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[OOC Discussion] A Call for Lovers (DM: jbear Judge??)
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<blockquote data-quote="jbear" data-source="post: 5911291" data-attributes="member: 75065"><p>I'm really not looking at the damage, I'm just going off the fluff and the fact that it is an encounter power, which is a level above on the power scale than at wills. And the once only nature means that the cannons remain an important feature to the challenge, where as the at will power could mean you take out both junks by your self by spamming divine bolts.</p><p></p><p>If both junks are within 50 ft of you, yes you could use against both junks.</p><p></p><p>Combining a Daily power with actions to increase damage, yeah, definitely. That could combine with cannons, ramming or whatever. </p><p></p><p>Pushing swarms. You won't be able to push the entire crew overboard in one push, put for each push you land on them you'll do more damage to the swarm. I'm working on the basis that each crew member has 2 hps. So if you land a push 4 on them I'll calculate that as though you potential push four of them overboard, so potentially a bonus 8 dmg.</p><p></p><p>Sound fair?</p></blockquote><p></p>
[QUOTE="jbear, post: 5911291, member: 75065"] I'm really not looking at the damage, I'm just going off the fluff and the fact that it is an encounter power, which is a level above on the power scale than at wills. And the once only nature means that the cannons remain an important feature to the challenge, where as the at will power could mean you take out both junks by your self by spamming divine bolts. If both junks are within 50 ft of you, yes you could use against both junks. Combining a Daily power with actions to increase damage, yeah, definitely. That could combine with cannons, ramming or whatever. Pushing swarms. You won't be able to push the entire crew overboard in one push, put for each push you land on them you'll do more damage to the swarm. I'm working on the basis that each crew member has 2 hps. So if you land a push 4 on them I'll calculate that as though you potential push four of them overboard, so potentially a bonus 8 dmg. Sound fair? [/QUOTE]
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