Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[OOC Discussion] A Call for Lovers (DM: jbear Judge??)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5911675" data-attributes="member: 75065"><p>The crew use the standard attack roll to fire cannons. If someone has dungeoneering higher than that then they are more accurate.</p><p></p><p>New Rule: Only the DM makes rules Edit: But yes, I tend to guide all of my decisions by the 'rule of cool' so to speak. If you think something might work, just try it. Generally it will be at least beneficial. It may not always work out as you planned or I might make it slightly trickier than you like, but being inventive, brave and courageous with your powers will usually get a favourable spin at working and being kick arse from me.</p><p></p><p>This will happen in rounds. So the captain will try and outmanoeuvre the junks (if you use him) in the first round. The rest of you do whatever it is you are doing. Then the junks will have a turn to respond. Whoever is guiding the ship will need to have 3 successful rounds of nature checks to outflank one of the junks (imagine a series of tacks and counter tacks) If you fail twice in a row before those 3 successes than the junk has outmanoeuvred the Dolphin.</p><p></p><p>The Captain does not require a Diplomacy check of any kind to go along with any plan; you have full narrative control over the captain and the first mate in a sense, only you use your own actions to take that control.</p><p></p><p>The crew on the other hand need to be ordered around with charisma based checks.</p><p></p><p>Edit: If there are no more questions ... then do your worst (or best) (or anything at all as per Lord Graz'zt)</p></blockquote><p></p>
[QUOTE="jbear, post: 5911675, member: 75065"] The crew use the standard attack roll to fire cannons. If someone has dungeoneering higher than that then they are more accurate. New Rule: Only the DM makes rules Edit: But yes, I tend to guide all of my decisions by the 'rule of cool' so to speak. If you think something might work, just try it. Generally it will be at least beneficial. It may not always work out as you planned or I might make it slightly trickier than you like, but being inventive, brave and courageous with your powers will usually get a favourable spin at working and being kick arse from me. This will happen in rounds. So the captain will try and outmanoeuvre the junks (if you use him) in the first round. The rest of you do whatever it is you are doing. Then the junks will have a turn to respond. Whoever is guiding the ship will need to have 3 successful rounds of nature checks to outflank one of the junks (imagine a series of tacks and counter tacks) If you fail twice in a row before those 3 successes than the junk has outmanoeuvred the Dolphin. The Captain does not require a Diplomacy check of any kind to go along with any plan; you have full narrative control over the captain and the first mate in a sense, only you use your own actions to take that control. The crew on the other hand need to be ordered around with charisma based checks. Edit: If there are no more questions ... then do your worst (or best) (or anything at all as per Lord Graz'zt) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[OOC Discussion] A Call for Lovers (DM: jbear Judge??)
Top