept might not be workable I can come up with something else. I was thinking of: [list] [*]Dwarven Ranger Sharpshooter [*]Hobgoblin Tempest Fighter (probably will work as well as the Sorcerer =O ). If I can afford the entrance into the [B]Blazing Swords[/B] at first level I can spend most of my money there to gain some acceptance and then buy what equipment I can from there. [*]Dragonborn Great Weapon Battle Vigor Fighter [/list] [COLOR="DarkOrange"][B]History[/B][/COLOR] [sblock] [B]Immarael[/B] found himself the child of a noble family in [COLOR="DarkOrange"][B]Evermeet[/B][/COLOR] and favored due to his sorcerous blood. He never really cared for their attention or a special station in the Eladrin Courts. He only really wished to be left alone to delve deeper into the magic that burned and longed to be ignited in his blood. His family found him ungrateful and distant while he spent most of his time alone and practicing what yearned to be set free His [COLOR="SandyBrown"][B]sister[/B][/COLOR] oddly enough understood him. He never understood why, but she did understand and appreciate his company, and he hers. His family set him up at court which is an esteemed position. He found their political play annoying and prone to beating around the bush, being too caught up in propriety and formality to have the sack to get stuff done. He prefers the more direct approach - blowing stuff up or speaking bluntly to the point. He will resort to less forcefull means if they prove more effective and expedient to his cause and charge. Self preservation comes first, work second, and money third. Immarael found himself annoyed and dissilusioned with the Autumn Court of Evermeet and their workings, so he just left the Court and his his assigned and quiet court work that his family arranged for him, found the nearest portal to Toril, and started his life anew in the Dalelands working with the local [COLOR="DarkOrange"][B]Daggerdale[/B][/COLOR] militias to defeat local threats to their community. He was picked up in Daggerdale by merchants passing through which brought him to Amn. The thought of them passing through Amn which would bring ample work and money to keep him busy, made him accept. Now that he is here he is looking for some action, and he prefers to work in the company of other Eladrin. His only regret is not seeing his sister or telling her good bye. While on his way to Amn he had heard that non-licensed arcane people were not looked upon nicely and so he saught as much info on those that were allowed - the Coweled Wizards. Immediatly upon entereing the city he was rather decisively accosted bu [B][COLOR="DarkOrange"]ruffians[/COLOR][/B] and told to leave. Taking exception to this he did fight back with his sword, killing several thugs in the process, but it turns out that they had more friends. What he assumed was a Cowled Wizard blasted the rest of the ruffians leaving him alone with the smell of buring flesh, and then disappeared into the crowd. Immarael was left alone after that, but 'the eyes' were watching him. He could feel it. He currently searches for a way to join the ranks of the Coweled Wizards so that he may exert his power. [b]Who are these people[/b] I was hoping to leave most of this to you to play with, but here are some of my ideas: [list] [*]Ruffians - small group of roguish people looking to prove themselves to the Shadow Thieves [*]Ruffians - a local merchant from the caravan who found me potentially interesting or foolish, and decided to send his thugs after me to keep from getting myself killed here. [*]Ruffians/Wizard - one of the 'Merchants' was secretly a member of the cabal and wanted to keep me from entering, or to keep alive as a potential member [*]Ruffians and/or Wizard - independent members of my family's network that happened to get wind of my location and tried to dissuade me from entering Amn [*]Ruffians and/or Wizard - members of the Emerald Cabal/Cowled Wizards who caught wind of me and were testing me. (Most likely the Cabal otherwise I might be deadish =) ) [*]Ruffians - members of my dishonored family's network looking to save face [*]Ruffians - members an rival Eladrin house looking to get rid of one of their rival's prodigal son's [*]Ruffians - minions of Daggerdales' enemies wanting some payback for killing their peeps. [/list] [/sblock] [COLOR="DarkOrange"][B]Character Summary[/B][/COLOR] [sblock][code] ====== Created Using Wizards of the Coast D&DI Character Builder ====== Immarael of the Autumn Sun, level 1 Eladrin, Sorcerer Spell Source: Wild Magic FINAL ABILITY SCORES (20 pts) Str 8, Con 14, Dex 14, Int 12, Wis 11, Cha 17. Starting Ability Scores Str 8, Con 14, Dex 12, Int 10, Wis 11, Cha 17. AC: 12 Fort: 12 Reflex: 12 Will: 16 HP: 26 Surges: 8 Surge Value: 6 TRAINED SKILLS Stealth, Arcana, Endurance, Nature, Bluff. FEATS 1: Melee Training (Charisma) POWERS 1, At-Will: Burning Spray 1, At-Will: Chaos Bolt 1, Encounter: Bedeviling Burst 1, Daily: Dragonfang Bolt ITEMS Fine Clothing, Adventurer's Kit, Longsword, Hand Crossbow, Crossbow Bolts (20), Dagger ====== Created Using Wizards of the Coast D&DI Character Builder ====== [/code][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[OOC-D&D 4e: Forgotten Realms] A Paid Trip to Spellhold
Top