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[OOC Discussion] A Call for Lovers (DM: jbear Judge??)
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<blockquote data-quote="jbear" data-source="post: 5919303" data-attributes="member: 75065"><p>I'd apologise for your lack of imagination and need for a map as a point of reference to decide what your PC can and can't do, but really that is your own problem, not mine.</p><p></p><p>I don't think I have imposed move action limitations on anyone at any stage of the challenge. Those that have done so, have done so by their own choice. To be honest I hadn't even imagined the cannons being downstairs at all. That was something the players imagined and I ran with. You may have noticed I've actually run with all the ideas proposed. SO I fail to see where you mixed feelings come from.</p><p></p><p>If you want to run over the rope like a ninja, why didn't you ... you know ... run over the rope like a ninja? </p><p></p><p>The rope of the grappling hook is tensed completely, otherwise it would be a simple matter to unhook it.</p><p></p><p>The boats are close, side on to each other, appx. 10 squares away from each other, joined by a thick rope. The junk is badly damaged. The Dolphin has taken some serious damage but is sill functional. If you win the nature roll, the Dolphin will veer in and bring the boats side by side. What else do you need to know? </p><p></p><p>The mechanics are all there to beat the skill challenge. The narrative is as much in your hands as it is in mine, with the caveat that I may put a 'but' on your ideas if I judge it necessary.</p><p></p><p>If you are referring to boarding the ship: The ship is swarming with enemies. If you go onto the deck you are surrounded, hence the difficulty to move. Slicing through them will make them move away helping you get closer. Otherwise you need to pull off a stunt (please feel free to use your imagination), otherwise it's slow going. Imagine the entire deck of the enemy boat as a kind of swarm.</p><p></p><p>Also, please keep in mind that I included this challenge in the adventure for your sole benefit as you were whining about the adventure not being sea based. Some gratitude would be appreciated. Your complaints are highly annoying. I certainly won't be including anything else in the adventure for your benefit.</p></blockquote><p></p>
[QUOTE="jbear, post: 5919303, member: 75065"] I'd apologise for your lack of imagination and need for a map as a point of reference to decide what your PC can and can't do, but really that is your own problem, not mine. I don't think I have imposed move action limitations on anyone at any stage of the challenge. Those that have done so, have done so by their own choice. To be honest I hadn't even imagined the cannons being downstairs at all. That was something the players imagined and I ran with. You may have noticed I've actually run with all the ideas proposed. SO I fail to see where you mixed feelings come from. If you want to run over the rope like a ninja, why didn't you ... you know ... run over the rope like a ninja? The rope of the grappling hook is tensed completely, otherwise it would be a simple matter to unhook it. The boats are close, side on to each other, appx. 10 squares away from each other, joined by a thick rope. The junk is badly damaged. The Dolphin has taken some serious damage but is sill functional. If you win the nature roll, the Dolphin will veer in and bring the boats side by side. What else do you need to know? The mechanics are all there to beat the skill challenge. The narrative is as much in your hands as it is in mine, with the caveat that I may put a 'but' on your ideas if I judge it necessary. If you are referring to boarding the ship: The ship is swarming with enemies. If you go onto the deck you are surrounded, hence the difficulty to move. Slicing through them will make them move away helping you get closer. Otherwise you need to pull off a stunt (please feel free to use your imagination), otherwise it's slow going. Imagine the entire deck of the enemy boat as a kind of swarm. Also, please keep in mind that I included this challenge in the adventure for your sole benefit as you were whining about the adventure not being sea based. Some gratitude would be appreciated. Your complaints are highly annoying. I certainly won't be including anything else in the adventure for your benefit. [/QUOTE]
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[OOC Discussion] A Call for Lovers (DM: jbear Judge??)
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