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[ooc] - Dogville - a bloody 3.5 game [5/5]
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<blockquote data-quote="doghead" data-source="post: 4136802" data-attributes="member: 8243"><p>recruiting - s&b</p><p></p><p>- Thoughts on Posting -</p><p></p><p>My goal is to try and move through the material quickly. Posting rates will have an impact on this, but so will how we post. This is something I need to work on myself. From my end, I'm going to try and ensure every post provides something to move the game forward. My goal is to have you asking me to slow things down a bit than rather than asking to speed things up. </p><p></p><p>When posting, try and give me your character's intentions and approach rather than just his actions. This way, for example, a multiple post Q&A session between a PC and a NPC could possibly be reduced to a single exchange - a statement of intentions and approach, and a summary of the outcomes. Of course, you can indicate specific actions. Remember, I don't have copies of your character sheets, so add in any crunchy bits that you think might be necessary or useful.</p><p></p><p>Similarly for combat, focus on objectives and strategies over specific actions. If we get the hang of it, it may be possible (not likely, but possible nevertheless) to cover several rounds in a single summary. At a minimum, I want to cover one round of combat with one post. Everyone posts, then I post a round summary. Ideally, turn around would be about 48 hours or less.</p><p></p><p>They will probably be some glitches early on. But hopefully, over time, I will get better at understanding what you are trying to achieve, and you will get better at explaining in terms simple enough for a dog with a small brain.</p><p></p><p>As always, let me know how things are going from your end. The more input I get, the better I can tune things. And vice versa.</p><p></p><p>- Notes on Style -</p><p></p><p>I'm not a fan of coloured text for speech. "Talking marks" are sufficient.</p><p><em>Italics</em> for thoughts.</p><p>[sblock=ooc]Sblock the crunchy bits. Any purely ooc posts should go in the ooc thread.[/sblock]</p><p></p><p>doghead</p><p>aka thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 4136802, member: 8243"] recruiting - s&b - Thoughts on Posting - My goal is to try and move through the material quickly. Posting rates will have an impact on this, but so will how we post. This is something I need to work on myself. From my end, I'm going to try and ensure every post provides something to move the game forward. My goal is to have you asking me to slow things down a bit than rather than asking to speed things up. When posting, try and give me your character's intentions and approach rather than just his actions. This way, for example, a multiple post Q&A session between a PC and a NPC could possibly be reduced to a single exchange - a statement of intentions and approach, and a summary of the outcomes. Of course, you can indicate specific actions. Remember, I don't have copies of your character sheets, so add in any crunchy bits that you think might be necessary or useful. Similarly for combat, focus on objectives and strategies over specific actions. If we get the hang of it, it may be possible (not likely, but possible nevertheless) to cover several rounds in a single summary. At a minimum, I want to cover one round of combat with one post. Everyone posts, then I post a round summary. Ideally, turn around would be about 48 hours or less. They will probably be some glitches early on. But hopefully, over time, I will get better at understanding what you are trying to achieve, and you will get better at explaining in terms simple enough for a dog with a small brain. As always, let me know how things are going from your end. The more input I get, the better I can tune things. And vice versa. - Notes on Style - I'm not a fan of coloured text for speech. "Talking marks" are sufficient. [i]Italics[/i] for thoughts. [sblock=ooc]Sblock the crunchy bits. Any purely ooc posts should go in the ooc thread.[/sblock] doghead aka thotd [/QUOTE]
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[ooc] - Dogville - a bloody 3.5 game [5/5]
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