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[OOC-D&D 4e: Forgotten Realms] A Paid Trip to Spellhold
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<blockquote data-quote="Rathan" data-source="post: 4727654" data-attributes="member: 1322"><p>[sblock=Kornic]</p><p>Kornic</p><p>Male Elf Ranger</p><p>Level 1</p><p>Unaligned</p><p>Representing Rathan</p><p></p><p>Strength 12 (+1)</p><p>Constitution 14 (+2)</p><p>Dexterity 18 (+4)</p><p>Intelligence 10 (+0)</p><p>Wisdom 14 (+2)</p><p>Charisma 10 (+0)</p><p> </p><p>Height: 5' 9"</p><p>Weight: 150 lb</p><p>Skin: Tan</p><p>Eyes: Blue</p><p>Hair: Black; Straight; Beardless</p><p></p><p>Maximum Hit Points: 26</p><p></p><p> Bloodied: 13</p><p> Surge Value: 6</p><p> Surges / Day: 8 [includes constitution modifier]</p><p> </p><p></p><p>Size: Medium</p><p>Speed: 7 squares</p><p>Vision: Low-light</p><p></p><p>Initiative: 1d20 +4 = + 4 [dexterity]</p><p>Base Strength Attack: 1d20 +1 = + 1 [strength]</p><p>Base Dexterity Attack: 1d20 +4 = + 4 [dexterity]</p><p>Base Constitution Attack: 1d20 +2 = + 2 [constitution]</p><p>Base Intelligence Attack: 1d20 +0 = + 0 [intelligence]</p><p>Base Wisdom Attack: 1d20 +2 = + 2 [wisdom]</p><p>Base Charisma Attack: 1d20 +0 = + 0 [charisma]</p><p></p><p>Armor Class: 17 = 10 + 4 [dexterity] + 3 [hide]</p><p>Fortitude Defense: 13 = 10 + 1 [ranger] + 2 [constitution]</p><p>Reflex Defense: 15 = 10 + 1 [ranger] + 4 [dexterity]</p><p>Will Defense: 12 = 10 + 2 [wisdom]</p><p></p><p>Armor: Hide (25 lb)</p><p></p><p>Shield: None</p><p></p><p>Attacks:</p><p></p><p>Unarmed Melee: +1 [base strength attack] vs AC; damage 1[W]=1d4+1 [strength]</p><p>Daggers (x2): +4 vs AC [+1 strength] [+3 proficiency]; damage 1[W]=1d4+1 [strength] 1 lb (Light blade); usable off-hand; light throwable</p><p>Thrown: +7 vs AC [+4 dexterity] [+3 proficient, damage 1d4+4 [dexterity]</p><p>Longswordv: +4 vs AC [+1 strength] [+3 proficiency]; damage 1[W]=1d8+1 [strength] 4 lb (Heavy blade) versatile</p><p>Longbow: +6 vs AC [+4 dexterity] [+2 proficiency]; damage 1[W]=1d10+4 [dexterity] range 20/40 3 lb (Bow) Load free</p><p>Nimble Strike +4w [base dexterity attack] vs AC</p><p>Twin Strike +1w [base strength attack] vs AC</p><p>Twin Strike +4w [base dexterity attack] vs AC</p><p>Evasive Strike (melee) +1w [base strength attack] vs AC</p><p>Evasive Strike (ranged) +4w [base dexterity attack] vs AC</p><p>Split the Tree +4w [base dexterity attack] vs AC</p><p> </p><p></p><p>Base Saving Throw: d20 vs 10</p><p></p><p>Encumberance</p><p></p><p>Normal Load: 120 lb.</p><p>Heavy Load: 240 lb.</p><p>Maximum Drag Load: 600 lb.</p><p> </p><p>Light load: 43 lb. or less</p><p>Medium load: 44-86 lb.</p><p>Heavy load: 44-86 lb.</p><p>Lift over head: 87-130 lb.</p><p>Lift off ground: 130 lb.</p><p>Push or drag: 260-600 lb.</p><p></p><p>Languages: Common; Elven</p><p></p><p>Skills:</p><p></p><p> Acrobatics: +3 = 4 [dexterity] -1 [armor]</p><p> Arcana: +0 = 0 [intelligence]</p><p> Athletics: +5 = 1 [strength] + 5 [class training]-1 [armor]</p><p> Bluff: +0 = 0 [charisma]</p><p> Diplomacy: +0 = 0 [charisma]</p><p> Dungeoneering: +2 = 2 [wisdom]</p><p> Endurance: +6 = 2 [constitution] + 5 [class training]-1 [armor]</p><p> Heal: +7 = 2 [wisdom] + 5 [class training]</p><p> History: +0 = 0 [intelligence]</p><p> Insight: +2 = 2 [wisdom]</p><p> Intimidate: +0 = 0 [charisma]</p><p> Nature: +9 = 2 [wisdom] + 2 [Elf] + 5 [class training]</p><p> Perception: +4 = 2 [wisdom] + 2 [Elf]</p><p> Religion: +0 = 0 [intelligence]</p><p> Stealth: +8 = 4 [dexterity] + 5 [class training]-1 [armor]</p><p> Streetwise: +0 = 0 [charisma]</p><p> Thievery: +3 = 4 [dexterity] -1 [armor]</p><p></p><p>Feats:</p><p></p><p>Elven Precision </p><p></p><p></p><p>At-Will:</p><p></p><p>Hunter's Quarry [Ranger][minor action]</p><p>Nimble Strike [Level 1]</p><p>Twin Strike [Level 1]</p><p></p><p></p><p>Encounter Powers:</p><p></p><p>Spend an Action Point [free action, not in surprise round]</p><p>Elven Accuracy [Elf][free action]</p><p>Evasive Strike [Level 1]</p><p></p><p>Daily Powers:</p><p></p><p>Split the Tree [Level 1]</p><p></p><p></p><p>Class/Race Features</p><p></p><p>Elf</p><p></p><p> * +2 Dexterity, +2 Wisdom (already included)</p><p> * +2 Nature, +2 Perception</p><p> * Elven Weapon Proficiency (longbow, shortbow)</p><p> * Fey Origin</p><p> * Group Awareness (allies within 5 squares get +1 on perception)</p><p> * Wild Step (ignore difficult terrain when shifting)</p><p> * Elven Accuracy (once/encounter, may reroll attack roll)</p><p></p><p>Ranger</p><p></p><p> * This ranger chose the archer style. This gives the equivalent of the defensive mobility feat [not listed above].</p><p> * Hunter's Quarry -- bonus damage 1d6 [minor action]</p><p> * Prime Shot</p><p></p><p> </p><p></p><p>Kornic's Equipment:</p><p> </p><p>Weapons /Armor/Shield (from above) 34 lb</p><p>Arrows (quiver of 30) x2 4 lb</p><p>Backpack 6 lb</p><p>Bedroll 2 lb</p><p>Blanket, winter x1 2 lb</p><p>Caltrops 2 lb</p><p>Case (for map or scroll) 1 lb</p><p>Crowbar 4 lb</p><p>Fishing net 2 lb</p><p>Flint and steel 1 lb</p><p>Grappling hook 3 lb</p><p>Hammer 3 lb</p><p>Journeybread x10 3 lbs</p><p>Lamp (common) 5 lb</p><p>Oil flasks x2 2 lb </p><p>Pitons x10 2 lb</p><p>Pouch (belt) x4 2 lb</p><p>Rope (50', hempen) x1 10 lb</p><p>Sunrods x2 1 lb</p><p>Waterskins x2 2 lb</p><p>Whetstone 1 lb</p><p>Healer kit 3 lb</p><p></p><p>Total 94 lb[/sblock]</p><p></p><p>[sblock=More about Kornic]</p><p>Kornic was born of two loving and caring elven parents. Trilanis Longleaf his father and Ariefell Silverhair his mother were both merchants that made a fair wage by the time their son was born. Kornic never really liked the number side of his parents and took to long days and nights in the forest around his treetop city home of Mosstone. From a young age Kornic was a natural tracker using his skill in finding even the smallest detail and with his mind making it tell a story to him. It was not long before the a very young Kornic would disappear for days at a time tracking beasts for miles on end to find patterns of migration for the hunters in his city to use in hunting food for the cities stores. Near adolescence Kornic's mother was stricken with a said to be fatal disease and Kornic trekked the far reaches of the territory around his city desperately trying to find a cure for his mothers illness. Sadly, before Kornic could return with a rare root said to aid in the process of curing his mothers disease, she had passed on into the elven afterlands. Kornic never fully came to grips with this fact and with much disdain from his father he left the city of Mosstone to distance himself from the place that reminded him of his mother at every turn. Kornic traveled north of his homeland to a small forested area near Amn and build himself a mud bricked home deep in the patched forest. Here the boy became a man using his skill in hunting and tracking as well as excelled use of a bow and brought home big game for himself to eat, dry, and even store for the winter months. Amn itself was not a place of a young elf to be in for long. Temptations of flesh, riches, and fame were enough to turn any forest fairing folk into a greed hungry former shell of himself, and thus Kornic stuck to only going into the city to trade his furs and his dried food goods for supplies he needed to live. It was not long however before Kornic's tracking prowess got back to persons of higher power and authority and he soon found two heavily armed sentinels at his doorstep deep into the little patch of forest near Amn. Upon request of the Duke of Amn himself he was sequestered to join the Duke in a secret meeting for he and he alone to know about. Seeing as he had not much choice in the matter with two armed guards as an 'escort' he accepted the formal meeting and did his best to dress accordingly for one to be in the presence of royalty. Once before the Duke a long conversation in elven unfolded and Kornic was asked to track a certain someone in the patched forest near his own home. It was told to him there was an old hermit in this area that had something that belonged to the Duke and he wanted it back. The Duke offered a rather large sum of gold and goods to the elf if this item was recovered and sooner better than later. Kornic accepted thinking the gold and goods would easily give him what he needed to live on for many years and took the small rolled piece of parchment explaining his mission and left unsigned and thus untraceable. </p><p></p><p>In Elven:</p><p>"To whom it may concern... It is of utmost importance you find me the item I have sequestered you to find. The key must be brought back to me and you must not mention my name or who I am to anyone while tracking it down. The Hermit is said to dwell in the small patched forest around the capitol of Amn and is known to move from place to place frequently to avoid detection. Should you find the man approach with caution for that key MUST be brought back to me... it is precious to me beyond reasons no one but myself shall ever know."</p><p></p><p>- Unsigned</p><p></p><p>Kornic spent the better part of a month tracking the hermit from small camp to small camp in the woods outside Amn to no avail. It seemed as if the hermit was one step ahead of him at every move. The frustration of his mission was getting to the elf as he spent precious personal resources to track the man down for what?... a key that he had NO clue what it went to. Late one foggy night Kornic caught a break and decided to press on despite the soup-thick fog and came upon the hermits camp before he had a chance to move. Kornic moved into the hermits makeshift lean-to and spotted the key about the old mans neck. The elf pushed aside the scruffy graying beard of the old man and as his hand reached for the key on a small dark chain all went black. Kornic awoke the next morning ass up in the middle of the main street of Amn dazed and confused, and seemingly the old hermit decided to give him what-for for his attempt at stealing the key as when Kornic rose from the ground he noticed he way laying in a nice little sized pool of his own blood as well. Kornic was cold and hungry not to mention beaten and defeated. Kornic moved to the nearest Inn to get himself cleaned up and along the way pondered what exactly he would do now........[/sblock]</p></blockquote><p></p>
[QUOTE="Rathan, post: 4727654, member: 1322"] [sblock=Kornic] Kornic Male Elf Ranger Level 1 Unaligned Representing Rathan Strength 12 (+1) Constitution 14 (+2) Dexterity 18 (+4) Intelligence 10 (+0) Wisdom 14 (+2) Charisma 10 (+0) Height: 5' 9" Weight: 150 lb Skin: Tan Eyes: Blue Hair: Black; Straight; Beardless Maximum Hit Points: 26 Bloodied: 13 Surge Value: 6 Surges / Day: 8 [includes constitution modifier] Size: Medium Speed: 7 squares Vision: Low-light Initiative: 1d20 +4 = + 4 [dexterity] Base Strength Attack: 1d20 +1 = + 1 [strength] Base Dexterity Attack: 1d20 +4 = + 4 [dexterity] Base Constitution Attack: 1d20 +2 = + 2 [constitution] Base Intelligence Attack: 1d20 +0 = + 0 [intelligence] Base Wisdom Attack: 1d20 +2 = + 2 [wisdom] Base Charisma Attack: 1d20 +0 = + 0 [charisma] Armor Class: 17 = 10 + 4 [dexterity] + 3 [hide] Fortitude Defense: 13 = 10 + 1 [ranger] + 2 [constitution] Reflex Defense: 15 = 10 + 1 [ranger] + 4 [dexterity] Will Defense: 12 = 10 + 2 [wisdom] Armor: Hide (25 lb) Shield: None Attacks: Unarmed Melee: +1 [base strength attack] vs AC; damage 1[W]=1d4+1 [strength] Daggers (x2): +4 vs AC [+1 strength] [+3 proficiency]; damage 1[W]=1d4+1 [strength] 1 lb (Light blade); usable off-hand; light throwable Thrown: +7 vs AC [+4 dexterity] [+3 proficient, damage 1d4+4 [dexterity] Longswordv: +4 vs AC [+1 strength] [+3 proficiency]; damage 1[W]=1d8+1 [strength] 4 lb (Heavy blade) versatile Longbow: +6 vs AC [+4 dexterity] [+2 proficiency]; damage 1[W]=1d10+4 [dexterity] range 20/40 3 lb (Bow) Load free Nimble Strike +4w [base dexterity attack] vs AC Twin Strike +1w [base strength attack] vs AC Twin Strike +4w [base dexterity attack] vs AC Evasive Strike (melee) +1w [base strength attack] vs AC Evasive Strike (ranged) +4w [base dexterity attack] vs AC Split the Tree +4w [base dexterity attack] vs AC Base Saving Throw: d20 vs 10 Encumberance Normal Load: 120 lb. Heavy Load: 240 lb. Maximum Drag Load: 600 lb. Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 44-86 lb. Lift over head: 87-130 lb. Lift off ground: 130 lb. Push or drag: 260-600 lb. Languages: Common; Elven Skills: Acrobatics: +3 = 4 [dexterity] -1 [armor] Arcana: +0 = 0 [intelligence] Athletics: +5 = 1 [strength] + 5 [class training]-1 [armor] Bluff: +0 = 0 [charisma] Diplomacy: +0 = 0 [charisma] Dungeoneering: +2 = 2 [wisdom] Endurance: +6 = 2 [constitution] + 5 [class training]-1 [armor] Heal: +7 = 2 [wisdom] + 5 [class training] History: +0 = 0 [intelligence] Insight: +2 = 2 [wisdom] Intimidate: +0 = 0 [charisma] Nature: +9 = 2 [wisdom] + 2 [Elf] + 5 [class training] Perception: +4 = 2 [wisdom] + 2 [Elf] Religion: +0 = 0 [intelligence] Stealth: +8 = 4 [dexterity] + 5 [class training]-1 [armor] Streetwise: +0 = 0 [charisma] Thievery: +3 = 4 [dexterity] -1 [armor] Feats: Elven Precision At-Will: Hunter's Quarry [Ranger][minor action] Nimble Strike [Level 1] Twin Strike [Level 1] Encounter Powers: Spend an Action Point [free action, not in surprise round] Elven Accuracy [Elf][free action] Evasive Strike [Level 1] Daily Powers: Split the Tree [Level 1] Class/Race Features Elf * +2 Dexterity, +2 Wisdom (already included) * +2 Nature, +2 Perception * Elven Weapon Proficiency (longbow, shortbow) * Fey Origin * Group Awareness (allies within 5 squares get +1 on perception) * Wild Step (ignore difficult terrain when shifting) * Elven Accuracy (once/encounter, may reroll attack roll) Ranger * This ranger chose the archer style. This gives the equivalent of the defensive mobility feat [not listed above]. * Hunter's Quarry -- bonus damage 1d6 [minor action] * Prime Shot Kornic's Equipment: Weapons /Armor/Shield (from above) 34 lb Arrows (quiver of 30) x2 4 lb Backpack 6 lb Bedroll 2 lb Blanket, winter x1 2 lb Caltrops 2 lb Case (for map or scroll) 1 lb Crowbar 4 lb Fishing net 2 lb Flint and steel 1 lb Grappling hook 3 lb Hammer 3 lb Journeybread x10 3 lbs Lamp (common) 5 lb Oil flasks x2 2 lb Pitons x10 2 lb Pouch (belt) x4 2 lb Rope (50', hempen) x1 10 lb Sunrods x2 1 lb Waterskins x2 2 lb Whetstone 1 lb Healer kit 3 lb Total 94 lb[/sblock] [sblock=More about Kornic] Kornic was born of two loving and caring elven parents. Trilanis Longleaf his father and Ariefell Silverhair his mother were both merchants that made a fair wage by the time their son was born. Kornic never really liked the number side of his parents and took to long days and nights in the forest around his treetop city home of Mosstone. From a young age Kornic was a natural tracker using his skill in finding even the smallest detail and with his mind making it tell a story to him. It was not long before the a very young Kornic would disappear for days at a time tracking beasts for miles on end to find patterns of migration for the hunters in his city to use in hunting food for the cities stores. Near adolescence Kornic's mother was stricken with a said to be fatal disease and Kornic trekked the far reaches of the territory around his city desperately trying to find a cure for his mothers illness. Sadly, before Kornic could return with a rare root said to aid in the process of curing his mothers disease, she had passed on into the elven afterlands. Kornic never fully came to grips with this fact and with much disdain from his father he left the city of Mosstone to distance himself from the place that reminded him of his mother at every turn. Kornic traveled north of his homeland to a small forested area near Amn and build himself a mud bricked home deep in the patched forest. Here the boy became a man using his skill in hunting and tracking as well as excelled use of a bow and brought home big game for himself to eat, dry, and even store for the winter months. Amn itself was not a place of a young elf to be in for long. Temptations of flesh, riches, and fame were enough to turn any forest fairing folk into a greed hungry former shell of himself, and thus Kornic stuck to only going into the city to trade his furs and his dried food goods for supplies he needed to live. It was not long however before Kornic's tracking prowess got back to persons of higher power and authority and he soon found two heavily armed sentinels at his doorstep deep into the little patch of forest near Amn. Upon request of the Duke of Amn himself he was sequestered to join the Duke in a secret meeting for he and he alone to know about. Seeing as he had not much choice in the matter with two armed guards as an 'escort' he accepted the formal meeting and did his best to dress accordingly for one to be in the presence of royalty. Once before the Duke a long conversation in elven unfolded and Kornic was asked to track a certain someone in the patched forest near his own home. It was told to him there was an old hermit in this area that had something that belonged to the Duke and he wanted it back. The Duke offered a rather large sum of gold and goods to the elf if this item was recovered and sooner better than later. Kornic accepted thinking the gold and goods would easily give him what he needed to live on for many years and took the small rolled piece of parchment explaining his mission and left unsigned and thus untraceable. In Elven: "To whom it may concern... It is of utmost importance you find me the item I have sequestered you to find. The key must be brought back to me and you must not mention my name or who I am to anyone while tracking it down. The Hermit is said to dwell in the small patched forest around the capitol of Amn and is known to move from place to place frequently to avoid detection. Should you find the man approach with caution for that key MUST be brought back to me... it is precious to me beyond reasons no one but myself shall ever know." - Unsigned Kornic spent the better part of a month tracking the hermit from small camp to small camp in the woods outside Amn to no avail. It seemed as if the hermit was one step ahead of him at every move. The frustration of his mission was getting to the elf as he spent precious personal resources to track the man down for what?... a key that he had NO clue what it went to. Late one foggy night Kornic caught a break and decided to press on despite the soup-thick fog and came upon the hermits camp before he had a chance to move. Kornic moved into the hermits makeshift lean-to and spotted the key about the old mans neck. The elf pushed aside the scruffy graying beard of the old man and as his hand reached for the key on a small dark chain all went black. Kornic awoke the next morning ass up in the middle of the main street of Amn dazed and confused, and seemingly the old hermit decided to give him what-for for his attempt at stealing the key as when Kornic rose from the ground he noticed he way laying in a nice little sized pool of his own blood as well. Kornic was cold and hungry not to mention beaten and defeated. Kornic moved to the nearest Inn to get himself cleaned up and along the way pondered what exactly he would do now........[/sblock] [/QUOTE]
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[OOC-D&D 4e: Forgotten Realms] A Paid Trip to Spellhold
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